Interesting.
These ones are impossible.
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Adarkar Unicorn (Ability restricted mana)
Adventurers' Guildhouse (Banding)
Æther Searcher (Drafting)
Æther Web (?Shadow)
Ætherflame Wall (?Shadow)
Agent of Acquisitions (Drafting)
Agility (?Flanking)
Alive//Well (Split card)
Alpha Authority (Can't be blocked by more than one creature)
Altar of Mogis (Nonstandard card)
Altar of the Lost (?Ability restricted mana)
Alter Reality (Text changing effect)
Amulet of Quoz (Ante)
Ana Battlemage (?Dual kicker)
Anavolver (?Dual kicker)
Angel of Jubilation (?Restricting costs)
Archangel of Tithes (Pay to attack/block)
Armed//Dangerous (Split card)
Artificial Evolution (Text changing effect)
Assault//Battery (Split card)
Atalya, Samite Master (Color restricted ability cost)
Avalanche Tusker (Creature A must block creature B if able)
Aven Mindcensor (Ability code modification)
Awesome Presence (Pay to attack/block)
Axe of the Warmonger (Nonstandard card)
Azorius Guildmage (Target ability)
Those with question mark are presumed to be impossible but that may not be strictly true.
Also, I really want to use
Angelheart Vial,
Archmage Ascension, and
Aven Shrine, now (not together...).
Some of these cards are mentioned on the forums.
Armor of Thorns, for example, is
discussed by you and Neo.
I didn't check any others in particular, but I'd bet there are more.
nivmizzet1 wrote:The token art in my game is all messed up, is this a known thing that affects everybody, or just a problem on my end? e.g. wolves are snakes, humans are saprolings, soldiers are blank, etc. (that example may not be accurate, but you get the idea).
Also, any reason why the art for
Cancel is on
Counterspell?
Not sure about the
Counterspell issue, but it's fixed. As for the tokens, if your art is messed up, you probably need to update it.Tokens in particular are contained in the MISC art wad.
EDIT: Obviously I was typing this before your edit for
Retreat to Hagra. Should be fixed int he next update.
EDIT2: As an explanation for the tokens, token art is handled in a special way compared to normal cards. Normal cards use their MultiverseID as their ArtID, which means each one is unique. Tokens, however, don't have a MID, so they're assigned MIDs sequentially in alphabetical order. So, whenever a new token (or art variant) is created, all tokens after it have their MIDs and ArtIDs increased by one to prevent overlaps. This means that the art must be renamed to match, and it was, all in the same update when I added the tokens from Battle for Zendikar. However, unless you download the new Misc Art wad, you still have token images with the old names, meaning they're picked up by the wrong tokens. This won't be an issue in the future, since I'm planning to change all ArtIDs, both tokens and non-tokens, to use their FILENAME tags. The MIDs for tokens will still need changed when new tokens are added, but that won't have any affect on the art. However, that change hasn't taken place yet (I haven't even begun it, since I'm still working on other things and giving people a chance to express any hesitation they have about it).
EDIT3: Completely unrelated to the rest of this post, but unworthy of a post all its own, I've just discovered that a single card can have multiple LinkedDC()'s. The "1" from linked_ability_group="1" is not a boolean like most attributes in ability tags, it's an integer. linked_ability_group="2" makes that ability call a LinkedDC() completely separate from any abilities using linked_ability_group="1" on the card. IF anyone would like to test this on their end and let me know the result, I'd be very interested.
Dream Salvage and Manifest seem to only be working for those using the loose files version of the CW. I don't know why, but I'm looking into it and hoping Riiak or someone else has an idea (posted in the General 2014 questions in the programming section).
Also, migookman, I made the three cards I mentioned.