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MTG - MORPH PACK 112 CARDS (HOT!!!!!)

PostPosted: 21 Sep 2014, 10:57
by NeoAnderson
------------------------------- Morph Pack -------------------------------
---------------- 110 cards with morph ability from some different sets + 2 bonus cards ----------------
Image

Please be informed that Morph Ability wasn't coded until now, this is a good approximation that tries to force Dotp
to do something it isn't programmed.
I just made some basic tests if you find something wrong please report into this topic and I will try to fix it.
:wink:


Complete cards list.

110 MORPH CARDS INCLUDED | Open
Daru Mender
Daru Sanctifier
Dawning Purist
Daru Lancer
Crude Rampart
Lumithread Field
Ironfist Crusher
Liege of the Axe
Gravel Slinger
Karona’s Zealot
Frontline Strategist
Defender of the Order
Exalted Angel
Foothill Guide
Weathered Bodyguards
Wingbeat Warrior
Aven Liberator
Daru Healer
Whipcorder
Raven Guild Initiate
Quicksilver Dragon
Raven Guild Master
Maelstrom Djinn
Master of the Veil
Mischievous Quanar
Riptide Biologist
Riptide Survivor
Unblinking Bleb
Vesuvan Shapeshifter
Scornful Egotist
Timebender
Slipstream Serpent
Shaper Parasite
Whip-Spine Drake
Riptide Pilferer
Riptide Entrancer
Weaver of Lies
Voidmage Apprentice
Voidmage Prodigy
Wall of Deceit
Fledgling Mawcor
Fathom Seer
Disruptive Pitmage
Ascending Aven
Dermoplasm
Echo Tracer
Chromeshell Crab
Coral Trickster
Brine Elemental
Nameless One
Aphetto Alchemist
Cabal Executioner
Soul Collector
Sootfeather Flock
Skinthinner
Silent Specter
Thrashing Mudspawn
Boneknitter
Spined Basher
Aphetto Exterminator
Haunted Cadaver
Bane of the Living
Grinning Demon
Zombie Cutthroat
Liege of the Pit
Infernal Caretaker
Fallen Cleric
Ebonblade Reaper
Headhunter
Putrid Raptor
Akroma, Angel of Fury
Warbreak Trumpeter
Bloodstoke Howler
Blistering Firecat
Unstable Hulk
Battering Craghorn
Snapping Thragg
Charging Slateback
Rockshard Elemental
Dwarven Blastminer
Fortune Thief
Gathan Raiders
Shaleskin Plower
Skirk Commando
Skirk Marauder
Skirk Volcanist
Skittish Valesk
Goblin Taskmaster
Imperial Hellkite
Nantuko Vigilante
Patron of the Wild
Primal Whisperer
Krosan Cloudscraper
Hystrodon
Krosan Colossus
Woodcloaker
Broodhatch Nantuko
Titanic Bulvox
Towering Baloth
Snarling Undorak
Spitting Gourna
Thelonite Hermit
Serpentine Basilisk
Root Elemental
Birchlore Rangers
Treespring Lorian
Venomspout Brackus
Branchsnap Lorian
Whetwheel
Zoetic Cavern
2 BONUS CARDS | Open
Exiled Doomsayer
Backslide
Compliant with the follow interactions : | Open
1. Compliant with cards like Nightveil Specter that grants the ability to play card not from hand.
2. Compliant with cards like Omniscience that grants the ability to cast for free.
3. Compliant with Primeval Bounty
4. Compliant with Iona, Shield of Emeria
5. Compliant with CASCADE ability - tested with Bloodbraid Elf
6. Partial Compliant with the follow cards who grant flash ability:

7. Compliant with Æther Storm
8. Allow to check Morph ability
9. Allow to check Facedown status
10. Allow other cards ability to access hidden card info.
11. Allow controller to view hidden card info.
12. Compliant with Eidolon of Rhetoric and Angelic Arbiter
13. Compliant with Ethersworn Canonist
14. Compliant with Grid Monitor and Steel Golem
15. Dinamic Facedown cost mostly compliant with cards :
16. Dinamic Morph cost mostly compliant with Exiled Doomsayer
17. Compliant with Copy effects like Clone.
18. Added new turn face up trigger function.

19. Fixed facedown abilities regain and implemented external facedown function (compliant with Backslide).
Know issues | Open
Know issues :
1. If there is an effect like Ovinize in play on cards of points (6,13,14,15,16) above, is still affected by source effect as that card hasn't lose the abilities.
2. Vesuvan Shapeshifter is an approximation, using the morph ablity that already is an approximation, this means that is really near to be 100% rules compliant but there still are some small things cannot to be fixed (Example, when we make a copy of a morph card it cannot be turned facedown).

