Braquio Dotp2014 DLC v1.9 (21/09/14)

Hi people!
Here it is, my DLC!
Some things about my DLC:
- I use the prefix 666 to code my cards.
- After a lot of test with many lands i decide to use Manual Mana Functions in all my lands that has another no mana activated ability, and in creatures with mana ability. All of these cards has a MM prefix in his name.
I keep the auto-tap ones in my DLC for people who prefers them,
but i advise that try to use correctly abilities in lands with auto-taping mana is difficult.
In lands that gives more than one color, i still use the functions to choose wich mana you want to generate when is tapped.
And in some cards like Murmuring Bosk or Grove of the Burnwillows has a mixture.
Cards:
DOWNLOAD
I only include cards, not my decks. Cause in my decks i use a lot of cards from other modders.
Other MODS you need:
Known Bugs:
- The code of Torrent of Souls is an aproximation, you have to make the target after spell is resolved, so you have next problems:
1. When you want to counterspell it, you have to do it without known targets
2. You can play it without any valid target (dont do nothing but u can do it)
- Power Conduit has a problem if u want to remove a counter from a permanent with 2 different types of counters.
You can't choose the type of counter to remove, always remove the "bad" ones first if for example has a Level Counter and a -1/-1 counter, remove last one.
If it have 2 "good" type of counters or 2 "bad" type of counters, remove the best or the worst, and i dont know which ones are the best or the worst exactly.
(The game may have a list of priority that we unknown)
The priority seems to be this:
Other "bad" counters
-1/-1 counters
Other "good" counters
+1/+1 counters
- I dont know why but IA never use Magistrate's Scepter, it play it but dont put any counter on it.
- Propaganda and Ghostly Prison has an issue with creatures with an ability that limit his attacks (except defender), for example: Bloodcrazed Goblin, Ethereal Whiskergill, etc..
i will fix in a future but now dont works.
Change Log:
v1.9
- 6 new cards
v1.8
- 18 new cards + 1 token
- Fixed Tombstalker, there was an issue in its delve cost.
v1.7
- 8 new cards
- Removed Crosstown Courier, now is in my other DLC RTR Complete Set
you can get it here:
http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=15308
- v1.7a fixed an issue with Canyon Minotaur Filename
v1.6
- 20 new cards + 1 token
- Fixed Boggart Mob, there was an issue with the name of the tokens.
- Fixed Glare of Subdual, now only can tap creatures to use it.
- Fixed image of Blinkmoth Nexus and Reliquary Tower
- Fixed Propaganda and Ghostly Prison, i dont know what happened in previous version cause i dont remember change nothing but anyway, now should works correctly.
And now creatures with haste and defender can be chosen(or not) correctly.
v1.5
- 17 new cards.
- Fixed Wirewood Symbiote to limit the use of its ability to only once per turn.
- Fixed filename of MM Mutavault (i forget to add MM
)
- Fixed Stillmoon Cavalier, now has protection correctly
- Fixed Realms Uncharted to change "target" an opponent for choose one.
- Removed Cyclonic Rift cause thanks to NEOAnderson now we have a new version of overload cards.
You can take all overload cards here:
Overload Pack
v1.4
- 18 new cards.
- Fixed Fecundity to trigger with effects of global destruction like pernicious deed or similar.
- In Mirri's Guile i do that always look top 3, dont ask you if you want to look or not cause i cant imagine a situation in where you dont want to use it. So even if the card says you "may" look, the real effect is you look.
- When you play Tombstalker to use delve the card launch 2 consecutive chooses to exile cards from graveyard,
In the 1st you select the minimal number of cards you need to play the spell, in the 2cd u can exile all cards you want.
So for example: if you has 5 lands and 10 cards in graveyard, in the 1st choose you have to exile 3 (to reduce it cost at least to 5)
and in the 2cd you can exile more cards to reduce more it cost, if u exile 3 or more the final cost is BB.
v1.3
- 2 new cards.
-Fixed Fecundity to ask if you want to draw a card
-Improved Ghostly Prison and Propaganda, now works too much better, the IA understand more the card and usually attack.
Fixed a bug when u have 2 or more Propaganda + Ghostly Prison, and now can't be choosen a creature with summoning sickness to attack.
- Fixed Cyclonic Rift by NeoAnderson:
1. Now you can Counterspell the card after Target declared.
2. Partial fixed the issue about the normal cast without target, now you can cast it if there is at least one no-land targetable permanent without shroud or hexproof.
v1.2
- 4 new cards.
- Fix again Torrent of Souls that don't load the card on v1.1. Now is fixed and tested. And should works well.
- Fixed a minor bug in Seaside Citadel
v1.1
- Change in Torrent of Souls when u play with red, only give +2/+0 and haste to creatures you control without do target player.
To Finish:
Thanks to all modders that help me to learn to code in this great game
Specially to thefiremind, that always have an eye on this forum.
Man when u work?
And of course my teammate NEO for his great job with overload cards
If anyone see any bug or fail, please report me and i'll try to resolve it.
Enjoy it!
Here it is, my DLC!
Some things about my DLC:
- I use the prefix 666 to code my cards.
- After a lot of test with many lands i decide to use Manual Mana Functions in all my lands that has another no mana activated ability, and in creatures with mana ability. All of these cards has a MM prefix in his name.
I keep the auto-tap ones in my DLC for people who prefers them,
but i advise that try to use correctly abilities in lands with auto-taping mana is difficult.
In lands that gives more than one color, i still use the functions to choose wich mana you want to generate when is tapped.
And in some cards like Murmuring Bosk or Grove of the Burnwillows has a mixture.
Cards:
- 160 Cards + 3 Tokens | Open
DOWNLOAD
I only include cards, not my decks. Cause in my decks i use a lot of cards from other modders.
Other MODS you need:
Known Bugs:
- The code of Torrent of Souls is an aproximation, you have to make the target after spell is resolved, so you have next problems:
1. When you want to counterspell it, you have to do it without known targets
2. You can play it without any valid target (dont do nothing but u can do it)
- Power Conduit has a problem if u want to remove a counter from a permanent with 2 different types of counters.
You can't choose the type of counter to remove, always remove the "bad" ones first if for example has a Level Counter and a -1/-1 counter, remove last one.
If it have 2 "good" type of counters or 2 "bad" type of counters, remove the best or the worst, and i dont know which ones are the best or the worst exactly.
(The game may have a list of priority that we unknown)
The priority seems to be this:
Other "bad" counters
-1/-1 counters
Other "good" counters
+1/+1 counters
- I dont know why but IA never use Magistrate's Scepter, it play it but dont put any counter on it.
- Propaganda and Ghostly Prison has an issue with creatures with an ability that limit his attacks (except defender), for example: Bloodcrazed Goblin, Ethereal Whiskergill, etc..
i will fix in a future but now dont works.
Change Log:
v1.9
- 6 new cards
v1.8
- 18 new cards + 1 token
- Fixed Tombstalker, there was an issue in its delve cost.
v1.7
- 8 new cards
- Removed Crosstown Courier, now is in my other DLC RTR Complete Set
you can get it here:
http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=15308
- v1.7a fixed an issue with Canyon Minotaur Filename
v1.6
- 20 new cards + 1 token
- Fixed Boggart Mob, there was an issue with the name of the tokens.
- Fixed Glare of Subdual, now only can tap creatures to use it.
- Fixed image of Blinkmoth Nexus and Reliquary Tower
- Fixed Propaganda and Ghostly Prison, i dont know what happened in previous version cause i dont remember change nothing but anyway, now should works correctly.
And now creatures with haste and defender can be chosen(or not) correctly.
v1.5
- 17 new cards.
- Fixed Wirewood Symbiote to limit the use of its ability to only once per turn.
- Fixed filename of MM Mutavault (i forget to add MM

