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Community Wad

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Re: Community Wad

Postby RiiakShiNal » 31 Oct 2022, 10:32

Hellraezer wrote:I've been trying for over a year now to download the community art wad to no avail. The link takes me to a page that says I must request access which I've done 3-times already. Downloading manually doesn't help neither, because it says "Fetching Links" but the page remains blank. I can't even Automatically Update the wad. Kinda at an en passe here.
Unfortunately, unless we can find someone who either already has access or already has the latest and can re-upload them elsewhere, they may be lost to us. The owner of the google drive account (Xander9009), is no longer with us and thus no-one else can ever be granted access no can permission problems be fixed, etc....
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Re: Community Wad

Postby etphonehome » 01 Nov 2022, 10:01

HI
I still have access to the files.

Check these:

https://www.mediafire.com/file/e99wy0j952s9wg7/Community_Wad_Art-20221101T092626Z-001.zip/file
https://www.mediafire.com/file/d3n4d02hxxz41e0/Community_Wad_Art-20221101T092626Z-002.zip/file

I've created more than 700 new cards. Now, i stopped creating new cards and start reviewing existing cards because there are a lot of buggy cards, specially those created by Migookman, and he created about 6000 cards.

So, there us no point in creating new cards if a lot of old cards are buggy.

When i end reviewing the game i will share what i have, but it will take at least a year to do all that i have in mind.

- Review Migookman cards
- Create new art with better quality for all cards
- Add proper combat type to creatures
- Add proper AI ratings and timings of activation
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Re: Community Wad

Postby Dani Estela » 20 Dec 2022, 02:01

Hello, do you have access to the core folder? I downloaded the files you posted (wad art) but still need the core and the DLL which according to the instructions are located in the "commmunity wad core" folder.
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Re: Community Wad

Postby angelshade » 15 Jan 2023, 15:13

Can someone please share a working link with the community wad ? please ?!
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Re: Community Wad

Postby Hellraezer » 16 Jan 2023, 05:42

etphonehome wrote:HI
I've created more than 700 new cards. Now, i stopped creating new cards and start reviewing existing cards because there are a lot of buggy cards, specially those created by Migookman, and he created about 6000 cards.

So, there us no point in creating new cards if a lot of old cards are buggy.

When i end reviewing the game i will share what i have, but it will take at least a year to do all that i have in mind.

- Review Migookman cards
- Create new art with better quality for all cards
- Add proper combat type to creatures
- Add proper AI ratings and timings of activation
I give you my eternal thanks!
I've been playing this modded game for a year with 0 card images. It's extremely difficult to keep track of every card in play when there are a hundred cards on the battlefield.
Again, thank you so much as I was about to give up hope.
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Re: Community Wad

Postby Hellraezer » 16 Jan 2023, 05:57

etphonehome wrote:HI
I still have access to the files.

I've created more than 700 new cards. Now, i stopped creating new cards and start reviewing existing cards because there are a lot of buggy cards, specially those created by Migookman, and he created about 6000 cards.

So, there us no point in creating new cards if a lot of old cards are buggy.

When i end reviewing the game i will share what i have, but it will take at least a year to do all that i have in mind.

- Review Migookman cards
- Create new art with better quality for all cards
- Add proper combat type to creatures
- Add proper AI ratings and timings of activation
Could you also maybe look into adding the proper creature sub-types to those cards as well?
Checked the WAD art files and everything works as promised. Thanks again. You've been MORE than helpful to me and this community!
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Re: Community Wad

Postby Hellraezer » 16 Jan 2023, 06:31

angelshade wrote:Can someone please share a working link with the community wad ? please ?!
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Re: Community Wad

Postby Hellraezer » 16 Jan 2023, 06:33

Hellraezer wrote:
angelshade wrote:Can someone please share a working link with the community wad ? please ?!
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Re: Community Wad

Postby massaraksher » 17 Jan 2023, 19:32

Hellraezer wrote:
angelshade wrote:Can someone please share a working link with the community wad ? please ?!
If you talking about this link to google drive from the first page
Here you are a new link
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Re: Community Wad

Postby Boge » 01 Aug 2024, 21:42

Weren't there some official decks made for this game? Some newer official premade decks? It seems I remember some links.
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Re: Community Wad