HOW TO USE: When you want to launch a card FaceDown from your hand just zoom on the card and use the corresponding ability.

IMPORTANT!! TO USE THIS VERSION YOU NEED :

Riiak ManualMana Functions
Riiak ObjectDC Functions
Riiak Characteristics Functions

PRIORITY UPDATE: IF YOU HAVE DOWNLOADED PREVIOUS VERSION PLEASE DOWNLOAD THE NEW ONE IMPORTANT FIX ABOUT Brine Elemental now it skip only opponents turns.
Change log :
REV 1.A - FIXED CARD - Brine Elemental now it skip only opponents turns.
DOWNLOAD WAD FILE :-UPLOADED-

Re: MTG - MORPH PACK 112 CARDS (HOT!!!!!)

PostPosted: 22 Sep 2014, 12:48
by braquio
Finally i have my morph deck!! Great Job NEO! =D> =D>

One thing in Brine Elemental there is an issue in its trigger ability:
Code: Select all
<RESOLUTION_TIME_ACTION>
    for i=0,MTG():GetNumberOfPlayers()-1 do
       local nthPlayer = MTG():GetNthPlayer(i)
       if nthPlayer ~= nil and myTeam ~= nthPlayer:GetTeam() then
      local delayDC = EffectDC():Make_Chest(i)
          delayDC:Set_PlayerPtr(0, nthPlayer)
          MTG():CreateDelayedTrigger(25, delayDC)
       end
    end
    </RESOLUTION_TIME_ACTION>
Skips all untaps not only opponents, i think you forget write this:
Code: Select all
local myTeam = EffectController():GetTeam()

Re: MTG - MORPH PACK 112 CARDS (HOT!!!!!)

PostPosted: 22 Sep 2014, 12:52
by braquio
Vesuvan Shapeshifter + Shaper Parasite works perfect, i clean the table in the blink of an eye :P

Re: MTG - MORPH PACK 112 CARDS (HOT!!!!!)

PostPosted: 22 Sep 2014, 12:57
by NeoAnderson
braquio wrote:Finally i have my morph deck!! Great Job NEO! =D> =D>

One thing in Brine Elemental there is an issue in its trigger ability:
Code: Select all
<RESOLUTION_TIME_ACTION>
    for i=0,MTG():GetNumberOfPlayers()-1 do
       local nthPlayer = MTG():GetNthPlayer(i)
       if nthPlayer ~= nil and myTeam ~= nthPlayer:GetTeam() then
      local delayDC = EffectDC():Make_Chest(i)
          delayDC:Set_PlayerPtr(0, nthPlayer)
          MTG():CreateDelayedTrigger(25, delayDC)
       end
    end
    </RESOLUTION_TIME_ACTION>
Skips all untaps not only opponents, i think you forget write this:
Code: Select all
local myTeam = EffectController():GetTeam()
Yup!, thx my friend your helping to test the cards is really appreciated, because sometimes expecially when i am tired i can miss something, and is not so simple to make deep testing on all the cards!.
Anyway you're right the team was not declared.. already fixed and i am going to upload the fixed wad.

braquio wrote:Vesuvan Shapeshifter + Shaper Parasite works perfect, i clean the table in the blink of an eye :P
About Vesuvan Shapeshifter i tried my best, but is quite complicated, too many interactions, and the engine doesn't allow many things, anyway it is almost rules compliant, also if there are still some problem with copy effects and morph cards.
Try to take a look to the card code of Vesuvan Shapeshifter... :lol:

Re: MTG - MORPH PACK 112 CARDS (HOT!!!!!)

PostPosted: 22 Sep 2014, 14:01
by braquio
About Vesuvan Shapeshifter i tried my best, but is quite complicated, too many interactions, and the engine doesn't allow many things, anyway it is almost rules compliant, also if there are still some problem with copy effects and morph cards.
Try to take a look to the card code of Vesuvan Shapeshifter... :lol:
Well im only tested for a normal use and works fine, i didnt test any possible interaction.

Re: MTG - MORPH PACK 112 CARDS (HOT!!!!!)

