Journey Into Nyx DLC (54/165) (Updated 5-30-14)
I'm sure others are already working towards getting the set done and by all means continue. I made a few constellation cards and then decided to go ahead and make cards for every one I could find high quality art for. I've also provided JPG, TDX, and XML for cards I finished and the ones I didn't.
Remember, This is a ongoing mod. I will add cards and update this DLC as HQ art becomes available or whenever somebody provide me illustrations. If somebody codes the Strive mechanic I'll start making those. I'm not sure how to resize art for tokens or link them to cards. I would have liked to create Rise of Eagles. I don't know if it's a difference for tokens with abilities and token without abilities. Can someone help me out with this?
I tested all the cards but if there are any mistakes point them out and I'll update the DLC. If the codes need to be cleaned up post your version of it and I'll fix it. One last thing, I downloaded and installed almost every DLC from this site. I'm not sure of everybody codes I used but I do know a few. I couldn't get drleg3nd mod to work. It kept crashing and I don't know why. But if anybody see they code PM me so I can let others know that your DLC is required to make these cards work. I need help to code the other cards.
Ajani, Mentor of Heroes
I made this card to try the multiple extra turn combo with Sage of Hours and it worked. But I can't get his 2nd ability to work. I copied the code from Uncovered Clues and changed the text to Aura, Creature, and Planeswalker but it won't trigger. Plus, I can still use the second ability even if I use the first one in the same turn. Here go the code.
Nightmarish End
This card resolves and the target creature doesn't receive the -X/-X based on the number of cards in my hand.
Remember, This is a ongoing mod. I will add cards and update this DLC as HQ art becomes available or whenever somebody provide me illustrations. If somebody codes the Strive mechanic I'll start making those. I'm not sure how to resize art for tokens or link them to cards. I would have liked to create Rise of Eagles. I don't know if it's a difference for tokens with abilities and token without abilities. Can someone help me out with this?
I tested all the cards but if there are any mistakes point them out and I'll update the DLC. If the codes need to be cleaned up post your version of it and I'll fix it. One last thing, I downloaded and installed almost every DLC from this site. I'm not sure of everybody codes I used but I do know a few. I couldn't get drleg3nd mod to work. It kept crashing and I don't know why. But if anybody see they code PM me so I can let others know that your DLC is required to make these cards work. I need help to code the other cards.
Ajani, Mentor of Heroes
I made this card to try the multiple extra turn combo with Sage of Hours and it worked. But I can't get his 2nd ability to work. I copied the code from Uncovered Clues and changed the text to Aura, Creature, and Planeswalker but it won't trigger. Plus, I can still use the second ability even if I use the first one in the same turn. Here go the code.
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="AJANI_MENTOR_OF_HEROES_380367" />
<CARDNAME text="AJANI_MENTOR_OF_HEROES" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Ajani, Mentor of Heroes]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ajani, mentor de héros]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Ajani, mentor de héroes]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ajani, Mentor der Helden]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ajani, Mentore di Eroi]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[英雄の導師、アジャニ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[영웅의 스승 아자니]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Аджани, Наставник Героев]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ajani, Mentor dos Heróis]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="380367" />
<ARTID value="380367" />
<ARTIST name="Aaron Miller" />
<CASTING_COST cost="{3}{G}{W}" />
<TYPE metaname="Planeswalker" />
<TYPE metaname="Enchantment" />
<SUB_TYPE metaname="Ajani" />
<EXPANSION value="JOU" />
<RARITY metaname="M" />
<TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_TRANSITION">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[|(Loyalty 4)|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[|(Loyauté 4)|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[|(Lealtad 4)|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[|(Loyalität 4)|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[|(Fedeltà 4)|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[(忠誠 4)]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[|(충성 4)|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[|(Верность 4)|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[|(Lealdade 4)|]]></LOCALISED_TEXT>
