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2014




Chakan's House of Cards (Submitted to the Community WAD!)
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Chakan's House of Cards (Submitted to the Community WAD!)
by Chakan » 05 Aug 2014, 02:17

If anyone was looking forward to the card pack, sorry it took so long, but I finally submitted all the cards I did over to Xander to be included in the Community WAD project, and perhaps the next release should include these cards. Thanks to everyone that helped me with understanding the process of doing the cards! This will be the first and last release when it comes to the Community WAD, with Origins coming out, I will likely no longer be converting any more cards. Below is the list of submitted cards that should be included in the next (or future) release of the community WAD project.
Artifact
- Code: Select all
Akroma's Memorial
Ankh of Mishra
Avarice Amulet
Bladed Pinions
Brawler's Plate
Champion's Helm
Chariot of Victory
General's Kabuto
Glasses of Urza
Godsend
Hivestone
Library of Leng
Millstone
Mox Jet
Mox Sapphire
Nihil Spellbomb
Nuisance Engine
Razortip Whip
Ring of Evos Isle
Shield of the Righteous
Simic Signet
Skullclamp
Spidersilk Net
Tel-Jilad Stylus
Trigon of Infestation
Umezawa's Jitte
- Code: Select all
Abzan Kin-Guard
Adun Oakenshield
Akki Coalflinger
Akroan Skyguard
Alaborn Musketeer
Alesha, Who Smiles at Death
Algae Gharial
Ambassador Laquatus
Ambush Viper
An-Havva Constable
Anaconda
Anafenza, Kin-Tree Spirit
Ancient Carp
Ancient Silverback
Angelic Wall
Arashin Cleric
Arashin Foremost
Arashin Sovereign
Arbor Colossus
Arbor Elf
Arcanis the Omnipotent
Army Ants
Artisan of Forms
Ascended Lawmage
Assault Griffin
Atarka, World Render
Augur of Bolas
Aura Thief
Aurelia, the Warleader
Avaricious Dragon
Aven Envoy
Aven Skirmisher
Avian Changeling
Axebane Stag
Azorius First-Wing
Baleful Strix
Balthor the Stout
Bant Sojourners
Baron Sengir
Basilica Guards
Battle Brawler
Battlewise Hoplite
Bazaar Trader
Bearer of the Heavans
Beetleform Mage
Benthic Giant
Bishop, Undead Sovereign
Blighted Agent
Blightwidow
Blind-Spot Giant
Blistercoil Weird
Blood Knight
Blood-Chin Rager
Bloodfire Dwarf
Bloodhost
Body Double
Bog Wraith
Boggart Brute
Borborygmos Enraged
Boreal Druid
Boros Reckoner
Bottle Gnomes
Bringer of the Black Dawn
Bringer of the Blue Dawn
Bringer of the Red Dawn
Bringer of the White Dawn
Bronzebeak Moa
Brothers Yamazaki
Butcher Ghoul
Cao Cao, Lord of Wei
Captain of the Mists
Captivating Vampire
Catapault Master
Caterwauling Boggart
Cemetary Gate
Cemetery Reaper
Centaur Archer
Champion of Arashin
Chandra's Phoenix
Changeling Berserker
Charging Troll
Chief of the Edge
Chief of the Scale
Chromium
Circu, Dimir Lobotomist
Clinging Anemones
Clot Sliver
Cloudcrown Oak
Colossodon Yearling
Combat Medic
Commander Griven Il-Vec
Consuming Abberition
Corpse Hauler
Countryside Crusher
Courtly Provocateur
Creeperhulk
Crimson Kobolds
Crookshank Kobolds
Crossway Vampire
Crystalline Sliver
Cudgel Troll
Custodian of the Trove
Dakkon Blackblade
Daring Apprentice
Darkheart Sliver
Daru Warchief
Dauntless River Marshal
Deadbridge Shaman
Deadly Recluse
Deadshot Minotaur
Deep-Slumber Titan
Defender of Chaos
Defiant Elf
Deputy of Aquittals
Deranged Outcast