Postby nivmizzet1 » 19 Feb 2025, 04:03

fallenangle wrote:@nivmizzet: This time I actually did fix the Priest and test him, and now he works properly. Here he is:

Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
   <FILENAME text="PRIEST_OF_FORGOTTEN_GODS_MM_CW" />
   <CARDNAME text="PRIEST_OF_FORGOTTEN_GODS" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Priest of Forgotten Gods]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Prêtresse des dieux oubliés]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sacerdotisa de dioses olvidados]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Priesterin der vergessenen Götter]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sacerdotessa degli Dei Dimenticati]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[忘れられた神々の僧侶]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[잊혀진 신들의 사제]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Жрица Забытых Богов]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sacerdotisa dos Deuses Esquecidos]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[弃神僧侣]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[棄神僧侶]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="457227" />
   <ARTID value="PRIEST_OF_FORGOTTEN_GODS" />
   <ARTIST name="Zack Stella" />
   <CASTING_COST cost="{1}{B}" />
   <FLAVOURTEXT>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The Orzhov are not the only religious tradition on Ravnica, nor the oldest.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Orzhov n’est pas la seule tradition religieuse sur Ravnica, ni la plus ancienne.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los orzhov no son la única tradición religiosa en Rávnica, ni la más antigua.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Orzhov sind weder die einzige noch die älteste religiöse Tradition in Ravnica.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il credo degli Orzhov non è l’unica tradizione religiosa di Ravnica, né la più antica.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ラヴニカにおいて、オルゾフのみが信仰深い一派というわけでも、最古というわけでもない。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[오르조브는 라브니카의 유일한 종교도, 가장 오래된 종교도 아니다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Орзовы — не единственная религиозная традиция в Равнике и не старейшая.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Os Orzhov não são a única tradição religiosa em Ravnica, nem a mais antiga.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[欧佐夫既不是拉尼卡唯一的宗教教派,也不算最古老的一个。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[歐佐夫既不是拉尼卡唯一的宗教教派,也不算最古老的一個。]]></LOCALISED_TEXT>
   </FLAVOURTEXT>
   <TYPE metaname="Creature" />
   <SUB_TYPE metaname="Human" />
   <SUB_TYPE metaname="Cleric" />
   <EXPANSION value="RNA" />
   <RARITY metaname="R" />
   <POWER value="1" />
   <TOUGHNESS value="2" />
   <ACTIVATED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}, sacrifiez deux autres créatures : N’importe quel nombre de joueurs ciblés perdent chacun 2 points de vie et sacrifient une créature. Vous ajoutez {B}{B} et piochez une carte.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}, sacrificar otras dos criaturas: Cualquier cantidad de jugadores objetivo pierden 2 vidas y sacrifican una criatura cada uno. Agregas {B}{B} y robas una carta.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}, opfere zwei andere Kreaturen: Eine beliebige Anzahl an Spielern deiner Wahl verliert jeweils 2 Lebenspunkte und opfert eine Kreatur. Du erzeugst {B}{B} und ziehst eine Karte.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}, Sacrifica altre due creature: Scegli un qualsiasi numero di giocatori bersaglio. Ognuno di essi perde 2 punti vita e sacrifica una creatura. Aggiungi {B}{B} e pesca una carta.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}, 他のクリーチャー2体を生け贄に捧げる:望む数のプレイヤーを対象とする。それらのプレイヤーはそれぞれ、2点のライフを失いクリーチャー1体を生け贄に捧げる。あなたは{B}{B}を加えカードを1枚引く。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}, 다른 생물 두 개를 희생한다: 플레이어를 원하는 수만큼 목표로 정한다. 그 플레이어들은 각각 생명 2점을 잃고 생물 한 개를 희생한다. 