gorem2k wrote:and, this replace your trigger
- Code: Select all
<TRIGGER value="ZONECHANGE_END" simple_qualifier="objectyoucontrol" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY">
return TriggerObject():GetCardType():Test( CARD_TYPE_ENCHANTMENT ) and PLW_IsInNameSet( TriggerObject(), "PLANESWALKERS" ) == false
</TRIGGER>
note: add a check for PLW_IsInNameSet ~= nil and an else, if you want to avoid SCRIPT_LOG file
PLW_IsInNameSet is there, better use it
Anyway you can also take a look inside my
side project MOD I've added every Constellation (I took them from VXP) decrompressed many tdx and photoshop them, they're all compatible with planeswalkers. Although I don't have many testers for now, people are busy testing/playing recent sets and cool stuff.
Thanks my friend but i already coded all the Journey Into Nyx SET, i just uploaded it, i was not thinking about planeswalker issue because i don't use them.
I have short tested constellation cards with the trigger and target i posted above and i haven't received any script_log, but i just use 1 planeswalker to test it. (It doesn't trigger when the planeswalker enters or leave the battlefield, and it is targetable).
Anyway i will make some more test and then i decide if modify or not these cards!
Here you can find : The whole Journey into Nyx Set :
http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=15144Just 4 cards are not coded :
Card i think can't be code :
Oppressive Rays -
Battlefield Thaumaturge -
Worst Fears Card not coded (Planeswalker) :
Ajani, Mentor of HeroesAbout the Artworks, i made always deep internet search to find good artworks, and if i can't find high res one i improve them with Photoshop!