Destructor Dragon
Dosan the Falling Leaf
Dragon Bell Monk
Dragon's Eye Sentry
Dragonlord Atarka
Dragonlord Dromoka
Dragonlord Silumgar
Dragonlord's Servant
Drakewing Krasis
Drifter il-Dal
Driver of the Dead
Dromoka Captain
Dromoka Warrior
Dromoka, the Eternal
Drowned
Drudge Skeletons
Dualcaster Mage
Dwarven Miner
Edric, Spymaster of Trest
Eladamri, Lord of Leaves
Elder of Laurels
Elf Replica
Elgaud Shieldmate
Elite Inquisitor
Elusive Krasis
Elvish Archers
Elvish Handservant
Elvish Harbinger
Elvish Herder
Elvish Pioneer
Elvish Scout
Emerald Dragonfly
Empress Galina
Enduring Scalelord
Engulfing Slagwurm
Enlistment Officer
Enthralling Victor
Erdwal Ripper
Ertai, the Corrupted
Ertai, Wizard Adept
Etched Monstrosity
Ethercaste Knight
Fabled Hero
Faerie Impostor
Fathom Mage
Feldon of the Third Path
Femeref Archers
Fencing Ace
Feral Animist
Fiendslayer Paladin
Fire Ants
Flamerush Rider
Flametongue Kavu
Flensermite
Flesh Carver
Flesh-Eater Imp
Fluxcharger
Foundry Champion
Frenzied Goblin
Frost Titan
Frost Walker
Fruitcake Elemental
Fungus Sliver
Fusion Elemental
Galerider Sliver
Galvanic Alchemist
Game Ender Assassin
Garruk's Companion
Garruk's Packleader
Gemhide Sliver
Geralf's Mindcrusher
Gerrard Capashen
Geth, Lord of the Vault
Ghoulcaller Gisa
Giant Ambush Beetle
Giant Solifuge
Gilt-Leaf Seer
Goblin Diplomats
Goblin Matron
Goblin Sky Raider
Goblin Spy
Goblin Test Pilot
Goblin Wizard
Golgari Guildmage
Graceblade Artisan
Granger Guildmage
Gravecrawler
Grazing Gladehart
Greenweaver Druid
Grim Lavamancer
Guardians of Meletis
Guile
Gurmag Drowner
Guttersnipe
Haazda Shield Mate
Halimar Wavewatch
Hand of Silumgar
Harbinger of the Hunt
Harbinger of the Hunt (AltArt)
Harmonic Sliver
Heirs of Stormkirk
Hellraiser Goblin
Herald of Dromoka
Hewed Stone Retainers
Highborn Ghoul
Higure, the Still Wind
Hired Torturer
Honor Guard
Horizon Chimera
Hound of Griselbrand
Humble Budoka
Hunting Triad
Hussar Patrol
Icatian Javelineers
Illusionary Wall
Imperial Reruiter
Indomitable Ancients
Infantry Veteran
Infantry Veteran (New)
Inferno Titan
Ingenious Thief
Ink Dissolver
Inner-Chamber Guard
Intrepid Hero
Ironroot Treefolk
It That Betrays
Ith, High Arcanist
Jackal Familiar
Jacques le Vert
Jarad, Golgari Lich Lord
Jaya Ballard, Task Mage
Jazal Goldmane
Jeskai Barricade
Jeskai Elder
Jeskai Sage
Jhessian Balmgiver
Jhessian Thief
Jorubai Murk Lurker
Jund Hackblade
Kamahl, Pit Fighter
Kami of Old Stone
Kami of the Crescent Moon
Kiki-Jiki, Mirror Breaker
Kiku, Night's Flower
Killer Bees
Kiora's Follower
Kithkin Daggerdare
Kithkin Shielddare
Kitsune Healer
Knotvine Mystic
Kobolds of Kher Keep
Kor Duelist
Korvikan Sorcerer
Kozilek Butcher of Truth
Krasis Incubation
Kraul Warrior
Kuro's Taken
Lady Evangela
Lantern Spirit
Leafdrake Roost
Leatherback Baloth
Legion Loyalist
Leonin Abunas
Leonin Snarecaster
Lightning Shrieker
Lightwalker
Living Wall
Lore Broker
Lotus Path Djinn
Lotus-Eye Mystics
Loxodon Partisan
Loyal Retainers
Lumengrid Warden
Lurking Informant
Lys Alana Bowmaster
Maelstrom Archangel
Mahamoti Djinn
Malakir Cullblade
Manor Skeleton
Mardu Hateblade
Mardu Heart-Piercer
Mardu Scout
Mardu Strike Leader
Mardu Woe-Reaper
Marsh Boa
Memnarch
Merciless Executioner
Merfolk Assassin
Merfolk Thaumaturgist
Merrow Harbinger
Messenger Drake
Mijae Djinn
