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Community Wad
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Re: Community Wad
by Zambooo » 10 Nov 2019, 16:51
I managed to f*ck up both of them. I tested them and they now work as intended (actually I can't fully check Oko because I just added it to the Planeswalker manager, but the first two abilities work at the very least)
Re: Community Wad
by addict insane » 13 Nov 2019, 10:23
Ah, don't be so hard on yourself.
I've been testing Oko. Everything but his Ulti seems to be working fine. here's what I got when trying to ulti with him (The exchange didn't take place).
[lua] [string "OKO_THIEF_OF_CROWNS_CW_TITLE (RESOLUTION_TIME_ACTION)~0x000009e4"]:4: attempt to index a nil value
[lua] [string "OKO_THIEF_OF_CROWNS_CW_TITLE (CONTINUOUS_ACTION)~0x000009e5"]:3: attempt to index a nil value
I haven't tested Once Upon a Time yet.
I've been testing Oko. Everything but his Ulti seems to be working fine. here's what I got when trying to ulti with him (The exchange didn't take place).
[lua] [string "OKO_THIEF_OF_CROWNS_CW_TITLE (RESOLUTION_TIME_ACTION)~0x000009e4"]:4: attempt to index a nil value
[lua] [string "OKO_THIEF_OF_CROWNS_CW_TITLE (CONTINUOUS_ACTION)~0x000009e5"]:3: attempt to index a nil value
I haven't tested Once Upon a Time yet.
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Re: Community Wad
by addict insane » 13 Nov 2019, 11:41
To expand more on the Oko issue, I sometimes see the AI pay two mana to gain life without having a food token on board, nor any food token generating cards in the deck, it's just something it does usually at end of turn. So, when I ulti'd, I tried exchanging a food token for one of my opp's creatures, which failed, but then again the problem might be with the food token not the Ulti itself. If I have time later I'll test some more.
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Re: Community Wad
by Zambooo » 13 Nov 2019, 18:03
Regarding the last ability I may have switched up the controllers (meaning everyone was getting control over the permanent it already controlled), should be fixed now.addict insane wrote:To expand more on the Oko issue, I sometimes see the AI pay two mana to gain life without having a food token on board, nor any food token generating cards in the deck, it's just something it does usually at end of turn. So, when I ulti'd, I tried exchanging a food token for one of my opp's creatures, which failed, but then again the problem might be with the food token not the Ulti itself. If I have time later I'll test some more.
Regarding the strange AI behaviour I have no clue at all, the food tokens are just like any other token and shouldn't appear out of nowhere..
Re: Community Wad
by Atlas » 17 Nov 2019, 12:09
Any chance we could get The great Henge and The cauldron of eternity?
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Re: Community Wad
by addict insane » 17 Nov 2019, 13:55
UUUuuuhhh The great henge!! I feel Wizards is pushing green biggies so hard!!!
Thank you for everything, Zambo. I haven't kept testing because my mom is visiting town and I have a close friend with health issues, but still thank you for replying so quickly with fixes.
Thank you for everything, Zambo. I haven't kept testing because my mom is visiting town and I have a close friend with health issues, but still thank you for replying so quickly with fixes.
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Re: Community Wad
by Zambooo » 17 Nov 2019, 16:20
Done.Atlas wrote:Any chance we could get The great Henge and The cauldron of eternity?
Re: Community Wad
by Atlas » 18 Nov 2019, 03:20
Thank you so much! as an individual with a limited amount of income this is the only way i ever get to play with new cards and i cant truly express just how grateful i am, so again Thanks
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Re: Community Wad
by addict insane » 19 Nov 2019, 13:50
On the topic of green biggies, could we get Yorvo, Lord of Garenbrig, as well as Vivien, Arkbow Ranger (her Ulti obviously can't be coded since there is no sideboard, but green needs a way to kill creatures with her second ability).
Another option would be Thrash/Threat, but to my understanding those double cards are not possible, right?
Another option would be Thrash/Threat, but to my understanding those double cards are not possible, right?
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Re: Community Wad
by Zambooo » 19 Nov 2019, 18:19
I've just added Yorvo. The other two can't be done sadly (Vivien can be "partially" done but that's not enough for me, considering Planeswalker are not easy to code)addict insane wrote:On the topic of green biggies, could we get Yorvo, Lord of Garenbrig, as well as Vivien, Arkbow Ranger (her Ulti obviously can't be coded since there is no sideboard, but green needs a way to kill creatures with her second ability).
