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Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 07 Oct 2014, 07:39
by NeoAnderson
UPDATED : REV 1.1 Improved German localization as suggested by Kithkin
There aren't other changes.

Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 08 Oct 2014, 17:47
by Kithkin
Cool. That looks way better :D

Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 11 Oct 2014, 10:58
by Xander9009
Frontier Bivouac and Temur Banner produce {G} {U} {R} but have {G} {U} {B} token registrations.Rattleclaw Mystic produces {G} {U} {R} but has registrations for and is marked to produce {W} {U} {B}.

Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 11 Oct 2014, 12:26
by NeoAnderson
Xander9009 wrote:Frontier Bivouac and Temur Banner produce {G} {U} {R} but have {G} {U} {B} token registrations.Rattleclaw Mystic produces {G} {U} {R} but has registrations for and is marked to produce {W} {U} {B}.
Thanks for the advise i will revise them a.s.a.p. the land were boring because is just a cut and paste and colour change so probably i was a little bit tired and i make some mistakes. 8-[

Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 11 Oct 2014, 15:19
by RiiakShiNal
NeoAnderson wrote:Thanks for the advise i will revise them a.s.a.p. the land were boring because is just a cut and paste and colour change so probably i was a little bit tired and i make some mistakes. 8-[
Well, better boring with my functions than a challenge for each and every one. :lol:

Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 11 Oct 2014, 15:34
by NeoAnderson
RiiakShiNal wrote:
NeoAnderson wrote:Thanks for the advise i will revise them a.s.a.p. the land were boring because is just a cut and paste and colour change so probably i was a little bit tired and i make some mistakes. 8-[
Well, better boring with my functions than a challenge for each and every one. :lol:
I am sorry Riiak i said these words not for diminish your amazing work. Obviously is simple because behind there is a lot of work made by you with your user-friendly functions.
I was just saying that many times for each expansion they change only the name and the cards do the same thing!! So it is mostly a mechanic work to do.

Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 11 Oct 2014, 17:02
by NeoAnderson
UPDATED :
REV 1.2 FIXED : Frontier Bivouac and Temur Banner wrong tokens registration. Rattleclaw Mystic wrong mana producing and tokens registration.

Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 11 Oct 2014, 17:23
by RiiakShiNal
NeoAnderson wrote:I am sorry Riiak i said these words not for diminish your amazing work. Obviously is simple because behind there is a lot of work made by you with your user-friendly functions.
I was just saying that many times for each expansion they change only the name and the cards do the same thing!! So it is mostly a mechanic work to do.
I didn't think you were trying to diminish anything, if anything I was actually flattered. When code becomes so common in use that making changes at a high level is so commonplace that it becomes boring is a good thing (if it were nerve-wracking and difficult then it most likely could have been done much better). It was just one of those places where I had to comment as it struck me as funny.

I'm one of those people who likes to poke fun at things and am often classified as a "smart-ass" in addition to "nerd", "geek", "dork", and other general classifications. :roll: :lol:

Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 16 Oct 2014, 19:16
by drleg3nd
hey neo I was trying out Dig Through Time but was unable to use delve ability, when selecting cards from graveyard I was only allowed to select one card.

Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 16 Oct 2014, 19:40
by NeoAnderson
drleg3nd wrote:hey neo I was trying out Dig Through Time but was unable to use delve ability, when selecting cards from graveyard I was only allowed to select one card.
Are you sure to have any needed .lol files and also Riiak functions?? No one has reported this kind of issue. Check also if there is a script log to better understand the reasons.

Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 17 Oct 2014, 19:22
by drleg3nd
NeoAnderson wrote:
drleg3nd wrote:hey neo I was trying out Dig Through Time but was unable to use delve ability, when selecting cards from graveyard I was only allowed to select one card.
Are you sure to have any needed .lol files and also Riiak functions?? No one has reported this kind of issue. Check also if there is a script log to better understand the reasons.
hey this is what I get when playing Dig Through Time
| Open
Code: Select all
[lua] [string "NEO_KTK_036_DIG_THROUGH_TIME_994386518_TITLE (RESOLUTION_TIME_ACTION)~0x00000510"]:2: attempt to call global 'RSN_Characteristics_CreateManagers' (a nil value)
[lua] [string "NEO_KTK_036_DIG_THROUGH_TIME_994386518_TITLE (RESOLUTION_TIME_ACTION)~0x00000a3f"]:2: attempt to call global 'RSN_Characteristics_CreateManagers' (a nil value)
[lua] [string "NEO_KTK_036_DIG_THROUGH_TIME_994386518_TITLE (RESOLUTION_TIME_ACTION)~0x00000c81"]:2: attempt to call global 'RSN_Characteristics_CreateManagers' (a nil value)
[lua] [string "Content\Functions\D14_NEO_MANA_COST_FUNCTIONS.LOL"]:13: attempt to call global 'RSN_Characteristics_GetInt' (a nil value)
[lua] [string "Content\Functions\D14_NEO_MANA_COST_FUNCTIONS.LOL"]:13: attempt to call global 'RSN_Characteristics_GetInt' (a nil value)

Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 17 Oct 2014, 19:27
by NeoAnderson
drleg3nd wrote:
NeoAnderson wrote:
drleg3nd wrote:hey neo I was trying out Dig Through Time but was unable to use delve ability, when selecting cards from graveyard I was only allowed to select one card.
Are you sure to have any needed .lol files and also Riiak functions?? No one has reported this kind of issue. Check also if there is a script log to better understand the reasons.
hey this is what I get when playing Dig Through Time
| Open
Code: Select all
[lua] [string "NEO_KTK_036_DIG_THROUGH_TIME_994386518_TITLE (RESOLUTION_TIME_ACTION)~0x00000510"]:2: attempt to call global 'RSN_Characteristics_CreateManagers' (a nil value)
[lua] [string "NEO_KTK_036_DIG_THROUGH_TIME_994386518_TITLE (RESOLUTION_TIME_ACTION)~0x00000a3f"]:2: attempt to call global 'RSN_Characteristics_CreateManagers' (a nil value)
[lua] [string "NEO_KTK_036_DIG_THROUGH_TIME_994386518_TITLE (RESOLUTION_TIME_ACTION)~0x00000c81"]:2: attempt to call global 'RSN_Characteristics_CreateManagers' (a nil value)
[lua] [string "Content\Functions\D14_NEO_MANA_COST_FUNCTIONS.LOL"]:13: attempt to call global 'RSN_Characteristics_GetInt' (a nil value)
[lua] [string "Content\Functions\D14_NEO_MANA_COST_FUNCTIONS.LOL"]:13: attempt to call global 'RSN_Characteristics_GetInt' (a nil value)
Are you sure you have installed RiiakShiNal characteristics functions?
Here you can find the link.
Install it and try again.
Let me know if it works.
Riiak Characteristics Functions

Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 22 Oct 2014, 14:14
by NeoAnderson
UPDATED :
REV 1.3 FIXED : Clever Impersonator, now is full working also when you target "An Enchantment Aura - (enchant creature you control) not belonging to you", it is compliant also with colours protection! .

Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 24 Oct 2014, 23:42
by fallenangle
Bug report - Temur Charm gives the creature +1/+1 AFTER it fights the other creature instead of before.

Re: MTG - KHANS OF TARKIR - COMPLETE SET - RELEASED

PostPosted: 25 Oct 2014, 01:02
by NeoAnderson
fallenangle wrote:Bug report - Temur Charm gives the creature +1/+1 AFTER it fights the other creature instead of before.
Thanks for the warning, anyway it is fixed and I already uploaded the new core.
UPDATED :
REV 1.4 FIXED : Temur Charm first ability now the +1/+1 bonus is granted before the creature you control fights with the other creature.