Mikaeus, the Unhallowed
Mire Boa
Mirko Vosk, Mind Drinker
Mistfire Adept
Mogg Sentry
Moggcatcher
Mortus Strider
Mothdust Changeling
Mother of Runes
Mountain Bandit
Nacatl Outlander
Necromaster Dragon
Needlepeak Spider
Nephalia Smuggler
New Prahv Guildmage
Nightscape Familiar
Nightshade Peddler
Nin, the Pain Artist
Nip Gwyllion
Noggle Bandit
Northern Paladin
Nulltread Gargantuan
Nurturer Initiate
Oak Street Innkeeper
Oathsworn Giant
Ogre Menial
Ojutai, Soul of Winter
Okina Nightwatch
Omnitzu, Shinobi of Mind
Oni of Wild Places
Oona's Gatewarden
Opaline Sliver
Orc Sureshot
Palace Familiar
Palace Guard
Pale Recluse
Panther Warriors
Paragon of Fierce Defiance
Perilous Shadow
Phalanx Leader
Pharika's Chosen
Phyrexian Digester
Phyrexian Juggernaut
Pilgrim of the Fires
Pit Keeper
Pitchburn Devils
Primeval Titan
Pristine Skywise
Pristine Skywise (Alt. Art)
Prophet of Kruphix
Psionic Sliver
Psychic Membrane
Pulmonic Sliver
Pulse Tracker
Qal Sisma Behemoth
Rabid Bloodsucker
Radha, Heir to Keld
Rage Nimbus
Ramses Overdark
Razorfin Abolisher
Revered Dead
Rhys the Exiled
Ringwarden Owl
Riot Piker
Riptide Crab
Ronin Cavekeeper
Ronin Houndmaster
Rootwater Hunter
Rotting Rats
Rubblebelt Maaka
Rumbling Baloth
Ruthless Deathfang
Sage of Hours
Sakashima's Student
Samite Archer
Samurai Enforcers
Samurai of the Pale Curtain
Sandsteppe Mastodon
Sandstone Warrior
Sapphire Drake
Saprazzan heir
Satyr Grovedancer
Satyr Rambler
Savannah Lions
Scab-Clan Giant
Scattershot Archer
Scuzzback Scrapper
Seacoast Drake
Sedge Scorpion
Seller of Songbirds
Seperitist Voidmage
Sewer Nemesis
Shadow Alley Denizen
Shambleshark
Shambling Ghoul
Shambling Goblin
Shichifukujin Dragon
Shipwreck Singer
Shrieking Mogg
Shu Defender
Shu Farmer
Shu Yun, The Silent Tempest
Sickle Ripper
Sidewinder Sliver
Silumgar, the Drifting Death
Silvos, Rogue Elemental
Simic Initate
Skarrg Guildmage
Skeletal Wurm
Skenzan Spellblade
Skirk Prospector
Skirsdag Flayer
Sky Spirit
Skyline Predator
Skywatcher Adept
Slith Strider
Sliver Overlord
Sliver Queen
Soldier of Fortune
Soldier of the Pantheon
Soldier Replica
Spawn of Thraxes
Spinal Villian
Spinneret Sliver
Stealer of Secrets
Steeple Roc
Stitcher's Apprentice
Stonybrook Banneret
Straw Soldiers
Student of Ojutai
Sturdy Hatchling
Subterranean Scout
Sunscorch Regent
Sunspire Griffin
Sylvan Safekeeper
Synapse Sliver
Syndic of Tithes
Syphon Sliver
Szadek, Lord of Secrets
Talas Warrior
Talrand, Sky Summoner
Tandem Lookout
Tangle Angler
Tar Pit Warrior
Taurean Mauler
Teardrop Kami
Telekinetic Sliver
Temur Sabertooth
Tenement Crasher
Thraben Doomsayer
Thrun, the Last Troll
Thunderscape Master
Timmy, Power Gamer
Tivadar of Thorn
Torpid Molach
Towering Indrik
Toxic Nim
Toxin Sliver
Trained Caracal
Trestle Troll
Triton Fortune Hunter
Triton Shorestalker
Triton Shorethief
True-Name Nemesis
Truefire Paladin
Trusted Adviser
Trygon Predator
Ubul Sar Gatekeepers
Ukud Cobra
Ulamog the Infinite Gyre
Ulamog's Crusher
Valiant Guard
Vampire Interloper
Vampiric Sliver
Vector Asp
Vedalken Heretic
Venom Sliver
Venser, Shaper Savant
Veteran Armorsmith
Veteran of the Depths
Veteran Swordsmith
Vexing Devil
Viashino Firstblade
Viashino Racketeer
Vigean Hydropon
Village Cannibals
Viral Drake
Vitu-Ghazi Guildmage
Volcanic Rambler
Volunteer Militia
