Re: BORN OF THE GODS - CARDS SPOILER - 20 CARDS CODED
someone been busy
hey neo something of note.. you are missing English translations on God cards
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=109&t=13312
You're right i just left English and Italian texts. I think is better to wait for official translation instead of using google translatedrleg3nd wrote:someone been busyhey neo something of note.. you are missing English translations on God cards
hey Neo, i think you misunderstood me..this is what you haveNeoAnderson wrote:You're right i just left English and Italian texts. I think is better to wait for official translation instead of using google translatedrleg3nd wrote:someone been busyhey neo something of note.. you are missing English translations on God cards
Thanks for your post, i will check your cards later and i will add to next wad update.drleg3nd wrote:hey Neo if it wont be too much trouble, next card can you choose flame-wreathed phoenix ? thx
Thanks i have fixed the problem of English missing text (into 2 gods cards).drleg3nd wrote:you filled out all but the top english portion..
also i including 3 more cards if they have your stamp of approval would you mind posting on first page thanks
Thanks for your pointing, my friend about that card i had the same doubts and i was waiting a clarification.sumomole wrote:for Brimaz, King of Oreskos, untap a token in the "ATTACKING" triggered ability will trigger "BECAME_UNTAPPED" triggered ability, you have to use a "ZONECHANGE_TRANSITION" replacement ability with pre_trigger="1" to untap that token, or you can try put "PutTokensOntoBattlefieldTappedAndAttacking" and "Untap" two actions in one block(tested and not feasible). the token in the "ATTACKING" triggered ability can attack players other than the defending player, you need a choice action. the token in the "BLOCKS_A_CREATURE" triggered ability doesn't need to enter the battlefield twice if the blocked creature is nil. the tokens produced by Brimaz aren't always only one, for example, when Parallel Lives on the battlefield, all tokens need to block the blocked creature, not just the first one(EffectDC():Get_Targets(0):Get_CardPtr(0)).
Yes they can be coded, look at my solution, i have used the <TRIGGER value="STATE_BASED_EFFECTS"> to avoid them to regain that ability. it works.sumomole wrote:EDIT: BTW, I don't think the archetypes can be coded, how do we differentiate between have flying and gain flying?
no, I said "differentiate between have flying and gain flying", "have" is a conditional static ability but "gain" isn't, it maybe a spell, a triggered or activated ability, so when the archetype loses all abilities or leaves the battlefield, a creature with "have flying" like Snapsail Glider will has flying again, but a creature with "gain flying" like Gust-Skimmer won't, sicen the "gain" effect has been prevented.NeoAnderson wrote:Yes they can be coded, look at my solution, i have used the <TRIGGER value="STATE_BASED_EFFECTS"> to avoid them to regain that ability. it works.
You can look at my attempt on Flash Foliage here, but it didn't work really well. First, according to the rules for Flash Foliage, it seems that the token should trigger any trigger where blocking is involved, just like a normal blocking creature, but it doesn't happen. This could actually be a marginal problem if compared to the other one: the creature blocked by the token is treated as if it had trample, even if it doesn't have trample! It is possible that this bug won't happen with Brimaz because he's already blocking the same creature, but be sure to make extensive testing if you try.NeoAnderson wrote:About the blocking condition : i was not sure i could use PutOntoBattlefieldBlocking for a token. So as you said i can directly use this function to create the token?
sumomole wrote:no, I said "differentiate between have flying and gain flying", "have" is a conditional static ability but "gain" isn't, it maybe a spell, a triggered or activated ability, so when the archetype loses all abilities or leaves the battlefield, a creature with "have flying" like Snapsail Glider will has flying again, but a creature with "gain flying" like Gust-Skimmer won't, sicen the "gain" effect has been prevented.NeoAnderson wrote:Yes they can be coded, look at my solution, i have used the <TRIGGER value="STATE_BASED_EFFECTS"> to avoid them to regain that ability. it works.
(TriggerObject():GetCardName() == "TOKEN_CAT_SOLDIER")that's what I worry about, B shouldn't regain flying, because when the ability in 3rd step resolves, B can't gain flying, it gains nothing, in other words it never has flying.NeoAnderson wrote:OK sumo i understand your meaning butyou don't need to worry about it because it is not prevented is overwrited!
So when the archetype loses all abilities or leaves the battlefield, the previous effect is restored.
I tested it with flying carpet.
1.I used Flyng Carpet on a creature (CREATURE A) controlled by an opponent before to have Archetype in play.
2.I cast the Archetype and while is in play any opponent creature lose flying.
3.I used flyng carpet again on another creature (CREATURE B) controlled by opponent while Archetype is in play, it doens't gain flying.
4. i removed from play the Archetype (same turn), both creature A and B regain flying.
token's name should be CAT_SOLDIER, not TOKEN_CAT_SOLDIER, take a look at official token card.NeoAnderson wrote:I added this check :
- Code: Select all
(TriggerObject():GetCardName() == "TOKEN_CAT_SOLDIER")
Honestly i had a lot of doubts about how it should work, so i also tried to make some searchs over internet but until now we only have the official description. Also because it shouldn't counter the effect who gives the ability, it should override the ability. So the effect is normally played but it does nothing because of the Archetype ability.sumomole wrote:that's what I worry about, B shouldn't regain flying, because when the ability in 3rd step resolves, B can't gain flying, it gains nothing, in other words it never has flying.NeoAnderson wrote:OK sumo i understand your meaning butyou don't need to worry about it because it is not prevented is overwrited!
So when the archetype loses all abilities or leaves the battlefield, the previous effect is restored.
I tested it with flying carpet.
1.I used Flyng Carpet on a creature (CREATURE A) controlled by an opponent before to have Archetype in play.
2.I cast the Archetype and while is in play any opponent creature lose flying.
3.I used flyng carpet again on another creature (CREATURE B) controlled by opponent while Archetype is in play, it doens't gain flying.
4. i removed from play the Archetype (same turn), both creature A and B regain flying.
Yeah you're right i used that name because i was trying the Autountap version of token, so i would make it different, anyway i have renamed them into MTG compliant namesumomole wrote:token's name should be CAT_SOLDIER, not TOKEN_CAT_SOLDIER, take a look at official token card.NeoAnderson wrote:I added this check :
- Code: Select all
(TriggerObject():GetCardName() == "TOKEN_CAT_SOLDIER")
drleg3nd wrote:hey Neo if it wont be too much trouble, next card can you choose flame-wreathed phoenix ? thx

Awesome thx alot Neo i very much appreciate it..hey i was checking out your custom decks and was wondering if you can make god cards animated..your cards looks really goodNeoAnderson wrote:drleg3nd wrote:hey Neo if it wont be too much trouble, next card can you choose flame-wreathed phoenix ? thx
You can find the card into new Wad.
As you know Tribute ability is new, and the A.I. doesn't make reasonable choices due of some bugs, so as I made for Pharagax Giant, i made some custom functions to simulate a reasonable behaviour for the AI choices. Obviously it is not perfect, surely can be improved, and surely it needed to be hard tested into different circumstances, but as i told last time this is a good base to a have acceptable choices.