당신은 {B}{B}를 추가하고 카드 한 장을 뽑는다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}, пожертвуйте два других существа: каждый из любого количества целевых игроков теряет 2 жизни и жертвует существо. Вы добавляете {B}{B} и берете карту.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}, sacrifique duas outras criaturas: Qualquer número de jogadores alvo perde, cada um, 2 pontos de vida e sacrifica, cada um, uma criatura. Você adiciona {B}{B} e compra um card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T},牺牲两个其他生物:任意数量的目标牌手各失去2点生命且牺牲一个生物。你加{B}{B}且抓一张牌。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T},犧牲兩個其他生物:任意數量的目標玩家各失去2點生命且犧牲一個生物。你加{B}{B}且抽一張牌。]]></LOCALISED_TEXT>
      <COST type="TapSelf" />
      <COST type="Sacrifice" definition="1" compartment="1" query_tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" item_count="2" />
      <COST_DEFINITION id="1">
         local filter = ClearFilter()
         filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
         filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
         filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
      </COST_DEFINITION>
      <TARGET tag="SPL_CARD_QUERY_CHOOSE_PLAYER" definition="2" compartment="2" any_number_of="1" />
      <TARGET_DEFINITION id="2">
         local filter = ClearFilter()
         filter:SetFilterType(FILTER_TYPE_PLAYERS)
      </TARGET_DEFINITION>
         <RESOLUTION_TIME_ACTION>
         for i=0,MTG():GetNumberOfPlayers()-1 do
            local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
            if target ~= nil then
               target:LoseLife(2)
            end
         end
      </RESOLUTION_TIME_ACTION>
         <RESOLUTION_TIME_ACTION>
   for i=0,(MTG():GetNumberOfPlayers()-1) do
    local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
            if target ~= nil then
               local filter = ClearFilter()
               filter:Add( FE_CONTROLLER, OP_IS, target )
               filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
               local count = filter:Count()
               if count > 0 then
                  target:SetItemCount( 1 )
                  for i = 0, 1-1 do
                  target:SetItemPrompt( i, "SPL_CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" )
                  target:ChooseItems( EffectDC():Make_Targets(3) )
            end
            end
         end
      end
      <RESOLUTION_TIME_ACTION>      <------------------------   ****** HERE IS THE PROBLEM!!!!!
      </RESOLUTION_TIME_ACTION>
       for i=0,(MTG():GetNumberOfPlayers()-1) do
    local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
             local ChoosenCard = EffectDC():Get_Targets(3):Get_CardPtr(0)
             if ChoosenCard ~= nil and target ~= nil then
              target:Sacrifice( ChoosenCard )
             end
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         if EffectController() ~= nil then
            EffectController():DrawCards(1)
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_Produce( "{B}", 2 )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_EliminateExtraManaTokens()
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         S_DisplayManaPool(EffectController())
      </RESOLUTION_TIME_ACTION>
      <AI_SIMPLIFIED_TARGETING compartment="2" hint="HINT_ENEMY_ONLY" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="their_turn" type="window" />
      <AUTO_SKIP no_effect_source="1" />
   </ACTIVATED_ABILITY>
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
   <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
   <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
   <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
   <EDITORS><![CDATA[Splinterverse, Splinterverse, fallenangle]]></EDITORS>
   <DATE><![CDATA[21-06-19, 31-07-19, 29-07-20]]></DATE>
   --31-07-19: Attempt to fix opponent not sacrificing; 29-07-20 fixed the sacrificing problem
</CARD_V2>
Have you had a chance to try my latest fixes for Uro and Syr Konrad?
I finally found the problem with Priest of Forgotten Gods!!