Vulturous Aven
Walker of Secret Ways
Walking Sponge
Wall of Ice
Wall of Swords
Wall of Vines
Wall of Water
Wandering Tombshell
War Falcon
War Mammoth
Wasteland Viper
Watchwolf
Wellwisher
Werebear
Wind Dancer
Wingcrafter
Wirewood Symbiote
Wizened Snitches
Wojek Halberdiers
Wolfir Avenger
Woodlot Crawler
Wu Longbowman
Wydwen, the Biting Gale
Xira Arien
Yavimaya Dryad
Youthful Scholar
Zameck Guildmage
Zephyr Scribe
Zhou Yu, Chief Commander
Zombie Outlander
Zoologist
Zuran Spellcaster
Zurgo Bellstriker
Zurgo Helmsmasher
- Code: Select all
Aqueous Form
Barrage of Expendables
Blessing
Bred for the Hunt
Castle
Centaur Glade
Cloak of Feathers
Cloak of Mists
Clout of the Dominus
Commander's Authority
Daybreak Coronet
Deadly Wanderings
Death's Presence
Dictate of Kruphix
Dragon Tempest
Echoes of the Kin Tree
Endless Ranks of the Dead
Ensoul Artifact
Escape Routes
Exploration
Fires of Yavimaya
Genju of the Realm
Goblin Bombardment
Grasp of the Heiromancer
Grave Betrayal
Grim Feast
Growing Ranks
Guildscorn Ward
Hatching Plans
Helpful Aurora
Honden of Life's Web
Impact Tremors
Intangible Virtue
Ior Ruin Expedition
Keen Sense
Land Tax
Lifegift
Magefire Wings
Mantle of Webs
Myth Realized
Nimbus Wings
Oppression
Pacifism
Paralyzing Grasp
Pestilence
Phenax, God of Deception
Phyresis
Psychic Venom
Pursuit of Flight
Relic Bane
Righteous Authority
Second Chance
Sensory Deprivation
Shrieking Affliction
Sleepers Robe
Stormcaller's Boon
Unfulfilled Desires
Unhallowed Pact
Valor in Akros
Vigilance
Virulent Plague
Waste Not
Web
- Code: Select all
Aerial Predation
Agony Warp
Allied Strategies
Ancestral Recall
Ancestral Vengeance
Anger of the Gods
Annihilating Fire
Anticipate
Artful Dodge
Artful Maneuver
Avoid Fate
Balance
Battle Mastery
Beast Hunt
Beckon Apparition
Blightning
Book Burning
Brightstone Ritual
Browbeat
Bump in the Night
Butcher's Glee
Cached Defenses
Call of the Nightwing
Call the Skybreaker
Captured Sunlight
Careful Study
Cauldron Haze
Cerulean Wisps
Channel the Suns
Clutch of the Undercity
Coat with Venom
Conflux
Counsel of the Soratami
Counterspell
Crackling Doom
Crypt Incursion
Cultivate
Damnable Pact
Dangerous Wager
Dark Betrayal
Dark Ritual
Dash Hopes
Dauntless Onslaught
Deadly Allure
Defiant Strike
Dismiss
Dream Fracture
Duress
Early Harvest
Enchanced Awareness
Enduring Victory
Essence Backlash
Explore
Faithless Looting
Fiery Fall
Flurry of Wings
Fork
Furious Resistance
Gamble
Gather the Townsfolk
Ghoulcaller's Chant
Giant Growth
Glimpse the Unthinkable
Glint
Go for the Throat
Greater Good
Greenbird's Kiss
Ground Assault
Harsh Substenance
Hero's Downfall
Heroes' Reunion
Honor's Reward
Human Frailty
Hunters' Feast
Hydroform
Immortal Servitude
Implode
Increasing Ambition
Into the Roil
Irresistible Prey
Join The Ranks
Joraga Invocation
Kiku's Shadow
Lightning Bolt
Liturgy of Blood
Lose Calm
Lost in the Mists
Magma Spray
Magnetic Theft
Mana Drain
Mana Leak
Mana Vapors
Map the Wastes
Memory Sluice
Mind Funeral
Mind Grind
Mind Rot
Moan of the Unhallowed
Mystic Meditation
Naturalize
Nature's Lore
Overrule
Overrun
Paranoid Delusions
Path to Exile
Pilfered Plans
Pressure Point
Profound Journey
Prophetic Bolt
Psychic Drain
Rapid Hybridization
Reckless Abandon
Refocus
Reprisal
Resupply
Revel of the Fallen God
Righteous Charge
