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MTG - BORN OF THE GODS - COMPLETE SET - UPDATE DXT1

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Re: BORN OF THE GODS - SPOILER 69 CARDS +7 TOKENS +7 ANIMATI

Postby NeoAnderson » 25 Jan 2014, 14:07

A quick post to inform i am still working on this set, due of the massive coming out of all the set spoilers, i decided to code first all the cards (cards that can be coded) then i will release a massive update, so just be patient, it is a big work, the web generator still not retrieves the info for BNG cards, so i have to write everything manually :(
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Re: BORN OF THE GODS - SPOILER 69 CARDS +7 TOKENS +7 ANIMATI

Postby drleg3nd » 25 Jan 2014, 14:23

here are 2 cards i just made, these are codes for review:
Courser of Kruphix | Open
Code: Select all
<STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Play with the top card of your library revealed.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Jouez avec la carte du dessus de votre bibliothèque révélée.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Juega mostrando la primera carta de tu biblioteca.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die oberste Karte deiner Bibliothek ist offen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Gioca con la prima carta del tuo grimorio rivelata.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたのライブラリーの一番上のカードを公開したままプレイする。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신의 서고 맨 위의 카드를 공개한 채로 게임을 진행한다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Играйте с открытой верхней картой вашей библиотеки.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Jogue com o card do topo de seu grimório revelado.]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION layer="8">
    local characteristics = EffectController():GetCurrentCharacteristics()
    characteristics:Bool_Set( PLAYER_CHARACTERISTIC_PLAY_WITH_TOP_CARD_OF_LIBRARY_REVEALED, 1 )
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You may play the top card of your library if it’s a land card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vous pouvez jouer la carte du dessus de votre bibliothèque si c'est une carte de terrain.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Puedes jugar la primera carta de tu biblioteca si es una carta de tierra.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst die oberste Karte deiner Bibliothek spielen, falls es ein Land ist.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Puoi giocare la prima carta del tuo grimorio se è una carta terra.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたのライブラリーの一番上のカードが土地カードである場合、あなたはそれをプレイしてもよい。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신의 서고 맨 위의 카드가 대지 카드라면 당신은 그 카드를 플레이할 수 있다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Вы можете разыграть верхнюю карту вашей библиотеки, если это карта земли.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Você pode jogar o card do topo de seu grimório se ele for um card de terreno.]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION layer="8">
    local topOfLibrary = EffectController():Library_GetTop()
    if topOfLibrary ~= nil then
       local cardType = topOfLibrary:GetCardType()
       if cardType:Test( CARD_TYPE_LAND ) then
          local characteristics = EffectController():GetCurrentCharacteristics()
          characteristics:Bool_Set( PLAYER_CHARACTERISTIC_CAN_PLAY_TOP_CARD_OF_LIBRARY, 1 )
       end
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever a land enters the battlefield under your control, you gain 1 life.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, vous gagnez 1 points de vie.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que una tierra entre al campo de batalla bajo tu control, ganas 1 vidas.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhältst du 1 Lebenspunkte dazu.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punti vita.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[土地が1つあなたのコントロール下で戦場に出るたび、あなたは3点のライフを得る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[대지가 당신의 조종 하에 전장에 들어올 때마다, 당신은 생명 1점을 얻는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда земля выходит на поле битвы под вашим контролем, вы получаете 1 жизни.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que um terreno entra no campo de batalha sob o seu controle, você ganha 1 pontos de vida.]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_END" simple_qualifier="objectyoucontrol" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY">
    return TriggerObject():GetCardType():Test( CARD_TYPE_LAND )
    </TRIGGER>
    <RESOLUTION_TIME_ACTION>
    EffectController():GainLife(1 )
    </RESOLUTION_TIME_ACTION>
    <AUTO_SKIP>
    local effectController = EffectController()
    if effectController:GetTeam():IsSharedLifeTotal() == true then
       if effectController:GetLifeTotal() &gt;= 30 then
          return true
       end
    else
       if effectController:GetLifeTotal() &gt;= 20 then
          return true
       end
    end   
    return false
    </AUTO_SKIP>
  </TRIGGERED_ABILITY>
Asphixiate | Open
Code: Select all
 <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <SFX text="TARGET_BLADE_PLAY" />
    <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_UNTAPPED_TO_DESTROY" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    filter:Add( FE_IS_TAPPED, false )
    </TARGET_DEFINITION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then   
       target:Destroy() 
    end
    </RESOLUTION_TIME_ACTION>
    <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  </SPELL_ABILITY>
  <AI_BASE_SCORE score="1200" zone="ZONE_HAND" />
Attachments
BornoftheGods(2).zip
Courser of Kruphix, Asphyxiate
(186.05 KiB) Downloaded 275 times
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Re: BORN OF THE GODS - SPOILER 69 CARDS +7 TOKENS +7 ANIMATI