<COUNTER_REGISTRATION name="Loyalty" proliferate="11" />
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
<RESOLUTION_TIME_ACTION>
if EffectSource() ~= nil then
EffectSource():AddCounters( MTG():GetCountersType("Loyalty"), 4 )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[+1 : Répartissez trois marqueurs +1/+1 entre une, deux ou trois créatures ciblées que vous contrôlez.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[+1: Distribuye tres contadores +1/+1 entre una, dos o tres criaturas objetivo que controlas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[+1: Verteile drei +1/+1-Marken auf eine, zwei oder drei Kreaturen deiner Wahl, die du kontrollierst.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[</span><span style=“position:relative; font-style:italic”>[+1]</span><span style=“position:relative; font-style:normal”>: Distribuisci tre segnalini +1/+1 tra una, due o tre creature bersaglio che controlli.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[+1:あなたのコントロールするクリーチャーを1体、または2体か3体対象とする。それらの上に3個の+1/+1カウンターを好きなように割り振って置く。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[+1: 당신이 조종하는 생물 중 하나, 둘 또는 세 개를 목표로 정한다. 그 생물들에 +1/+1 카운터 세 개를 배분한다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[+1: распределите три жетона +1/+1 между одним, двумя или тремя целевыми существами под вашим контролем.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[+1: Distribua três marcadores +1/+1 entre uma, duas ou três criaturas alvo que você controla.]]></LOCALISED_TEXT>
<AVAILABILITY sorcery_time="1" per_turn_limit="1" />
<COST mana_cost="{0}" type="Mana" />
<PLAY_TIME_ACTION>
if EffectSource() ~= nil then
EffectSource():AddCounters( MTG():GetCountersType("Loyalty"), 1 )
end
</PLAY_TIME_ACTION>
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</TARGET_DEFINITION>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_GET_PLUS1_PLUS1_COUNTER" definition="0" compartment="0" count="3" up_to="1" counter_assignment="1" />
<RESOLUTION_TIME_ACTION>
local targetDC = EffectDC():Get_Targets(0)
for i=0,2 do
local target_creature = targetDC:Get_CardPtr(i)
local number = targetDC:Get_Assignment(i)
if ( target_creature ~= nil ) then
target_creature:AddCounters( MTG():PlusOnePlusOneCounters() , number )
end
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
</ACTIVATED_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[+1 : Regardez les quatre cartes du dessus de votre bibliothèque. Vous pouvez révéler une carte d’aura, de créature ou de planeswalker parmi elles et la mettre dans votre main. Mettez le reste au-dessous de votre bibliothèque, dans n’importe quel ordre.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[+1: Mira las cuatro primeras cartas de tu biblioteca. Puedes mostrar una carta de aura, criatura o planeswalker que se encuentre entre ellas y ponerla en tu mano. Pon el resto en el fondo de tu biblioteca en cualquier orden.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[+1: Schaue dir die obersten vier Karten deiner Bibliothek an. Du kannst davon eine Aura-, Kreaturen- oder Planeswalkerkarte offen vorzeigen und sie auf deine Hand nehmen. Lege den Rest in beliebiger Reihenfolge unter deine Bibliothek.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[</span><span style=“position:relative; font-style:italic”>[+1]</span><span style=“position:relative; font-style:normal”>: Guarda le prime quattro carte del tuo grimorio. Puoi rivelare una carta Aura, creatura o planeswalker tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[+1:あなたのライブラリーの一番上から4枚のカードを見る。あなたはその中からオーラ・カード1枚かクリーチャー・カード1枚かプレインズウォーカー・カード1枚を公開してあなたの手札に加えてもよい。残りをあなたのライブラリーの一番下に望む順番で置く。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[+1: 당신의 서고 맨 위의 카드 네 장을 본다. 당신은 그 중에서 마법진, 생물, 또는 플레인즈워커 카드 한 장을 공개하고 당신의 손으로 가져갈 수 있다. 나머지 카드들은 당신이 원하는 순서로 당신의 서고 맨 밑에 놓는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[+1: посмотрите четыре верхние карты вашей библиотеки. Вы можете показать находящуюся среди них карту Ауры, существа или planeswalker-а и положить ее в вашу руку. Положите остальные карты в низ вашей библиотеки в любом порядке.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[+1: Olhe os quatro cards do topo do seu grimório. Você pode revelar um card de Aura, criatura ou planeswalker dentre eles e colocá-lo em sua mão. Coloque o resto no fundo de seu grimório em qualquer ordem.]]></LOCALISED_TEXT>
<AVAILABILITY sorcery_time="1" per_turn_limit="1" />
<COST mana_cost="{0}" type="Mana" />
<PLAY_TIME_ACTION>
if EffectSource() ~= nil then
EffectSource():AddCounters( MTG():GetCountersType("Loyalty"), 1 )
end