There was a RESOLUTION_TIME_ACTION start and end out of order (a new block opened and then immediately closed inside another block that was supposed to be two separate blocks)

<RESOLUTION_TIME_ACTION>
</RESOLUTION_TIME_ACTION>


Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
   <FILENAME text="PRIEST_OF_FORGOTTEN_GODS_MM_CW" />
   <CARDNAME text="PRIEST_OF_FORGOTTEN_GODS" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Priest of Forgotten Gods]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Prêtresse des dieux oubliés]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sacerdotisa de dioses olvidados]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Priesterin der vergessenen Götter]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sacerdotessa degli Dei Dimenticati]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[忘れられた神々の僧侶]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[잊혀진 신들의 사제]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Жрица Забытых Богов]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sacerdotisa dos Deuses Esquecidos]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[弃神僧侣]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[棄神僧侶]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="457227" />
   <ARTID value="PRIEST_OF_FORGOTTEN_GODS" />
   <ARTIST name="Zack Stella" />
   <CASTING_COST cost="{1}{B}" />
   <FLAVOURTEXT>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Suck my dick!]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Orzhov n’est pas la seule tradition religieuse sur Ravnica, ni la plus ancienne.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los orzhov no son la única tradición religiosa en Rávnica, ni la más antigua.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Orzhov sind weder die einzige noch die älteste religiöse Tradition in Ravnica.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il credo degli Orzhov non è l’unica tradizione religiosa di Ravnica, né la più antica.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ラヴニカにおいて、オルゾフのみが信仰深い一派というわけでも、最古というわけでもない。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[오르조브는 라브니카의 유일한 종교도, 가장 오래된 종교도 아니다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Орзовы — не единственная религиозная традиция в Равнике и не старейшая.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Os Orzhov não são a única tradição religiosa em Ravnica, nem a mais antiga.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[欧佐夫既不是拉尼卡唯一的宗教教派,也不算最古老的一个。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[歐佐夫既不是拉尼卡唯一的宗教教派,也不算最古老的一個。]]></LOCALISED_TEXT>
   </FLAVOURTEXT>
   <TYPE metaname="Creature" />
   <SUB_TYPE metaname="Human" />
   <SUB_TYPE metaname="Cleric" />
   <EXPANSION value="RNA" />
   <RARITY metaname="R" />
   <POWER value="1" />
   <TOUGHNESS value="2" />
   <ACTIVATED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}, sacrifiez deux autres créatures : N’importe quel nombre de joueurs ciblés perdent chacun 2 points de vie et sacrifient une créature. Vous ajoutez {B}{B} et piochez une carte.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}, sacrificar otras dos criaturas: Cualquier cantidad de jugadores objetivo pierden 2 vidas y sacrifican una criatura cada uno. Agregas {B}{B} y robas una carta.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}, opfere zwei andere Kreaturen: Eine beliebige Anzahl an Spielern deiner Wahl verliert jeweils 2 Lebenspunkte und opfert eine Kreatur. Du erzeugst {B}{B} und ziehst eine Karte.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}, Sacrifica altre due creature: Scegli un qualsiasi numero di giocatori bersaglio. Ognuno di essi perde 2 punti vita e sacrifica una creatura. Aggiungi {B}{B} e pesca una carta.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}, 他のクリーチャー2体を生け贄に捧げる:望む数のプレイヤーを対象とする。それらのプレイヤーはそれぞれ、2点のライフを失いクリーチャー1体を生け贄に捧げる。あなたは{B}{B}を加えカードを1枚引く。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}, 다른 생물 두 개를 희생한다: 플레이어를 원하는 수만큼 목표로 정한다. 그 플레이어들은 각각 생명 2점을 잃고 생물 한 개를 희생한다. 당신은 {B}{B}를 추가하고 카드 한 장을 뽑는다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}, пожертвуйте два других существа: каждый из любого количества целевых игроков теряет 2 жизни и жертвует существо. Вы добавляете {B}{B} и берете карту.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}, sacrifique duas outras criaturas: Qualquer número de jogadores alvo perde, cada um, 2 pontos de vida e sacrifica, cada um, uma criatura. Você adiciona {B}{B} e compra um card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T},牺牲两个其他生物:任意数量的目标牌手各失去2点生命且牺牲一个生物。你加{B}{B}且抓一张牌。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T},犧牲兩個其他生物:任意數量的目標玩家各失去2點生命且犧牲一個生物。你加{B}{B}且抽一張牌。]]></LOCALISED_TEXT>
      <COST type="TapSelf" />
      <COST type="Sacrifice" definition="1" compartment="1" query_tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" item_count="2" />
      <COST_DEFINITION id="1">
         local filter = ClearFilter()
         filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
         filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
         filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
      </COST_DEFINITION>
      <TARGET tag="SPL_CARD_QUERY_CHOOSE_PLAYER" definition="2" compartment="2" any_number_of="1" />
      <TARGET_DEFINITION id="2">
         local filter = ClearFilter()
         filter:SetFilterType(FILTER_TYPE_PLAYERS)
      </TARGET_DEFINITION>
         <RESOLUTION_TIME_ACTION>
         for i=0,MTG():GetNumberOfPlayers()-1 do
            local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
            if target ~= nil then
               target:LoseLife(2)
            end
         end
      </RESOLUTION_TIME_ACTION>
         <RESOLUTION_TIME_ACTION>
   for i=0,(MTG():GetNumberOfPlayers()-1) do
    local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
            if target ~= nil then
               local filter = ClearFilter()
               filter:Add( FE_CONTROLLER, OP_IS, target )
               filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
               local count = filter:Count()
               if count > 0 then
                  target:SetItemCount( 1 )
                  for i = 0, 1-1 do
                  target:SetItemPrompt( i, "SPL_CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" )
                  target:ChooseItems( EffectDC():Make_Targets(3) )
            end
            end
         end
      end