Sarkhan's Triumph
Savage Surge
Savage Twister
Search Warrant
Secure the Wastes
Seismic Stomp
Shape the Sands
Shared Discovery
Shattering Spree
Sign in Blood
Simoon
Smite
Sway of Illusion
Swift Justice
Tainted Strike
Temporal Adept
Thought Scour
Time Stretch
Time Walk
Traumatic Visions
Treasured Find
Triton Tactics
Twisted Justice
Undying Evil
Unsummon
Valorous Stance
Vindicate
Vitalize
Vitalizing Cascade
Vivisection
Volcanic Rush
Wandering Stream
War Flare
Warrior's Oath
Wheel of Fortune
Words of Wisdom
Wrath of God
Wring Flesh
- Code: Select all
Evolving Wilds
Ghitu Encampment
Grim Backwoods
Khans of Tarkir Land
Nomad Outpost
Riftstone Portal
Valakut, the Molten Pinnacle
Last edited by Chakan on 29 Jun 2015, 01:26, edited 37 times in total.
Re: Chakan's Converted Cards (1/60 Complete)
by RiiakShiNal » 05 Aug 2014, 10:30
Animate Wall can't be done 100% properly in DotP 2014. The only way to do it would be to temporarily remove Defender from the wall before attackers are declared and later stop removing it (so that combat works), but that would cause problems with other cards that count the number of creatures with defender for their effects. This does not appear to be a problem in DotP 2015 as we have a new characteristic for this.
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Re: Chakan's Converted Cards (1/60 Complete)
by Chakan » 05 Aug 2014, 15:09
Thanks for the heads up. I was already starting to work on that, my plan was to see if there was a way to remove defender from the card it's applied to. That's cool about 2015, but I'm not a big fan of that game. Weird stuff happening in that one.
Re: Chakan's Converted Cards (1/60 Complete)
by sweetLu » 05 Aug 2014, 16:46
You need one more post before you can post links. Alternatively you could archive the wad file and upload that.
Re: Chakan's House of Cards (Opening Again Soon!)
by Chakan » 16 Mar 2015, 22:39
I plan on releasing a huge pack soon, so I'm bumping to raise awareness and to let people know they can request stuff as well if it isn't in my WIP or completed list. Hope you guys check back soon.
Re: Chakan's House of Cards (Opening Again Soon!)
by Zambooo » 17 Mar 2015, 00:21
you should check if some of those cards aren't in the CW already: I just give you list a very fast scroll and I found several cards already coded. You could save your time 

Re: Chakan's House of Cards (Opening Again Soon!)
by Kithkin » 17 Mar 2015, 00:30
Welcome back.
You should definitely coordinate your releases with Xander9009 and the Community Wad.
As far as requests are concerned, I would like to ask for
Treasured Find
Ground Assault
Traumatic Visions
Mizzium Mortars
Many thanks

You should definitely coordinate your releases with Xander9009 and the Community Wad.
As far as requests are concerned, I would like to ask for
Treasured Find
Ground Assault
Traumatic Visions
Mizzium Mortars
Many thanks

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Re: Chakan's House of Cards (Opening Again Soon!)
by Zambooo » 17 Mar 2015, 01:19
also you should now that almost every single Sliver has already been made, same as any creature with Level Up.
They're all in the CW already
They're all in the CW already

Last edited by Zambooo on 17 Mar 2015, 11:52, edited 1 time in total.