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local answerDC = EffectDC():Make_Targets(0)
local queryDC = EffectDC():Make_Chest(1)
local player = EffectController()
for i=0,(4-1) do
local card = player:Library_GetNth(i)
if card ~= nil then
queryDC:Set_CardPtr(i, card)
if (card:GetSubType():Test(CARD_TYPE_AURA) == false and card:GetCardType():Test(CARD_TYPE_CREATURE) == false) then
queryDC:QueryUnselect_CardPtr(i)
end
else
break
end
end
player:SetItemCount(1)
for j = 0, (1-1) do
player:SetItemPrompt(j, "CARD_QUERY_CHOOSE_A_CARD_TO_PUT_INTO_YOUR_HAND" )
end
player:ChooseItemsFromDC( queryDC, answerDC, QUERY_FLAG_UP_TO )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local targetDC = EffectDC():Get_Targets(0)
if targetDC ~= nil then
local number = targetDC:Count()
for i = 0,(number-1) do
local target = targetDC:Get_CardPtr(i)
if target ~= nil then
target:Reveal()
end
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local targetDC = EffectDC():Get_Targets(0)
if targetDC ~= nil then
local number = targetDC:Count()
for i = 0,(number-1) do
local target = targetDC:Get_CardPtr(i)
if target ~= nil then
target:PutInHand()
end
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local queryDC = EffectDC():Get_Chest(1)
local num_cards = queryDC:Count()
for i=0,num_cards-1 do
local card = queryDC:Get_CardPtr(i)
if card ~= nil then
card:PutOnBottomOfLibrary()
end
end
</RESOLUTION_TIME_ACTION>
</ACTIVATED_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[-8: You gain 100 life.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[-8 : Vous gagnez 100 points de vie.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[-8: Ganas 100 vidas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[-8: Du erhältst 100 Lebenspunkte dazu.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[</span><span style=“position:relative; font-style:italic”>[-8]</span><span style=“position:relative; font-style:normal”>: Guadagni 100 punti vita.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[-8:あなたは100点のライフを得る。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[-8: 당신은 생명 100점을 얻는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[-8: вы получаете 100 жизней.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[-8: Você ganha 100 pontos de vida.]]></LOCALISED_TEXT>
<AVAILABILITY per_turn_limit="1" sorcery_time="1" />
<COST type="RemoveCountersSelf" amount="8" counter_type="Loyalty" />
<RESOLUTION_TIME_ACTION>
if ( EffectController() ~= nil ) then
EffectController():GainLife(100 )
end
</RESOLUTION_TIME_ACTION>
</ACTIVATED_ABILITY>
<TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_ANY">
<TRIGGER value="BEGINNING_OF_STEP">
return MTG():GetStep() == STEP_UPKEEP and MTG():GetTurnNumber() == 0
</TRIGGER>
<RESOLUTION_TIME_ACTION>
PLW_CreateUniqueToken( "_PLANESWALKERS_MANAGER_LEGACY", "_PLANESWALKERS_MANAGER", EffectController() )
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="_PLANESWALKERS_MANAGER_LEGACY" />
<HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
<HELP title="MORE_INFO_BADGE_TITLE_8" body="MORE_INFO_BADGE_BODY_8" zone="ZONE_ANY" />
<AI_COUNTER_SCORE type="Loyalty" score="100" />
<AI_BASE_SCORE score="900" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
Nightmarish End
This card resolves and the target creature doesn't receive the -X/-X based on the number of cards in my hand.
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="NIGHTMARISH_END_380460" />
<CARDNAME text="NIGHTMARISH_END" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Nightmarish End]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Fin cauchemardesque]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Final de pesadilla]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Albtraumhaftes Ende]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Incubo Mortale]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[悪夢のような末路]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[악몽 같은 최후]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Кошмарный Конец]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Fim Aterrador]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="380460" />
<ARTID value="380460" />
<ARTIST name="Willian Murai" />
<CASTING_COST cost="{2}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“To think some believe it peaceful to die in one’s sleep.”
—Ashiok, Nightmare Weaver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Quand je pense que certains croient qu’il est préférable de mourir pendant son sommeil. »
—Ashiok, tisseur de cauchemars]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Y pensar que algunos creen que es plácido morir durmiendo”.
—Ashiok, urdidor de pesadillas]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Welch Ironie, dass mancher glaubt, im Schlaf zu sterben wäre ein friedlicher Tod.”