      </RESOLUTION_TIME_ACTION>
           <RESOLUTION_TIME_ACTION>
       for i=0,(MTG():GetNumberOfPlayers()-1) do
    local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
             local ChoosenCard = EffectDC():Get_Targets(3):Get_CardPtr(0)
             if ChoosenCard ~= nil and target ~= nil then
              target:Sacrifice( ChoosenCard )
             end
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         if EffectController() ~= nil then
            EffectController():DrawCards(1)
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_Produce( "{B}", 2 )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_EliminateExtraManaTokens()
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         S_DisplayManaPool(EffectController())
      </RESOLUTION_TIME_ACTION>
      <AI_SIMPLIFIED_TARGETING compartment="2" hint="HINT_ENEMY_ONLY" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="their_turn" type="window" />
      <AUTO_SKIP no_effect_source="1" />
   </ACTIVATED_ABILITY>
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
   <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
   <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
   <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
   <EDITORS><![CDATA[Splinterverse, Splinterverse, fallenangle]]></EDITORS>
   <DATE><![CDATA[21-06-19, 31-07-19, 29-07-20]]></DATE>
   --31-07-19: Attempt to fix opponent not sacrificing; 29-07-20 fixed the sacrificing problem
</CARD_V2>
I think the priest might still be crashing the game though, as usually when I use the deck with the priest my game crashes after the match ends (but not always). Either that, or it's a problem with oven or cat. But I do get this in the log:

Code: Select all
[lua] [string "PRIEST_OF_FORGOTTEN_GODS_MM_CW_TITLE (RESOLUTION_TIME_ACTION)~0x00000540"]:4: attempt to index a nil value
nivmizzet1
 
Posts: 615
Joined: 21 Mar 2013, 10:10
Has thanked: 100 times
Been thanked: 25 times