Postby NeoAnderson » 25 Jan 2014, 14:55

drleg3nd wrote:here are 2 cards i just made, these are codes for review:
Courser of Kruphix | Open
Code: Select all
<STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Play with the top card of your library revealed.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Jouez avec la carte du dessus de votre bibliothèque révélée.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Juega mostrando la primera carta de tu biblioteca.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die oberste Karte deiner Bibliothek ist offen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Gioca con la prima carta del tuo grimorio rivelata.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたのライブラリーの一番上のカードを公開したままプレイする。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신의 서고 맨 위의 카드를 공개한 채로 게임을 진행한다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Играйте с открытой верхней картой вашей библиотеки.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Jogue com o card do topo de seu grimório revelado.]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION layer="8">
    local characteristics = EffectController():GetCurrentCharacteristics()
    characteristics:Bool_Set( PLAYER_CHARACTERISTIC_PLAY_WITH_TOP_CARD_OF_LIBRARY_REVEALED, 1 )
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You may play the top card of your library if it’s a land card.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vous pouvez jouer la carte du dessus de votre bibliothèque si c'est une carte de terrain.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Puedes jugar la primera carta de tu biblioteca si es una carta de tierra.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst die oberste Karte deiner Bibliothek spielen, falls es ein Land ist.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Puoi giocare la prima carta del tuo grimorio se è una carta terra.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたのライブラリーの一番上のカードが土地カードである場合、あなたはそれをプレイしてもよい。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신의 서고 맨 위의 카드가 대지 카드라면 당신은 그 카드를 플레이할 수 있다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Вы можете разыграть верхнюю карту вашей библиотеки, если это карта земли.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Você pode jogar o card do topo de seu grimório se ele for um card de terreno.]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION layer="8">
    local topOfLibrary = EffectController():Library_GetTop()
    if topOfLibrary ~= nil then
       local cardType = topOfLibrary:GetCardType()
       if cardType:Test( CARD_TYPE_LAND ) then
          local characteristics = EffectController():GetCurrentCharacteristics()
          characteristics:Bool_Set( PLAYER_CHARACTERISTIC_CAN_PLAY_TOP_CARD_OF_LIBRARY, 1 )
       end
    end
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever a land enters the battlefield under your control, you gain 1 life.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, vous gagnez 1 points de vie.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que una tierra entre al campo de batalla bajo tu control, ganas 1 vidas.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhältst du 1 Lebenspunkte dazu.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, guadagni 1 punti vita.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[土地が1つあなたのコントロール下で戦場に出るたび、あなたは3点のライフを得る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[대지가 당신의 조종 하에 전장에 들어올 때마다, 당신은 생명 1점을 얻는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда земля выходит на поле битвы под вашим контролем, вы получаете 1 жизни.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que um terreno entra no campo de batalha sob o seu controle, você ganha 1 pontos de vida.]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_END" simple_qualifier="objectyoucontrol" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY">
    return TriggerObject():GetCardType():Test( CARD_TYPE_LAND )
    </TRIGGER>
    <RESOLUTION_TIME_ACTION>
    EffectController():GainLife(1 )
    </RESOLUTION_TIME_ACTION>
    <AUTO_SKIP>
    local effectController = EffectController()
    if effectController:GetTeam():IsSharedLifeTotal() == true then
       if effectController:GetLifeTotal() &gt;= 30 then
          return true
       end
    else
       if effectController:GetLifeTotal() &gt;= 20 then
          return true
       end
    end   
    return false
    </AUTO_SKIP>
  </TRIGGERED_ABILITY>
Asphixiate | Open
Code: Select all
 <SPELL_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Destroy target untapped creature.]]></LOCALISED_TEXT>
    <SFX text="TARGET_BLADE_PLAY" />
    <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_UNTAPPED_TO_DESTROY" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    filter:Add( FE_IS_TAPPED, false )
    </TARGET_DEFINITION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then   
       target:Destroy() 
    end
    </RESOLUTION_TIME_ACTION>
    <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  </SPELL_ABILITY>
  <AI_BASE_SCORE score="1200" zone="ZONE_HAND" />
At a first look seems all ok my friend, but i already coded them :-), i am sorry to tell you that after discussing with sumomole and Riiak i think we have to remove ARCHETYPES from the set :( due of incompatibility with MTG rules and code capability of Engine.
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Re: BORN OF THE GODS - SPOILER 69 CARDS +7 TOKENS +7 ANIMATI

