Xander9009 wrote:Well, I see no reason that wouldn't work, but I would like to mention that you could definitely remove the mode bit.
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<MODE_SELECT tag="MODE_CHOOSE_ONE">
<MODE tag="RSN_MODE_PRODUCE_G" index="1" />
</MODE_SELECT>
That section and the attribute 'mode="1"' from the RTA. Won't make it work, but there's nothing wrong with the code that I see.
It's weird because they used to work fine, and the non-basic MM lands are still working (so it's not a problem with the MM function). I just don't understand . It's annoying that I can't put a time frame on when it happened. BTW the land still produces mana when auto-tapped, just not when manually tapped.
EDIT: I don't know what I did, but I just got it to work. Well, I do know what I did, but I don't know why that fixed the problem (or why it wasn't a problem previously).
3 things I did:
(1) the Italian text said something about the card entering the battlefield tapped, so I just changed that to english to say "add

to your mana pool"
(2) I removed the mode select
(3) and I collapsed these actions
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<RESOLUTION_TIME_ACTION>
RSN_EliminateExtraManaTokens()
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
S_DisplayManaPool(EffectController())
RSN_MarkManaAbilityEnd()
</RESOLUTION_TIME_ACTION>
to be
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<RESOLUTION_TIME_ACTION>
RSN_EliminateExtraManaTokens()
S_DisplayManaPool(EffectController())
RSN_MarkManaAbilityEnd()
</RESOLUTION_TIME_ACTION>