Okay, before I go into this, I like the deck. However, figuring out if I liked the deck was a long, tedious, and frustrating process because you made some mistakes while putting the files together. This deck (the goblins) wouldn't play at all. After a lot of tinkering with it, it's finally playing. It initially crashed when starting the game.
- When you copied Kev's Goblin Piledrivers, you put both version into the unlocks, but only the legacy art version was actually included. This was crashing the game.
- Many of these refer to TFM's goblin tokens, but you didn't include those tokens. Not terrible, but it means they won't work without TFM's mod installed (which I wouldn't normally notice, because I normally have it installed all the time, but I took out all mods temporarily).
- You did however change the haste goblin token to refer to your own copy... but that token was not included.
- Goblin Rabblemaster gives himself +1/+1. He is supposed to give himself +1/+0.
- You have you deck block ID at the default 1000. In Riiak's Deck Builder, you can go to Tools->Options, and next to the "Use ID" check-box, there's a field to change your block ID. Due to conflicting issues, it's strongly recommended that you set this to a number other than the default. Here is a list of all registered IDs being used. Pick a number not on the list (and feel free to add the one you pick to it), and you should be good to go. This isn't strictly necessary, but it will ensure we don't make conflicting decks.
- Including both a folder and a wad is very confusing. You should definitely only include one (preferably the wad, but going the folder route is also acceptable).
- The name of the wad and folder should match DATA_DLC_... This is another that's not necessary, but it's the general convention that is used.
With that said, there's another thing you should be aware of that isn't actually a mistake or anything: the game does not save deck configurations very well. It only saves a limited number, and that number is the number of official decks. This means that if someone has all the official decks, then if they modify your deck in-game, then exiting the game will cause their changes to be forgotten. They'll have to do it again the next time they load the game. With that in mind, you might consider trying to put together the best deck you can and moving only the "extra" cards to the unlock section.
Another note, while it's not technically a mistake to include the mountains in the deck, it is certainly strange. Basic land doesn't really need to be added to the deck itself because the game will do this automatically. Its only
real effects are that sorting through the cards in the deck editor looks nicer and while playing, more than just the one mountain will appear (I'm referring to the art).
Anyway, I've managed to play the deck a couple of times and it's been very strong. With the right tweaks and a good first hand, you can win in just a few turns, long before any slower decks have even gotten any traction.
I'm uploading what should be a working wad with all of these issues fixed. The only thing I've changed that isn't a
fix is that while you used two goblin tokens with different art and two piledrivers with different art, I've made them the same (because both tokens were missing and the second piledriver was missing).