Re: Chakan's House of Cards (Opening Again Soon!)
by Chakan » 17 Mar 2015, 03:47
Well, I started working on these cards before the community wad was even released, so I'm not really sure about it. I've read posts here and there about it and it seems to be a pretty complicated system. I'll just be releasing the pack and if anyone wants to put it into the CW afterward they're free to do so, if not, that's cool.
Kithkin, I'll have your cards done soon.
Kithkin, I'll have your cards done soon.
Re: Chakan's House of Cards (Opening Again Soon!)
by MasterXploder7 » 17 Mar 2015, 03:57
Xander (put the community wad together) will only put it in if he has direct permission. Sadistic Sacrament
chakan you reminded me to post in the request thread for something as well, thank you
chakan you reminded me to post in the request thread for something as well, thank you
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Re: Chakan's House of Cards (Opening Again Soon!)
by Zambooo » 17 Mar 2015, 11:58
I know there's nothing to do with the cards you've made already, but with the "Work in progress" section you could save yourself a lot of time just by cheching if the cards were already coded.Chakan wrote:Well, I started working on these cards before the community wad was even released, so I'm not really sure about it. I've read posts here and there about it and it seems to be a pretty complicated system. I'll just be releasing the pack and if anyone wants to put it into the CW afterward they're free to do so, if not, that's cool.
Kithkin, I'll have your cards done soon.
Just a piece of advice, if you just don't care and wanna recode them all no one can stop you XD
Re: Chakan's House of Cards (Opening Again Soon!)
by Xander9009 » 17 Mar 2015, 14:51
Adding cards to the CW isn't too difficult. And the system is only complicated on my end. From your end it would consist of having google drive and putting the cards in a certain folder. A few minor details, like making sure to add three special tags, deleting old versions before dropping in new ones, and everything else is more or less the same as making cards on your own. Although, if you would like the cards added, then I would be more than happy to do the work to include them, but that is 100% up to you 

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Re: Chakan's House of Cards (Opening Again Soon!)
by Chakan » 17 Mar 2015, 16:21
I tried giving Sadistic Sacrament a try, but I'm afraid the coding is bit beyond what I can do. The kicker part is what confuses me the most, maybe someone else can do the card for you. Sorry about that.MasterXploder7 wrote:Xander (put the community wad together) will only put it in if he has direct permission. Sadistic Sacrament
chakan you reminded me to post in the request thread for something as well, thank you
Kithkin, I got your cards all done, but I haven't tested them out, maybe you can let me know if they're good or not or I'll test them out later. I packed them loose in the zip I attached.
Also, Xander, I'll brush up on what needs to be done for the community wad and I'll work on the guidelines for my stuff, I'll try not to add more to the work you've already done.
- Attachments
-
Kithin, Request.zip
- (1.64 MiB) Downloaded 321 times
Re: Chakan's House of Cards (Opening Again Soon!)
by Xander9009 » 17 Mar 2015, 16:54
Kicker isn't too difficult to code. This is the kicker ability itself (the part that asks to pay it):
Then, once the card has been paid for and the player has chosen whether or not to kick it, "EffectSource():WasKicked()" will be true if it was kicked and false otherwise. So, in this case, just code it normally, but put something like:
- Kicker | Open
- Code: Select all
<UTILITY_ABILITY qualifier="Kicker">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Kicker {3}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Kick {3}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Estímulo {3}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bonus {3}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Potenziamento {3}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[キッカー {3}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[에누리 {3}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Усилитель {3}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Reforçar {3}]]></LOCALISED_TEXT>
<COST mana_cost="{3}" type="Mana" />
<ABILITY_TEXT tag="KICKER_QUERY_AETHER_FIGMENT_UNKICKED" secondary_tag="KICKER_QUERY_AETHER_FIGMENT_KICKED" />
</UTILITY_ABILITY>
Then, once the card has been paid for and the player has chosen whether or not to kick it, "EffectSource():WasKicked()" will be true if it was kicked and false otherwise. So, in this case, just code it normally, but put something like:
- Code: Select all
local CardsToExile = 3
if EffectSource():WasKicked() then
CardsToExile = 15
end
- Buried Alive | Open
- Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="BURIED_ALIVE_CW_4451" />
