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How to get land cards to display and use mana abilities prop

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How to get land cards to display and use mana abilities prop

Postby fallenangle » 05 Aug 2014, 22:26

I've been toying with the card, Urborg, Tomb of Yawgmoth. I know that it can't be properly coded in DOTP 2014, but what I want to do is get the card to give all lands the ability, "Tap: Add {B} to your mana pool," and then have that ability display on the cards and be usable as a manual mana ability. I've tried using code from both Swamps and Liliana of the Dark Realms, but I think the problem lies in my "Grant Ability" code, which I copied from the Legacy Blood Moon. Can someone point out to me where I went wrong and tell me how to fix the problem? I know the card will cause problems with the AI using lands, so I'm mostly interested in learning how to give a manual mana ability to all lands and then have that ability show up on the card. Any help you could give me would be greatly appreciated.

Here is my code, for reference:
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="URBORG_TOMB_OF_YAWGMOTH_383425" />
  <CARDNAME text="URBORG_TOMB_OF_YAWGMOTH" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Urborg, Tomb of Yawgmoth]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Urborg, tombe de Yaugzebul]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Urborg, la tumba de Yawgmoth]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Urborg, Grab von Yawgmoth]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Urborg, Tomba di Yawgmoth]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ヨーグモスの墳墓、アーボーグ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[야그모쓰의 무덤 우르보그]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Урборг, Могила Ягмота]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Urborg, Tumba de Yawgmoth]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="383425" />
  <ARTID value="383425" />
  <ARTIST name="John Avon" />
  <CASTING_COST cost="" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Yawgmoth’s corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse.”
Lord Windgrace]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Le cadavre de Yaugzebul est une plaie dans l’univers. Malédiction finale, son sang fétide s’écoule et infecte désormais le monde. »
—Seigneur Vent des vertus]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“El cadáver de Yawgmoth es una herida en el universo. Supura su pestilente sangre, que infecta la tierra con su maldición definitiva”.
Lord Windgrace]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Yawgmoths Leiche ist eine Wunde im Universum. Sein dreckiges Blut tropft heraus und infiziert das Land mit seinem letzten Fluch.”
Lord Windgrace]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Il cadavere di Yawgmoth è una ferita nell’universo. Il suo sangue immondo trasuda, infettando la terra con la sua maledizione finale.”
Lord Windgrace]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「ヨーグモスの屍は宇宙にとっての傷跡だ。彼の穢れた血は滲み出し、最後の呪いで土地を汚染している。」
――ウィンドグレイス卿]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“야그모쓰의 시체는 우주의 상처다. 그 더러운 피가 흘러나와, 최후의 저주로 대지를 물들인다.”
—윈드그레이스 경]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Труп Ягмота — это рана на теле вселенной. Из него сочится нечистая кровь, заражая землю его последним проклятьем».
— лорд Виндгрейс]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“O cadáver de Yawgmoth é uma ferida no universo. Seu sangue pútrido derramado infecta a terra com sua maldição final.”
— Lorde Windgrace]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <SUPERTYPE metaname="Legendary" />
  <TYPE metaname="Land" />
  <EXPANSION value="M15" />
  <RARITY metaname="R" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Each land is a Swamp in addition to its other land types.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Chaque terrain est un marais en plus de ses autres types de terrain.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cada tierra es un pantano además de sus otros tipos de tierra.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Jedes Land ist zusätzlich zu seinen anderen Landtypen ein Sumpf.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogni terra è una Palude in aggiunta ai suoi altri tipi di terra.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[各土地は、それの他の土地タイプに加えて沼でもある。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[각 대지는 자신의 다른 유형에 더불어 늪이다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждая земля является Болотом в дополнение к своим другим типам земли.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cada terreno é um Pântano além de seus outros tipos de terreno.]]></LOCALISED_TEXT>
<FILTER filter_id="1">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
    </FILTER>
      <CONTINUOUS_ACTION layer="4" filter_id="1">
    if FilteredCard() ~= nil then
       local characteristics = FilteredCard():GetCurrentCharacteristics()
       local subtype = characteristics:SubType_GetWritable()
   subtype:Add( LAND_TYPE_SWAMP )
    end
    </CONTINUOUS_ACTION>
</STATIC_ABILITY>
      <CONTINUOUS_ACTION layer="6" filter_id="1">
    if FilteredCard() ~= nil then
       local characteristics = FilteredCard():GetCurrentCharacteristics()
      characteristics:GrantAbility(1)
    end
    </CONTINUOUS_ACTION>
   <ACTIVATED_ABILITY forced_skip="1">
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {B} à votre réserve.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {B} a tu reserva de maná.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {B}.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {B} alla tua riserva di mana.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{B}を加える。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {B}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {B} в ваше хранилище маны.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {B} à sua reserva de mana.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}:加{B}到你的法术力池中。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}:加{B}到你的魔法力池中。]]></LOCALISED_TEXT>
      <COST type="TapSelf" />
      <PLAY_TIME_ACTION>
         RSN_MarkManaAbilityStart()
      </PLAY_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_Produce( "{B}", 1 )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_EliminateExtraManaTokens()
         RSN_MarkManaAbilityEnd()
      </RESOLUTION_TIME_ACTION>
      <AI_AVAILABILITY window_step="upkeep" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
      <AI_AVAILABILITY type="in_response" response_source="1" />
      <AI_AVAILABILITY type="in_response" response_target="1" />
   </ACTIVATED_ABILITY>
   <STATIC_ABILITY>
      <CONTINUOUS_ACTION layer="0">
         RSN_ClearCanProduceMana()
         RSN_MarkCanProduceMana( "{B}" )
      </CONTINUOUS_ACTION>
   </STATIC_ABILITY>
   <TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
      <TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
      <RESOLUTION_TIME_ACTION>
         RSN_ClearProducedMana()
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
</CARD_V2>
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Re: How to get land cards to display and use mana abilities