—Ashiok der Albtraumweber]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“E pensare che alcuni ritengono serena la morte nel sonno.”
—Ashiok, Tessitore di Incubi]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「眠っている間に息を引き取るのが安らかな死に方だと信じている者がいるとはね。」
――悪夢の織り手、アショク]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[’잠자는 동안 죽는 게 평화로울 거라고 생각하는 사람들이 있다니.’
—악몽을 부르는 아시오크]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Подумать только, некоторые считают мирной смерть во сне».
— Ашиок, Ткач Кошмаров]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“E pensar que alguns acreditam que morrer dormindo seja uma morte serena.”
— Ashiok, Tecedor de Pesadelos]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Instant" />
<EXPANSION value="JOU" />
<RARITY metaname="U" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature ciblée gagne -X/-X jusqu’à la fin du tour, X étant le nombre de cartes dans votre main.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es la cantidad de cartas de tu mano.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Eine Kreatur deiner Wahl erhält -X/-X bis zum Ende des Zuges, wobei X gleich der Anzahl an Karten auf deiner Hand ist.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Una creatura bersaglio prende -X/-X fino alla fine del turno, dove X è pari al numero di carte nella tua mano.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[クリーチャー1体を対象とする。それはターン終了時まで-X/-Xの修整を受ける。Xはあなたの手札にあるカードの枚数に等しい。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[생물을 목표로 정한다. 그 생물은 턴 종료까지 -X/-X를 받는다. X는 당신의 손에 있는 카드 수이다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Целевое существо получает -X/-X до конца хода, где Х — количество карт в вашей руке.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura alvo recebe -X/-X até o final do turno, sendo X o número de cards na sua mão.]]></LOCALISED_TEXT>
<SFX text="TARGET_PESTS_PLAY" />
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_LOSE_X_X" definition="0" compartment="0" count="1" />
<CONTINUOUS_ACTION layer="7C">
local target = EffectSource()
local number = EffectDC():Get_Int(1)
if target ~= nil then
local characteristics = target:GetCurrentCharacteristics()
characteristics:Power_Add( number )
characteristics:Toughness_Add( number )
end
</CONTINUOUS_ACTION>
<RESOLUTION_TIME_ACTION>
local player = SecondaryPlayer()
if player ~= nil then
EffectSourceLKI():DealDamageTo( player:Hand_Count(), player )
end
</RESOLUTION_TIME_ACTION>
<DURATION simple_duration="UntilEOT" />
</SPELL_ABILITY>
</CARD_V2>
- Code: Select all
Aspect of Gorgon
Banishing Light
Bladetusk Boar
Cast into Darkness
Cyclops of Eternal Fury
Dictate of Heliod
Dictate of Kruphix
Dictate of the Twin Gods
Dreadbringer Lampads
Eagle of the Watch
Eidolon of Blossoms
Font of Return
Font of Vigor
Forgeborn Oreads
Gnarled Scarhide
Golden Hind
Mana Confluence
Master of the Feast
Nyx Infusion
Nyx-Fleece Ram
Oakheart Dryads
Oreskos Swiftclaw
Pensive Minotaur
Pin to the Earth
Ravenous Leucrocota
Sage of Hours
Satyr Grovedancer
Sigiled Starfish
Spawn of Thraxes
Squelching Leeches
Temple of Epiphany
Temple of Malady
Triton Shorestalker
Underworld Coinsmith
- Code: Select all
Ajani's Presence
Atheros, God of Passage
Battlefield Thaumaturge
Crystalline Nautilus
Daring Thief
Deicide
Desperate Stand
Dictate of Karametra
Disciple of Deceit
Extinguish All Hope
Godsend
Hall of Triumph
Harness by Force
Hydra Broodmaster
Keranos, God of Storms
Kruphix, God of Horizons
Launch the Fleet
Market Festival
Nessian Game Warden
Pharika, God of Affliction
Riddle of Lightning
Rise of Eagles
Solidarity of Heroes
Spirespine
Spite of Mogis
Tormented Thoughts
Twinflame
I haven't noticed that you wrote CARD_TYPE_AURA, but there's no such constant. Aura is a sub-type, so you need to check it with GetSubType():Test(ENCHANTMENT_TYPE_AURA). Anyway, the new Ajani is included in my Planeswalkers pool now.