<CARDNAME text="BURIED_ALIVE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Buried Alive]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Enterré vivant]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Entierro en vida]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Lebendig begraben]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sepolto Vivo]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[生き埋め]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Buried Alive]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Buried Alive]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Enterrado Vivo]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="4451" />
<ARTID value="CW4451" />
<ARTIST name="Greg Staples" />
<CASTING_COST cost="{2}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The scrape of shovels and the tumble of cold dirt soon muffled their pleas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le raclement des pelles et les fournées de terre étouffèrent rapidement leurs plaintes.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El ruido de las palas y el crujido de la tierra fría pronto atenuaron sus súplicas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Das Kratzen der Schaufeln und der Fall der kalten Erdklumpen erstickten bald das Flehen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[I colpi della pala e i tonfi della terra umida coprirono presto le loro grida imploranti.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[シャベルの音と冷たい土の崩れる音で、彼らの哀願の声はすぐにかき消されてしまった。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[The scrape of shovels and the tumble of cold dirt soon muffled their pleas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[The scrape of shovels and the tumble of cold dirt soon muffled their pleas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[O ruído das pás e da terra fria sendo tombada logo abafaram suas súplicas.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Sorcery" />
<EXPANSION value="CMD" />
<RARITY metaname="U" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cherchez jusqu’à trois cartes de créature dans votre bibliothèque et mettez-les dans votre cimetière. Mélangez ensuite votre bibliothèque.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Busca en tu biblioteca hasta tres cartas de criatura y ponlas en tu cementerio. Luego baraja tu biblioteca.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Durchsuche deine Bibliothek nach bis zu drei Kreaturenkarten und lege diese auf deinen Friedhof. Mische danach deine Bibliothek.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Passa in rassegna il tuo grimorio per un massimo di tre carte creatura e mettile nel tuo cimitero. Poi rimescola il tuo grimorio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたのライブラリーからクリーチャー・カードを最大3枚まで探し、それらをあなたの墓地に置く。 その後あなたのライブラリーを切り直す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Procure em seu grimório por até três cards de criatura e coloque-os em seu cemitério. Depois, embaralhe seu grimório.]]></LOCALISED_TEXT>
<RESOLUTION_TIME_ACTION>
local controller = EffectController()
local filter = ClearFilter()
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
filter:SetZone(ZONE_LIBRARY, controller)
controller:SetItemCount(3)
for i=0,2 do
controller:SetItemPrompt(i, "TFM_CARD_QUERY_CHOOSE_CREATURE_TO_PUT_INTO_GRAVEYARD")
end
controller:ChooseItems( EffectDC():Make_Targets(0), QUERY_FLAG_UP_TO )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
for i=0,2 do
local target = EffectDC():Get_Targets(0):Get_CardPtr(i)
if target ~= nil then
target:GuidedReveal( target:GetZone(), ZONE_GRAVEYARD )
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_array = {}
for i=0,2 do
target_array[i] = EffectDC():Get_Targets(0):Get_CardPtr(i)
end
for i=0,2 do
if target_array[i] ~= nil then
target_array[i]:PutInGraveyard()
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
EffectController():ShuffleLibrary()
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<AI_BASE_SCORE score="300" zone="ZONE_HAND" />
<AUTHOR><![CDATA[thefiremind]]></AUTHOR>
<EDITORS><![CDATA[thefiremind]]></EDITORS>
<DATE><![CDATA[2-10-14]]></DATE>
</CARD_V2>
_______________________________
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Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Chakan's House of Cards (Opening Again Soon!)
by Chakan » 17 Mar 2015, 17:27
Hey Xander, I understand how to do kicker, that wasn't my problem. My problem was that the card had two different functions, one function for if it was kicked and one for when it hasn't been kicked, in this case 3 cards for when it wasn't and 15 cards when it was, so it's like cramming two different functions in one and I'm not sure of the proper coding needed to pull that off. I can do the exile 3 cards part no problem, but the kicker is what screws me up. I thought an "intervening if" might work, but when I put it all together it didn't make sense. This is what I had, but it doesn't account for the kicker modifier.