Postby RiiakShiNal » 06 Aug 2014, 00:16

Well, the obvious problem is that the CONTINUOUS_ACTION that grants the ability is outside of the STATIC_ABILITY that it should be in.

Additionally you should also be granting the STATIC_ABILITY and TRIGGERED_ABILITY that go with the manual mana ability (probably as resource_id 2 and 3 respectively).
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Re: How to get land cards to display and use mana abilities

Postby fallenangle » 06 Aug 2014, 03:43

I'm still not sure what you mean about setting the resource ids and how to do it. Would you mind providing proper code with notes so that I can learn how to do this with future cards? (I also want to fix my Prismatic Omen so that it doesn't copy Jacque's Chromatic Lantern wholesale, text and self-tapping ability included.) Thank you so much for all of your help, patience, and kindness. I know next to nothing about coding, and all of the help you've given me so far has been both encouraging and eye-opening.
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Re: How to get land cards to display and use mana abilities

Postby RiiakShiNal » 06 Aug 2014, 10:38

For example if I take your code and change a few bits:
Modified Urborg | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="URBORG_TOMB_OF_YAWGMOTH_383425" />
  <CARDNAME text="URBORG_TOMB_OF_YAWGMOTH" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Urborg, Tomb of Yawgmoth]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Urborg, tombe de Yaugzebul]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Urborg, la tumba de Yawgmoth]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Urborg, Grab von Yawgmoth]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Urborg, Tomba di Yawgmoth]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ヨーグモスの墳墓、アーボーグ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[야그모쓰의 무덤 우르보그]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Урборг, Могила Ягмота]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Urborg, Tumba de Yawgmoth]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="383425" />
  <ARTID value="383425" />
  <ARTIST name="John Avon" />
  <CASTING_COST cost="" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“Yawgmoth’s corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse.”
Lord Windgrace]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Le cadavre de Yaugzebul est une plaie dans l’univers. Malédiction finale, son sang fétide s’écoule et infecte désormais le monde. »
—Seigneur Vent des vertus]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“El cadáver de Yawgmoth es una herida en el universo. Supura su pestilente sangre, que infecta la tierra con su maldición definitiva”.
Lord Windgrace]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Yawgmoths Leiche ist eine Wunde im Universum. Sein dreckiges Blut tropft heraus und infiziert das Land mit seinem letzten Fluch.”
Lord Windgrace]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Il cadavere di Yawgmoth è una ferita nell’universo. Il suo sangue immondo trasuda, infettando la terra con la sua maledizione finale.”
Lord Windgrace]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「ヨーグモスの屍は宇宙にとっての傷跡だ。彼の穢れた血は滲み出し、最後の呪いで土地を汚染している。」
――ウィンドグレイス卿]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“야그모쓰의 시체는 우주의 상처다. 그 더러운 피가 흘러나와, 최후의 저주로 대지를 물들인다.”
—윈드그레이스 경]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Труп Ягмота — это рана на теле вселенной. Из него сочится нечистая кровь, заражая землю его последним проклятьем».
— лорд Виндгрейс]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“O cadáver de Yawgmoth é uma ferida no universo. Seu sangue pútrido derramado infecta a terra com sua maldição final.”
— Lorde Windgrace]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <SUPERTYPE metaname="Legendary" />
  <TYPE metaname="Land" />
  <EXPANSION value="M15" />
