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im a noob, please be gentle.

PostPosted: 17 Jan 2014, 01:28
by Putnamto
alright, so i downloaded a few mods, most notably this one.

【20/10/13】DotP2014 DLC - Theros v8.4

and none of the non basic lands work, the ones that enter tapped unless you pay two life.

any idea on what im doing wrong here? or how can i tell which deck is which from looking at the .Wad file? i dont want to keep all the decks i just want a few of them, but its kind of hard to see which is which.

Re: im a noob, please be gentle.

PostPosted: 17 Jan 2014, 02:38
by GrovyleXShinyCelebi
Do you mean that you can't activate the mana abilities?

Certain non-basic lands and abilities that add mana in multiple types or amounts require custom mana functions, which are the following WAD files in your directory:

http://mtg.dragonanime.org/images/c/c0/ ... jectDC.wad
http://mtg.dragonanime.org/images/5/55/ ... alMana.wad

More information on "manual tap" mana:

First off, most lands (at the moment anyway) that say " {T}: add ... to your mana pool." make use of the Manual Mana Functions mod which means you need both my Manual Mana Functions and the ObjectDC Functions mod (requirement of Manual Mana Functions).

Second, Manual Mana does not function like the base game's auto-tap mana. To use Manual Mana you must click on the card and select the mana ability to use (just like you would to select any regular activated ability). The card will then tap and the appropriate mana will be added to you mana pool (in the form of an invisible token, you can't see it but it is there assuming you have it installed properly and the land using it is made properly). Once you have tapped the mana sources you want then you can cast a spell or use an ability that requires mana. The mana tapping button (used for auto-tap mana) is not used nor does it work for Manual Mana.

Manual Mana has many advantages compared to auto-tap mana, but it is less convenient to use for the player as it works differently.

Re: im a noob, please be gentle.

PostPosted: 17 Jan 2014, 03:14
by Putnamto
didnt know they acted like activated abilities, thought they would just let me tap them automatically just like a basic land.

so in order to spend that mana, instead of selecting the spell i want to play, then selecting the lands to tap, i would have to use/tap the nonbasic land, then play my spell?

Re: im a noob, please be gentle.

PostPosted: 17 Jan 2014, 03:25
by GrovyleXShinyCelebi
Yep, the mana token lasts for a phase, so remember to keep your games paused if you want to activate instant spells using mana tokens. Note that some effects that affect permanents may also incidentally mana tokens, those effects though are generally few and far between.

Re: im a noob, please be gentle.

PostPosted: 17 Jan 2014, 03:39
by MC Brodie
Putnamto wrote:didnt know they acted like activated abilities, thought they would just let me tap them automatically just like a basic land.

so in order to spend that mana, instead of selecting the spell i want to play, then selecting the lands to tap, i would have to use/tap the nonbasic land, then play my spell?
The mana is confusing. Especially for new players until they figure it out. To briefly summarize lands that produce multiple colors of mana, like Stomping Ground, cannot be correctly coded in the game. Therefore modders have come up with a few workarounds to approximate these cards.

  1. Manaual Mana tapping - This works just as Grovyle posted. To answer your question, to cast a spell with manual mana tapping you first have to use the activated ability to tell the land what color of mana to produce. This is added to your "mana pool". Once you have enough mana in your mana pool to cast your spell, you can cast it. On a note, your mana pool empties at the end of each step. So for instance you cannot tap a land during your Main Phase and then use it during your Combat Phase.
  2. Auto-tapping Dual/Multicolor Lands - These versions work just like basic lands like Islands with a minor exception. Like the manual mana you have to tell the card which color you want it to produce through an activated ability. Although instead of tapping and adding mana to your mana pool the card behaves like a basic land. It's easier to explain with an example so take Stomping Ground for instance. If you want Stomping Ground to produce {R}, you use the activated ability, select the {R} option and now Stomping Ground behaves just like a basic Mountain. If you want Stomping Ground to produce {G} just select the {G} option from the activated ability and it works just like a basic Forest.


I felt the need to elaborate on both types of mana cards because I know sumomole has both versions in his mod. I'm not sure which you are using but the easiest way to tell is if the land taps when you use the activated ability, it is a Manual Mana tapping land. If the land doesn't really do anything when you activate the ability it is an "Auto-tapping Dual/Multicolor Land". Judging by sumomole's response in his thread lands like Stomping Ground and the other shock lands are the Auto-tapping, Option 2 described above. If you have any more questions feel free to ask :D .

Edit - Also, I believe your mana pool empties every step not phase. So if add mana to your mana pool in the "Declare Attackers" step it will not be available in the "Declare Blockers" step even though they are both in the combat phase. I guess it also empties after each phase but I consider this just a change in step as well but that may not be technically correct.

Re: im a noob, please be gentle.

PostPosted: 17 Jan 2014, 14:17
by RiiakShiNal
MC Brodie wrote:Edit - Also, I believe your mana pool empties every step not phase. So if add mana to your mana pool in the "Declare Attackers" step it will not be available in the "Declare Blockers" step even though they are both in the combat phase. I guess it also empties after each phase but I consider this just a change in step as well but that may not be technically correct.
According to MtG rules the mana pool is supposed to empty every step and phase though in DotP we can get away with just emptying it every step because when we change phase it also changes steps at the same time. In real MtG Main 1 and Main 2 are phases and are not really considered steps but, I imagine to make things easier for the DotP engine to process they made them steps as well in DotP.
505.2. The main phase has no steps, so a main phase ends when all players pass in succession while the stack is empty.
STEP_UNTAP = 0
STEP_UPKEEP = 1
STEP_DRAW = 2
STEP_MAIN_1 = 3
STEP_BEGIN_COMBAT = 4
STEP_DECLARE_ATTACKERS = 5
STEP_DECLARE_BLOCKERS = 6
STEP_COMBAT_DAMAGE = 7
STEP_END_OF_COMBAT = 8
STEP_MAIN_2 = 9
STEP_END_OF_TURN = 10
STEP_CLEANUP = 11
Though it is true that if you activate mana during Declare Attackers it will not be available in Declare Blockers (due to being emptied every step). Though if a card like Upwelling (yes, this card can be created using manual mana version 1 and higher) were in play then mana would not empty between steps and could be saved and used later.