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="SADISTIC_SACRAMENT_195632" />
<CARDNAME text="SADISTIC_SACRAMENT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Sadistic Sacrament]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sacrement sadique]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sacramento sádico]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sadistisches Sakrament]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sacramento Sadico]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[サディストの聖餐]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Sadistic Sacrament]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Садистское Причастие]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sacramento Sadista]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="195632" />
<ARTID value="A195632" />
<ARTIST name="Dan Scott" />
<CASTING_COST cost="{B}{B}{B}" />
<TYPE metaname="Sorcery" />
<EXPANSION value="ZEN" />
<RARITY metaname="R" />
<UTILITY_ABILITY qualifier="Kicker">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Kicker {7}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Kick {7}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Estímulo {7}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bonus {7}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Potenziamento {7}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[キッカー {7}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Kicker {7}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Усилитель {7}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Reforçar {7}]]></LOCALISED_TEXT>
<COST mana_cost="{3}" type="Mana" />
<ABILITY_TEXT tag="KICKER_QUERY_SADISTIC_UNKICKED" secondary_tag="KICKER_QUERY_SADISTIC_KICKED" />
</UTILITY_ABILITY>
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Search target player’s library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player’s library for up to fifteen cards, exile them, then that player shuffles his or her library.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cherchez dans la bibliothèque du joueur ciblé jusqu’à trois cartes, exilez-les, et ce joueur mélange ensuite sa bibliothèque. Si le Sacrement sadique a été kické, à la place cherchez dans la bibliothèque de ce joueur jusqu’à quinze cartes, exilez-les et ce joueur mélange ensuite sa bibliothèque.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Busca en la biblioteca del jugador objetivo hasta tres cartas, exílialas y luego ese jugador baraja su biblioteca. Si el Sacramento sádico fue estimulado, en vez de eso, busca en la biblioteca de ese jugador hasta quince cartas, exílialas y luego ese jugador baraja su biblioteca.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Durchsuche die Bibliothek eines Spielers deiner Wahl nach bis zu drei Karten und schicke sie ins Exil; dieser Spieler mischt dann seine Bibliothek. Falls die Bonuskosten des Sadistischen Sakraments bezahlt wurden, durchsuche stattdessen die Bibliothek eines Spielers deiner Wahl nach bis zu fünfzehn Karten und schicke sie ins Exil; dieser Spieler mischt dann seine Bibliothek.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Passa in rassegna il grimorio di un giocatore bersaglio per trovare fino a tre carte, esiliale, poi quel giocatore rimescola il suo grimorio. Se il Sacramento Sadico è stato potenziato, passa invece in rassegna il grimorio di quel giocatore per trovare fino a quindici carte, esiliale, poi quel giocatore rimescola il suo grimorio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[プレイヤー1人を対象とする。そのプレイヤーのライブラリーから最大3枚までのカードを探し、それらを追放し、その後そのプレイヤーは自分のライブラリーを切り直す。 サディストの聖餐がキッカーされている場合、代わりにそのプレイヤーのライブラリーから最大15枚までのカードを探し、それらを追放し、その後そのプレイヤーは自分のライブラリーを切り直す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Search target player’s library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player’s library for up to fifteen cards, exile them, then that player shuffles his or her library.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Найдите в библиотеке целевого игрока не более трех карт, изгоните их, затем тот игрок тасует свою библиотеку. Если Садистское Причастие получило Усилитель, вместо этого найдите в библиотеке того игрока не более пятнадцати карт, изгоните их, затем тот игрок тасует свою библиотеку.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Procure até três cards no grimório do jogador alvo, exile-os e depois aquele jogador embaralha seu próprio grimório. Se Sacramento Sadista foi reforçado, em vez disso, procure até quinze cards no grimório daquele jogador, exile-os e depois aquele jogador embaralha seu próprio grimório.]]></LOCALISED_TEXT>
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:SetFilterType( FILTER_TYPE_PLAYERS )
</TARGET_DEFINITION>
<TARGET tag="CARD_QUERY_CHOOSE_PLAYER_TO_VESTIGE_ROT" definition="0" compartment="0" count="3" />
<RESOLUTION_TIME_ACTION>
local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
if target_player ~= nil then
local filter = ClearFilter()
filter:SetZone( ZONE_LIBRARY, target_player )
EffectController():ChooseItem( "CARD_QUERY_CHOOSE_CARD_TO_EXILE", EffectDC():Make_Targets(3) )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
if target_player ~= nil then
local chosenCard = EffectDC():Get_Targets(3):Get_CardPtr(0)
if chosenCard ~= nil then
chosenCard:Exile()
end
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
if target_player ~= nil then
target_player:ShuffleLibrary()
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
</SPELL_ABILITY>
<AI_BASE_SCORE score="750" zone="ZONE_HAND" />
</CARD_V2>
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