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Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDATE

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Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDATE

Postby NeoAnderson » 04 Jan 2014, 16:14

Hi my friends,
Here you can find the most part of this early set of MTG.
Unfortunately not all the set is coded due of some old abilities not longer supported and also because some other abilities are not compatibile with Dotp Engine.
This set made by me include 92 cards from Antiquities. All cards are quickly tested so should be all ok, but anyway if you find some issues please let me know and I will try to fix.

Image
92 Cards Included :
ARTIFACTS : Amulet of Kroog *** Armageddon Clock *** Ashnod's Altar *** Ashnod's Battle Gear *** Ashnod's Transmogrant
Candelabra of Tawnos *** Clay Statue *** Clockwork Avian *** Colossus of Sardia *** Coral Helm *** Cursed Rack
Dragon Engine *** Feldon's Cane *** Grapeshot Catapult *** Ivory Tower *** Jalum Tome *** Mightstone *** Millstone
Obelisk of Undoing *** Onulet *** Ornithopter *** Rakalite *** Rocket Launcher *** Shapeshifter *** Staff of Zegon *** Su-Chi
Tablet of Epityr *** Tawnos's Coffin *** Tawnos's Wand *** Tawnos's Weaponry *** Tetravus *** The Rack *** Triskelion
Urza's Chalice *** Urza's Miter *** Wall of Spears *** Weakstone *** Yotian Soldier

BLACK : Artifact Possession *** Gate to Phyrexia *** Haunting Wind *** Phyrexian Gremlins *** Priest of Yawgmoth *** Xenic Poltergeist *** Yawgmoth Demon
BLUE : Drafna's Restoration *** Energy Flux *** Hurkyl's Recall *** Reconstruction *** Sage of Lat-Nam *** Transmute Artifact
GREEN : Argothian Pixies *** Argothian Treefolk *** Citanul Druid *** Crumble *** Gaea's Avenger *** Powerleech *** Titania's Song
RED : Artifact Blast *** Atog *** Detonate *** Dwarven Weaponsmith *** Goblin Artisans *** Orcish Mechanics *** Shatterstorm
WHITE : Argivian Archaeologist *** Argivian Blacksmith *** Artifact Ward *** Circle of Protection: Artifacts *** Damping Field *** Martyrs of Korlis *** Reverse Polarity
LAND : Mishra's Factory *** Mishra's Factory *** Mishra's Factory *** Mishra's Factory *** Strip Mine *** Strip Mine *** Strip Mine
Strip Mine *** Urza's Mine *** Urza's Mine *** Urza's Mine *** Urza's Mine *** Urza's Power Plant *** Urza's Power Plant
Urza's Power Plant *** Urza's Power Plant *** Urza's Tower *** Urza's Tower *** Urza's Tower *** Urza's Tower

8 Cards not included :
Battering Ram Bronze Tablet Golgothian Sylex Mishra's War Machine Primal Clay Urza's Avenger Power Artifact Mishra's Workshop



Set Download link :
UPDATE October.02.2014. Replaced all pictures with HQ DXT1.

PRIORITY UPDATE: IF YOU HAVE DOWNLOADED PREVIOUS VERSION PLEASE DOWNLOAD THE NEW ONE IMPORTANT FIX ABOUT Artifact Possession, added attach type condition.
Change log :
REV 1.C - FIXED CARD - Artifact Possession, added attach type condition.
REV 1.B - FIXED CARD - Ashnod's Altar removed not required tapself condition.


I would say thanks to @RiiakShiNal, @TheFireMind and @Sumomole and @MC Brodie for their help.
One important thing is to play this set without basic problems be sure to have installed the follow mods :
Riiak Manual Mana Functions | Open
http://mtg.dragonanime.org/index.php?title=DotP_2014:_Manual_Mana_Functions

Riiak ObjectDC Functions | Open
http://mtg.dragonanime.org/index.php?title=DotP_2014:_ObjectDC_Functions

Riiak Core Fixes mod | Open
http://mtg.dragonanime.org/index.php?title=File:Data_DLC_Core_Fixes.wad

TFM Mod | Open
http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=11005&hilit=core+fixes
Attachments
DATA_DLC_581_ANTIQUITIES_CORE 1c.rar
Mtg Antiquities Core DXT1 - REV 1C
(10.17 MiB) Downloaded 825 times
Last edited by NeoAnderson on 21 Oct 2014, 00:13, edited 7 times in total.
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Re: Vintage Project - Antiquities Set

Postby AngelLestat » 04 Jan 2014, 18:34

Great, I was looking for Energy Flux just 2 days ago :)
Is a good card to have in the sideboard.

About all the extra artifact cards.. Nice.. I usually dont use artifact decks.
There is already many artifact decks in the other mods.
But is good to have them.