  <RARITY metaname="R" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Each land is a Swamp in addition to its other land types.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Chaque terrain est un marais en plus de ses autres types de terrain.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cada tierra es un pantano además de sus otros tipos de tierra.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Jedes Land ist zusätzlich zu seinen anderen Landtypen ein Sumpf.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogni terra è una Palude in aggiunta ai suoi altri tipi di terra.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[各土地は、それの他の土地タイプに加えて沼でもある。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[각 대지는 자신의 다른 유형에 더불어 늪이다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждая земля является Болотом в дополнение к своим другим типам земли.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cada terreno é um Pântano além de seus outros tipos de terreno.]]></LOCALISED_TEXT>
<FILTER filter_id="1">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
    </FILTER>
      <CONTINUOUS_ACTION layer="4" filter_id="1">
    if FilteredCard() ~= nil then
       local characteristics = FilteredCard():GetCurrentCharacteristics()
       local subtype = characteristics:SubType_GetWritable()
   subtype:Add( LAND_TYPE_SWAMP )
    end
    </CONTINUOUS_ACTION>
   <!-- Moved to before the end of the STATIC_ABILITY so that it will run. -->
      <CONTINUOUS_ACTION layer="6" filter_id="1">
    if FilteredCard() ~= nil then
       local characteristics = FilteredCard():GetCurrentCharacteristics()
      characteristics:GrantAbility(1)
   -- Adding 2 more grant abilities for the manual mana support abilities.
   characteristics:GrantAbility(2)
   characteristics:GrantAbility(3)
    end
    </CONTINUOUS_ACTION>
</STATIC_ABILITY>
   <!-- Added resource_id attribute so that the ability can be granted. -->
   <ACTIVATED_ABILITY forced_skip="1" resource_id="1">
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {B} to your mana pool.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {B} à votre réserve.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {B} a tu reserva de maná.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {B}.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {B} alla tua riserva di mana.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{B}を加える。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {B}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {B} в ваше хранилище маны.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {B} à sua reserva de mana.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}:加{B}到你的法术力池中。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}:加{B}到你的魔法力池中。]]></LOCALISED_TEXT>
      <COST type="TapSelf" />
      <PLAY_TIME_ACTION>
         RSN_MarkManaAbilityStart()
      </PLAY_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_Produce( "{B}", 1 )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_EliminateExtraManaTokens()
         RSN_MarkManaAbilityEnd()
      </RESOLUTION_TIME_ACTION>
      <AI_AVAILABILITY window_step="upkeep" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
      <AI_AVAILABILITY type="in_response" response_source="1" />
      <AI_AVAILABILITY type="in_response" response_target="1" />
   </ACTIVATED_ABILITY>
   <!-- Added resource_id attribute so that the ability can be granted. -->
   <STATIC_ABILITY resource_id="2">
      <CONTINUOUS_ACTION layer="0">
         RSN_ClearCanProduceMana()
         RSN_MarkCanProduceMana( "{B}" )
      </CONTINUOUS_ACTION>
   </STATIC_ABILITY>
   <!-- Added resource_id attribute so that the ability can be granted. -->
   <TRIGGERED_ABILITY forced_skip="1" replacement_effect="1" resource_id="3">
      <TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
      <RESOLUTION_TIME_ACTION>
         RSN_ClearProducedMana()
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
</CARD_V2>
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Re: How to get land cards to display and use mana abilities

Postby fallenangle » 07 Aug 2014, 19:00

Now the card shows up in the Deckbuilder, but doesn't show up in-game or in the Deck Manager. Do you have any idea why this might be happening?
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Re: How to get land cards to display and use mana abilities

Postby gorem2k » 07 Aug 2014, 21:14

fallenangle wrote:Now the card shows up in the Deckbuilder, but doesn't show up in-game or in the Deck Manager. Do you have any idea why this might be happening?
I tested it and it works fine both in Deckbuilder and in-game Deck Manager. Perhaps you didn't save the file in UTF-8 format?

(notepad -> file -> save as -> encoding -> UTF-8 -> save)
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