PostPosted: 22 Sep 2014, 14:02
by braquio
If someone want to test a basic morph deck i leave here my own:

Metamorfosis Deck.rar
(51.08 KiB) Downloaded 142 times


Also needed my DLC for some cards (see my signature)

Deck list | Open
4x - Thran Dynamo (MM_THRAN_DYNAMO_667373331)
2x - Brine Elemental (NEO_MORPH_PACK_013_BRINE_ELEMENTAL_599189245)
4x - Echo Tracer (NEO_MORPH_PACK_031_ECHO_TRACER_599386310)
4x - Fathom Seer (NEO_MORPH_PACK_034_FATHOM_SEER_599386314)
4x - Nantuko Vigilante (NEO_MORPH_PACK_058_NANTUKO_VIGILANTE_599044210)
4x - Shaper Parasite (NEO_MORPH_PACK_074_SHAPER_PARASITE_599122375)
4x - Vesuvan Shapeshifter (NEO_MORPH_PACK_097_VESUVAN_SHAPESHIFTER_599109765)
4x - Voidmage Apprentice (NEO_MORPH_PACK_098_VOIDMAGE_APPRENTICE_599189250)
4x - Terramorphic Expanse (TERRAMORPHIC_EXPANSE_349017)
3x - Explore (EXPLORE_348405)
3x - Exploration (EXPLORATION_349132)


I love Thran Dynamo with morph cards, exactly 3 manas to play morphed is perfect :wink:
May be Thelonite Hermit is also a good incorporation if you want less control and more aggresive deck

Re: MTG - MORPH PACK 112 CARDS (HOT!!!!!)

PostPosted: 29 Sep 2014, 19:47
by Chakan
So you can't flip the card when you do the morph?

Re: MTG - MORPH PACK 112 CARDS (HOT!!!!!)

PostPosted: 29 Sep 2014, 19:57
by NeoAnderson
Chakan wrote:So you can't flip the card when you do the morph?
You can't turn facedown a card after morph, unless it has that ability, or you use another card effect to do it.

Re: MTG - MORPH PACK 112 CARDS (HOT!!!!!)

PostPosted: 21 Nov 2014, 03:12
by Xander9009
Hey Neo, how exactly does Object():GetRef() work? I'm trying to re-link the text permanent. Where did you get those numbers? Why is it different for mine vs yours? Basically, any information to help me figure out how to reconnect the morph text. :) Sorry, but I'v never used the function (I mentioned yesterday I think that I didn't even think Object() worked for 2014; apparently I was wrong haha).

Re: MTG - MORPH PACK 112 CARDS (HOT!!!!!)

PostPosted: 21 Nov 2014, 03:29
by NeoAnderson
Xander9009 wrote:Hey Neo, how exactly does Object():GetRef() work? I'm trying to re-link the text permanent. Where did you get those numbers? Why is it different for mine vs yours? Basically, any information to help me figure out how to reconnect the morph text. :) Sorry, but I'v never used the function (I mentioned yesterday I think that I didn't even think Object() worked for 2014; apparently I was wrong haha).
Hi my friend, Object():GetRef() return an unique id for each card with the same name, i don't know exactly how many parameters are used to generate this id but i know that the Filename is considered.
So if you changed the card file name, obviously the ref will be different.
When i made the text permanent i simply copied the displayed value when i activated the ability onto card.
So if you don't have the needed text permanent it will be displayed "CARD_QUERY_MORPH_" followed by you current object ref value.
I am sorry but i think it will be a little bit boring to replace all the values.

Re: MTG - MORPH PACK 112 CARDS (HOT!!!!!)

PostPosted: 21 Nov 2014, 03:34
by Xander9009
NeoAnderson wrote:
Xander9009 wrote:Hey Neo, how exactly does Object():GetRef() work? I'm trying to re-link the text permanent. Where did you get those numbers? Why is it different for mine vs yours? Basically, any information to help me figure out how to reconnect the morph text. :) Sorry, but I'v never used the function (I mentioned yesterday I think that I didn't even think Object() worked for 2014; apparently I was wrong haha).
Hi my friend, Object():GetRef() return an unique id for each card with the same name, i don't know exactly how many parameters are used to generate this id but i know that the Filename is considered.
So if you changed the card file name, obviously the ref will be different.
When i made the text permanent i simply copied the displayed value when i activated the ability onto card.
So if you don't have the needed text permanent it will be displayed "CARD_QUERY_MORPH_" followed by you current object ref value.
I am sorry but i think it will be a little bit boring to replace all the values.
Yeah, I changed the names to at least partially avoid conflicts (mostly just 'cause it's cleaner with them all being named in a standard format). It'll be boring, but that's alright. I just wanted to make sure that if I copy down these new numbers then I'd be good to go. Thanks. :)