If some day you want to add some extra card. Can you look into these two:

Iron Maiden

Ebony Owl Netsuke

They are the opposite to The Rack artifact.

It will be fun to combine them with Prosperity and all kind of rise spells like Evacuation.

Great work.. I will test your mod.
Last edited by AngelLestat on 04 Jan 2014, 18:41, edited 1 time in total.
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Re: Vintage Project - Antiquities Set

Postby MC Brodie » 04 Jan 2014, 18:40

Where is the link :) ?

Edit - I see it now. I'm blind
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Song of the Day: 46 and 2 (cover)
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Re: Vintage Project - Antiquities Set

Postby NeoAnderson » 04 Jan 2014, 19:20

MC Brodie wrote:Where is the link :) ?
I just uploaded the new one, i have fixed some bugs about Titania's Song, Yawgmoth Demon and Argivian Blacksmith. Please let me know what you think of this set and also about the Arabian nights set.
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Re: Vintage Project - Antiquities Set

Postby MC Brodie » 04 Jan 2014, 19:26

NeoAnderson wrote:Please let me know what you think of this set and also about the Arabian nights set.
The work you do is good stuff. I like it. Especially your custom set. I couldn't even imagine coming up with a complete set bymyself. That is quite impressive.
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Re: Vintage Project - Antiquities Set

Postby NeoAnderson » 04 Jan 2014, 19:33

AngelLestat wrote:Great, I was looking for Energy Flux just 2 days ago :)
Is a good card to have in the sideboard.

About all the extra artifact cards.. Nice.. I usually dont use artifact decks.
There is already many artifact decks in the other mods.
But is good to have them.

If some day you want to add some extra card. Can you look into these two:

Iron Maiden

Ebony Owl Netsuke

They are the opposite to The Rack artifact.

It will be fun to combine them with Prosperity and all kind of rise spells like Evacuation.

Great work.. I will test your mod.
Thanks for your interest, about the cards above are all possibile to code, just post a request on formal request thread i will answer to you there so if other users are looking for these cards can easly find them. I will code them later.
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Re: Vintage Project - Antiquities Set

Postby NeoAnderson » 01 Sep 2014, 02:03

Just a little bit of nostalgic mood 8-[
DOWNLOAD LINK UPDATE SEPTEMBER.01.2014. COMPRESSION DXT1
Antiquities Set DXT1
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Re: Vintage Project - Antiquities Set DXT1 UPDATE

Postby MasterXploder7 » 01 Oct 2014, 22:28

I cant remember the exact name of the card but the ability is as follows:

"Sacrifice a creature: add {2} mana to your mana pool"

i know there is one for creatures and one for artifacts so dont quote me on this but when i activate the ability it also taps the card which isnt part of its ability cost making the deck i put it in not so compelling to use because it was a vital mana producer. just thought you should know that the card was behaving that way though!
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Re: Vintage Project - Antiquities Set DXT1 UPDATE

Postby NeoAnderson » 01 Oct 2014, 22:35

Ashnod's Altar if the card is this one tomorrow i will check and fix the bug.
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Re: Vintage Project - Antiquities Set DXT1 UPDATE

Postby MasterXploder7 » 02 Oct 2014, 00:06

Yes that is the card, if the artifact version is also in this set, where you sacrifice an artifact for the same pay out could you check it as well?
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Re: Vintage Project - Antiquities Set DXT1 UPDATE

Postby RiiakShiNal » 02 Oct 2014, 01:38

NeoAnderson wrote:Ashnod's Altar if the card is this one tomorrow i will check and fix the bug.
Actually, this one is probably my goof as I have Ashnod's Altar in my mod and I just checked the code and I incorrectly have TapSelf in there. I will try to get an update out tomorrow evening with that fix.
Problems with base game cards: DotP 2014 Core Fixes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: Vintage Project - Antiquities Set DXT1 UPDATE

Postby NeoAnderson » 02 Oct 2014, 05:37

UPDATE October.02.2014. Replaced all pictures with HQ DXT1.

PRIORITY UPDATE: IF YOU HAVE DOWNLOADED PREVIOUS VERSION PLEASE DOWNLOAD THE NEW ONE IMPORTANT FIX ABOUT Ashnod's Altar removed not required tapself condition.
Change log :
REV 1.B - FIXED CARD - Ashnod's Altar removed not required tapself condition.
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Re: Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDAT

Postby MasterXploder7 » 02 Oct 2014, 20:43

Should i remove the previous Wad? Antiquities_core_RevA?
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Re: Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDAT

Postby NeoAnderson » 02 Oct 2014, 20:45

MasterXploder7 wrote:Should i remove the previous Wad? Antiquities_core_RevA?
yes,and then copy the new one
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Re: Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDAT

Postby MasterXploder7 » 03 Oct 2014, 00:20

Doing this wont make all the decks that have antiquities in it crash the game right?
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