nivmizzet1 wrote:ADDED/FIXED CARDS:
fixed
Sadistic Glee -- it was adding tokens to the enchantment and not the enchanted creature
fixed MM
Mutavault -- it wasn't MM
added MM
Celestial Colonnade -- it's just silly having non-MM of this card as it auto-taps to activate and you can't even unselect it.
EDIT:
BUGS:
Goblin Guide doesn't reveal to opponent if the "revealed" card is not a land
Pandemonium asks controller of
Pandemonium whether to deal damage even when it's an opponent's creature that triggered it
Restoration Angel's ability isn't working properly -- e.g. it won't enable a win if targetting abyssal persecutor if opponent's health is <=0
QUESTIONS ABOUT FUNCTIONAILTY:
Cabal Therapy - It doesn't reveal opponents hand on resolution as it should; is it possible to code this?
Urborg, Tomb of Yawgmoth - is great that it's useable now (I remember when it was allowing to tap lands multiple times), but is it possible to get it to add land type 'swamp' to the lands so things like taplands like dragonskull summit don't enter tapped?
EDIT2:
Also, I haven't experienced that problem with Bloodline Keeper since I reported it, and I've used it many times since; so whatever the problem was it's not major (may be an interaction with another card from another deck).
Goblin Guide: Guided Reveal seems to work better than the other reveal options. I'd try using that.
Pandemonium: Alright, I'll fix this.
Restoration Angel: As counter-intuitive as it is, this is correct. State based actions are never checked
during a card's resolution, and a player can only lose the game during state based actions (unless a card specifically says it as part of its resolution). So, flickering
Abyssal Persecutor removes it from the battlefield, returns it to the battlefield, and then SBAs are checked. But at that point, the
Abyssal Persecutor is already back on the battlefield, and its abilities (being continuous, static abilities) are already back in effect.
Another source.Cabal Therapy: I'd try a Guided Reveal on each card in hand.
Urborg, Tomb of Yawgmoth: No. If we add "
Swamp", then it begins allowing infinite mana like before. The only way to fix this is to check if there's one on the battlefield with active abilities. If there is, the count everything as a swamp. This is something that has to be done on
Dragonskull Summit and other cards that count swamps. Not on
Urborg, Tomb of Yawmoth itself.