Postby drleg3nd » 25 Jan 2014, 16:26

that sucks...was looking forward to using the white and black archetypes together to make a first strike/deathtouch token army...this is just my 2 cents but ya should just put out what you have now and wait for gatherer to become available since it wont be long now and it will save you alot of time.
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Re: BORN OF THE GODS - SPOILER 69 CARDS +7 TOKENS +7 ANIMATI

Postby NeoAnderson » 25 Jan 2014, 16:44

drleg3nd wrote:that sucks...was looking forward to using the white and black archetypes together to make a first strike/deathtouch token army...this is just my 2 cents but ya should just put out what you have now and wait for gatherer to become available since it wont be long now and it will save you alot of time.
Don't worry my friend i still need a little while i have to code only 30/40 cards. Hope to upload the set tomorrow.
You could help me and also other guys if you make a search to find HQ resolution pictures for the cards, i am also making it, but code, write, test, find graphics is really a lot of works. Anyway i am using small pictures(adjusted and resized only if i don't find Hq Artworks!)

Just for curiosity have you resolved your problems with the gods?
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Re: BORN OF THE GODS - SPOILER 69 CARDS +7 TOKENS +7 ANIMATI

Postby drleg3nd » 25 Jan 2014, 18:23

haven't had time to test again.. i will let you know if anything pops up..how do you take a screenshot on steam and upload here btw ?
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Re: BORN OF THE GODS - SPOILER 69 CARDS +7 TOKENS +7 ANIMATI

Postby NeoAnderson » 25 Jan 2014, 19:02

drleg3nd wrote:haven't had time to test again.. i will let you know if anything pops up..how do you take a screenshot on steam and upload here btw ?
I don't play online, anyway you can grab a screenshoot just pressing simultaneuosly windows logo key and print key, then you can use any graphic software to paste the screen capture into a picture. Save and upload on pictures host service, like postimage.org.
Let me know if you still have trouble with gods we will try to understand togheter what's the problem.
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Re: MTG - BORN OF THE GODS - COMPLETE SET

Postby NeoAnderson » 27 Jan 2014, 03:15

After a long writing work a complete Born Of the Gods Mtg Set.
9 Amazing Animated cards, official tokens, new abilities, and much more...

Image
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Re: MTG - BORN OF THE GODS - COMPLETE SET

Postby ganjamanspy » 28 Jan 2014, 14:43

Are these decks available on ipad?
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Re: MTG - BORN OF THE GODS - COMPLETE SET

Postby NeoAnderson » 28 Jan 2014, 15:20

ganjamanspy wrote:Are these decks available on ipad?
Hi my friend, i would answer to you as the follow :
1. It is PC version, honestly i haven't followed Ipad topics so i can't help you about it.
2. This mod has no decks inside, it is a Core Set wad this means that it contains all the Born Of the Gods cards but to use them you have to make your own decks with Riiak deckbuilder.
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Re: MTG - BORN OF THE GODS - COMPLETE SET

Postby JaYBa420 » 29 Jan 2014, 15:48

Sorry for the n00b question...

I added this WAD and I'm unsure how to utilize the cards... I didn't see any of the precon decks from this set appear so I'm assuming I need to use a deck builder and make my own outside the game and then add those wads? Has anyone done this already with the BOTG precon decks?
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Re: MTG - BORN OF THE GODS - COMPLETE SET

Postby drleg3nd » 29 Jan 2014, 16:47

I made some but I'm still tweaking until I'm happy with them before I release
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Re: MTG - BORN OF THE GODS - COMPLETE SET

Postby JaYBa420 » 29 Jan 2014, 17:33

oh cool. if it's just a matter of waiting then that i can do!

Thanks for sharing your hard work. much appreciated.
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Re: MTG - BORN OF THE GODS - COMPLETE SET

Postby NeoAnderson » 29 Jan 2014, 18:10

JaYBa420 wrote:Sorry for the n00b question...

I added this WAD and I'm unsure how to utilize the cards... I didn't see any of the precon decks from this set appear so I'm assuming I need to use a deck builder and make my own outside the game and then add those wads? Has anyone done this already with the BOTG precon decks?
Yeah my friend, i was focusing to code cards, so i haven't prepared any preconstructed decks, so to use these cards with MTG, you have to use a deck builder (Riiak Deckbuilder), then you can add these cards to your custom decks.
Sorry But i thought to spent the time to code the cards not to prepare decks (expecially if you think that all the cards when i made them were not inside gatherer database so all the texts are typed!) i think this can be handled by users, now i am focusing on Theros Set, when i will finish also Theros set i will make some customs decks.
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Re: MTG - BORN OF THE GODS - COMPLETE SET

Postby JaYBa420 » 30 Jan 2014, 04:50

well thank you for your time and effort. I know it's a time consuming so please know it is appreciated.
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