Re: Community Wad

Postby RiiakShiNal » 17 Mar 2025, 11:56

nivmizzet1 wrote:
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
   <FILENAME text="PRIEST_OF_FORGOTTEN_GODS_MM_CW" />
   <CARDNAME text="PRIEST_OF_FORGOTTEN_GODS" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Priest of Forgotten Gods]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Prêtresse des dieux oubliés]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sacerdotisa de dioses olvidados]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Priesterin der vergessenen Götter]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sacerdotessa degli Dei Dimenticati]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[忘れられた神々の僧侶]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[잊혀진 신들의 사제]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Жрица Забытых Богов]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sacerdotisa dos Deuses Esquecidos]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[弃神僧侣]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[棄神僧侶]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="457227" />
   <ARTID value="PRIEST_OF_FORGOTTEN_GODS" />
   <ARTIST name="Zack Stella" />
   <CASTING_COST cost="{1}{B}" />
   <FLAVOURTEXT>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Suck my dick!]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Orzhov n’est pas la seule tradition religieuse sur Ravnica, ni la plus ancienne.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los orzhov no son la única tradición religiosa en Rávnica, ni la más antigua.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Orzhov sind weder die einzige noch die älteste religiöse Tradition in Ravnica.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il credo degli Orzhov non è l’unica tradizione religiosa di Ravnica, né la più antica.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ラヴニカにおいて、オルゾフのみが信仰深い一派というわけでも、最古というわけでもない。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[오르조브는 라브니카의 유일한 종교도, 가장 오래된 종교도 아니다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Орзовы — не единственная религиозная традиция в Равнике и не старейшая.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Os Orzhov não são a única tradição religiosa em Ravnica, nem a mais antiga.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[欧佐夫既不是拉尼卡唯一的宗教教派,也不算最古老的一个。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[歐佐夫既不是拉尼卡唯一的宗教教派,也不算最古老的一個。]]></LOCALISED_TEXT>
   </FLAVOURTEXT>
   <TYPE metaname="Creature" />
   <SUB_TYPE metaname="Human" />
   <SUB_TYPE metaname="Cleric" />
   <EXPANSION value="RNA" />
   <RARITY metaname="R" />
   <POWER value="1" />
   <TOUGHNESS value="2" />
   <ACTIVATED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}, sacrifiez deux autres créatures : N’importe quel nombre de joueurs ciblés perdent chacun 2 points de vie et sacrifient une créature. Vous ajoutez {B}{B} et piochez une carte.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}, sacrificar otras dos criaturas: Cualquier cantidad de jugadores objetivo pierden 2 vidas y sacrifican una criatura cada uno. Agregas {B}{B} y robas una carta.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}, opfere zwei andere Kreaturen: Eine beliebige Anzahl an Spielern deiner Wahl verliert jeweils 2 Lebenspunkte und opfert eine Kreatur. Du erzeugst {B}{B} und ziehst eine Karte.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}, Sacrifica altre due creature: Scegli un qualsiasi numero di giocatori bersaglio. Ognuno di essi perde 2 punti vita e sacrifica una creatura. Aggiungi {B}{B} e pesca una carta.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}, 他のクリーチャー2体を生け贄に捧げる:望む数のプレイヤーを対象とする。それらのプレイヤーはそれぞれ、2点のライフを失いクリーチャー1体を生け贄に捧げる。あなたは{B}{B}を加えカードを1枚引く。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}, 다른 생물 두 개를 희생한다: 플레이어를 원하는 수만큼 목표로 정한다. 그 플레이어들은 각각 생명 2점을 잃고 생물 한 개를 희생한다. 당신은 {B}{B}를 추가하고 카드 한 장을 뽑는다.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}, пожертвуйте два других существа: каждый из любого количества целевых игроков теряет 2 жизни и жертвует существо. Вы добавляете {B}{B} и берете карту.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}, sacrifique duas outras criaturas: Qualquer número de jogadores alvo perde, cada um, 2 pontos de vida e sacrifica, cada um, uma criatura. Você adiciona {B}{B} e compra um card.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T},牺牲两个其他生物:任意数量的目标牌手各失去2点生命且牺牲一个生物。你加{B}{B}且抓一张牌。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T},犧牲兩個其他生物:任意數量的目標玩家各失去2點生命且犧牲一個生物。你加{B}{B}且抽一張牌。]]></LOCALISED_TEXT>
      <COST type="TapSelf" />
      <COST type="Sacrifice" definition="1" compartment="1" query_tag="SPL_CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" item_count="2" />
      <COST_DEFINITION id="1">
         local filter = ClearFilter()
         filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
         filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
         filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
      </COST_DEFINITION>
      <TARGET tag="SPL_CARD_QUERY_CHOOSE_PLAYER" definition="2" compartment="2" any_number_of="1" />
      <TARGET_DEFINITION id="2">
         local filter = ClearFilter()
         filter:SetFilterType(FILTER_TYPE_PLAYERS)
      </TARGET_DEFINITION>
         <RESOLUTION_TIME_ACTION>
         for i=0,MTG():GetNumberOfPlayers()-1 do
            local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
            if target ~= nil then
               target:LoseLife(2)
            end
         end
      </RESOLUTION_TIME_ACTION>
         <RESOLUTION_TIME_ACTION>
   for i=0,(MTG():GetNumberOfPlayers()-1) do
    local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
            if target ~= nil then
               local filter = ClearFilter()
               filter:Add( FE_CONTROLLER, OP_IS, target )
               filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
               local count = filter:Count()
               if count > 0 then
                  target:SetItemCount( 1 )
                  for i = 0, 1-1 do
                  target:SetItemPrompt( i, "SPL_CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" )
                  target:ChooseItems( EffectDC():Make_Targets(3) )
            end
            end
         end
      end

