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Re: Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDAT

PostPosted: 03 Oct 2014, 01:52
by sweetLu
Only if the card names are changed (which I doubt they were).

Re: Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDAT

PostPosted: 05 Oct 2014, 07:52
by MasterXploder7
I only asked because it changes the WAD name, which may mean it would be pulling the cards from some place that i dont know about (like the secret cellar we have that has a few notable fun things) and may crash something. The game ingeneral then pulls the cards from the WADS in general, correctly?

Re: Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDAT

PostPosted: 20 Oct 2014, 22:25
by Xander9009
Hey, Neo, you might want to check if your Artifact Possession actually enchants an artifact. The CW version was missing that part. It only had the text for it.

Re: Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDAT

PostPosted: 21 Oct 2014, 00:14
by NeoAnderson
Xander9009 wrote:Hey, Neo, you might want to check if your Artifact Possession actually enchants an artifact. The CW version was missing that part. It only had the text for it.
Thanks my friend i don't know how i miss that part!!! Anyway i already fixed and uploaded the revised version.

Re: Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDAT

PostPosted: 02 Feb 2015, 23:27
by Zambooo
Hey there, I wanted to point out that none of the urza's land works.. I had more than 1 per type on the field but they kept adding {1} instead of {2} or {3} :(

edit: that's probably because you set that the other lands count must be 1 per each, while it is "at least" one ("If you have at least one of each of the three Urza's lands on the battlefield, you must take the 2 mana instead of just one.")