Another option would be Thrash/Threat, but to my understanding those double cards are not possible, right?
Re: Community Wad
by addict insane » 21 Nov 2019, 21:05
Regarding Nissa...
[lua] [string "_MANAGER_PLANESWALKERS_TITLE (DURATION)~0x00000951"]:2: attempt to index a nil value
[lua] [string "NISSA_WHO_SHAKES_THE_WORLD_CW_TITLE (RESOLUTION_TIME_ACTION)~0x0000099d"]:3:
parameter mismatch or too few parameters [expected bzS32]
Yorvo and the Great Henge seem to be working swell
[lua] [string "_MANAGER_PLANESWALKERS_TITLE (DURATION)~0x00000951"]:2: attempt to index a nil value
[lua] [string "NISSA_WHO_SHAKES_THE_WORLD_CW_TITLE (RESOLUTION_TIME_ACTION)~0x0000099d"]:3:
parameter mismatch or too few parameters [expected bzS32]
Yorvo and the Great Henge seem to be working swell
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Re: Community Wad
by addict insane » 24 Nov 2019, 00:32
Zambo, any chance we could get The Royal Scions? It's the only card I'm needing for my Jeskai Xerox deck.
Thanks again for everything, man.
Thanks again for everything, man.
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Re: Community Wad
by MasterXploder7 » 14 Dec 2019, 18:34
I can confirm that whenever I make a deck with less than 23 lands (Haven't tested to see if it is only basic lands or not), the game itself will remove cards from the deck (unable to be re-added through deck management). Is anyone else noticing this?
EDIT: Either Divine Visitation or the spirit token ability of Bishop of Wings causes the game to crash.
EDIT2: Serra the Benevolent dies immediately upon being played
EDIT3: Risk Factor can't use its Jump-Start ability.
EDIT4: Could the issue with the game removing cards involve an issue where I don't have the manual mana functions/lands downloaded and the game getting confused? Its just rather frustrating.
EDIT: Either Divine Visitation or the spirit token ability of Bishop of Wings causes the game to crash.
EDIT2: Serra the Benevolent dies immediately upon being played
EDIT3: Risk Factor can't use its Jump-Start ability.
EDIT4: Could the issue with the game removing cards involve an issue where I don't have the manual mana functions/lands downloaded and the game getting confused? Its just rather frustrating.
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Re: Community Wad
by RiiakShiNal » 16 Dec 2019, 11:22
This is probably because you are editing a deck and using the same deck ID. Once the game sees a deck with a given deck ID it remembers how many cards (due to orderId) are in that deck and will refuse to load cards past what the deck originally had in it. This can usually be solved by either deleting the player profile or changing the deck's deck ID.MasterXploder7 wrote:I can confirm that whenever I make a deck with less than 23 lands (Haven't tested to see if it is only basic lands or not), the game itself will remove cards from the deck (unable to be re-added through deck management). Is anyone else noticing this?
No, not loading cards has nothing to do with the Manual Mana Functions (which are included in the CW, minus overriding the basic lands). See my explanation from earlier in this post.MasterXploder7 wrote:EDIT4: Could the issue with the game removing cards involve an issue where I don't have the manual mana functions/lands downloaded and the game getting confused? Its just rather frustrating.
I agree the problem is frustrating, but that is one of DotP's bugs/issues.
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Re: Community Wad
by MasterXploder7 » 17 Dec 2019, 05:10
OH! So weird story about that. I had tried changing the ID after I had this issue originally a few months ago and the deck worked normally for a few days - and then it did the land thing and removed cards from the deck even though that deck ID hadn't been used yet (I do not believe I had edited that version of the ID yet). It was really weird. It also lead to the original game decks being in a funky order (just an odd detail I thought would be interesting), however this is long enough ago that I don't remember anything else about it.RiiakShiNal wrote:This is probably because you are editing a deck and using the same deck ID. Once the game sees a deck with a given deck ID it remembers how many cards (due to orderId) are in that deck and will refuse to load cards past what the deck originally had in it. This can usually be solved by either deleting the player profile or changing the deck's deck ID.
...
I agree the problem is frustrating, but that is one of DotP's bugs/issues.
I'll definitely try deleting the player profile.
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