      </RESOLUTION_TIME_ACTION>
           <RESOLUTION_TIME_ACTION>
       for i=0,(MTG():GetNumberOfPlayers()-1) do
    local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
             local ChoosenCard = EffectDC():Get_Targets(3):Get_CardPtr(0)
             if ChoosenCard ~= nil and target ~= nil then
              target:Sacrifice( ChoosenCard )
             end
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         if EffectController() ~= nil then
            EffectController():DrawCards(1)
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_Produce( "{B}", 2 )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_EliminateExtraManaTokens()
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         S_DisplayManaPool(EffectController())
      </RESOLUTION_TIME_ACTION>
      <AI_SIMPLIFIED_TARGETING compartment="2" hint="HINT_ENEMY_ONLY" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="their_turn" type="window" />
      <AUTO_SKIP no_effect_source="1" />
   </ACTIVATED_ABILITY>
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
   <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
   <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
   <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
   <EDITORS><![CDATA[Splinterverse, Splinterverse, fallenangle]]></EDITORS>
   <DATE><![CDATA[21-06-19, 31-07-19, 29-07-20]]></DATE>
   --31-07-19: Attempt to fix opponent not sacrificing; 29-07-20 fixed the sacrificing problem
</CARD_V2>
I think the priest might still be crashing the game though, as usually when I use the deck with the priest my game crashes after the match ends (but not always). Either that, or it's a problem with oven or cat. But I do get this in the log:

Code: Select all
[lua] [string "PRIEST_OF_FORGOTTEN_GODS_MM_CW_TITLE (RESOLUTION_TIME_ACTION)~0x00000540"]:4: attempt to index a nil value
Hi nivmizzet1,

The log is telling you where the problem was encountered.
  • (RESOLUTION_TIME_ACTION) - The problem is in one of the RESOLUTION_TIME_ACTION blocks.
  • :4: - Specifically on line 4 of the previously mentioned RESOLUTION_TIME_ACTION block. NOTE: Includes the line the start of the block is on which usually doesn't have any code.

So looking for RESOLUTION_TIME_ACTION blocks with a line 4 that is accessing something that could be nil we come to:
Code: Select all
           <RESOLUTION_TIME_ACTION>
       for i=0,(MTG():GetNumberOfPlayers()-1) do
    local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
             local ChoosenCard = EffectDC():Get_Targets(3):Get_CardPtr(0)
             if ChoosenCard ~= nil and target ~= nil then
              target:Sacrifice( ChoosenCard )
             end
         end
      </RESOLUTION_TIME_ACTION>
Line 4 here is:
Code: Select all
local ChoosenCard = EffectDC():Get_Targets(3):Get_CardPtr(0)
Specifically, here it is trying to access Get_CardPtr(0) of Get_Targets(3), but if Get_Targets(3) is nil then it will throw that error. This can happen since the previous Make_Targets(3) call may not be called in the previous RESOLUTION_TIME_ACTION. This is also trying to sacrifice a single card multiple times (once per player target with one or more wasted loops depending on number of players and number targeted) since it is always getting the same card pointer each time it goes through the for loop.

There also look to be bugs here since in a single RESOLUTION_TIME_ACTION you can only prompt a user once, yet in this RESOLUTION_TIME_ACTION it is attempting to prompt multiple users (multiple prompts). Also it is trying to store the prompt from each user into the same target chest (overwriting any previously created chests) since it is always using chest 3 on the same EffectDC().
Code: Select all
         <RESOLUTION_TIME_ACTION>
   for i=0,(MTG():GetNumberOfPlayers()-1) do
    local target = EffectDC():Get_Targets(2):Get_PlayerPtr(i)
            if target ~= nil then
               local filter = ClearFilter()
               filter:Add( FE_CONTROLLER, OP_IS, target )
               filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
               local count = filter:Count()
               if count > 0 then
                  target:SetItemCount( 1 )
                  for i = 0, 1-1 do
                  target:SetItemPrompt( i, "SPL_CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE" )
                  target:ChooseItems( EffectDC():Make_Targets(3) )
            end
            end
         end
      end

      </RESOLUTION_TIME_ACTION>
It would likely need to be changed into a repeating action and place each prompted player's choice into a separate chest then when it finishes going through the repeated action the next action would use the individualized chests for each player.

It should also be noted that even though the card says "any number of target players" and the target definition is set up properly the loops are set up for all players instead of all targets. Though since it is getting pointers from the number 2 chest it does sort of work like a loop of the targets, just with wasted loop iterations (since there will be iterations of the loop where "target" is nil).
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Re: Community Wad

Postby nivmizzet1 » 22 Mar 2025, 13:01

oh cool, thanks for the explanation Riiak!
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