- Fixed Stillmoon Cavalier, now has protection correctly
- Fixed Realms Uncharted to change "target" an opponent for choose one.
- Removed Cyclonic Rift cause thanks to NEOAnderson now we have a new version of overload cards.
You can take all overload cards here:
Overload Pack
v1.4
- 18 new cards.
- Fixed Fecundity to trigger with effects of global destruction like pernicious deed or similar.
- In Mirri's Guile i do that always look top 3, dont ask you if you want to look or not cause i cant imagine a situation in where you dont want to use it. So even if the card says you "may" look, the real effect is you look.
- When you play Tombstalker to use delve the card launch 2 consecutive chooses to exile cards from graveyard,
In the 1st you select the minimal number of cards you need to play the spell, in the 2cd u can exile all cards you want.
So for example: if you has 5 lands and 10 cards in graveyard, in the 1st choose you have to exile 3 (to reduce it cost at least to 5)
and in the 2cd you can exile more cards to reduce more it cost, if u exile 3 or more the final cost is BB.
v1.3
- 2 new cards.
-Fixed Fecundity to ask if you want to draw a card
-Improved Ghostly Prison and Propaganda, now works too much better, the IA understand more the card and usually attack.
Fixed a bug when u have 2 or more Propaganda + Ghostly Prison, and now can't be choosen a creature with summoning sickness to attack.
- Fixed Cyclonic Rift by NeoAnderson:
1. Now you can Counterspell the card after Target declared.
2. Partial fixed the issue about the normal cast without target, now you can cast it if there is at least one no-land targetable permanent without shroud or hexproof.
v1.2
- 4 new cards.
- Fix again Torrent of Souls that don't load the card on v1.1. Now is fixed and tested. And should works well.
- Fixed a minor bug in Seaside Citadel
v1.1
- Change in Torrent of Souls when u play with red, only give +2/+0 and haste to creatures you control without do target player.
To Finish:
Thanks to all modders that help me to learn to code in this great game
Specially to thefiremind, that always have an eye on this forum.
Man when u work?

And of course my teammate NEO for his great job with overload cards
If anyone see any bug or fail, please report me and i'll try to resolve it.
Enjoy it!