nivmizzet1 wrote:[lua] [string "THRULL_PARASITE_CW_366437_TITLE (TARGET_DEFINITION)~0x00000485"]:10: attempt to index global 'permanent' (a nil value)
Should be fixed. However, I see a problem
with it targeting
your stuff vs
your opponents' stuff. It appears it will always remove the worst counter, even if it belongs to
your opponent, in which case you probably want the opposite. It's unlikely any given permanent will have both good and bad counters on it, though.
MasterXploder7 wrote:Does
Hushwing Gryff work? i recall a card a artifact from new phyrexia that had a similar ability that was impossible...
also! i found this
Low: Card (TOKEN_ELEMENTAL_C_3_1_R_HT_CW_1) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: TOKEN_ELEMENTAL_C_3_1_R_H_CW_1
It appears to work by causing all permanents to lose all abilities while a creature enters the battlefield. I said before that it was impossible because (as Riiak says above) this can cause problems but is the only way to do it without modifying thousands of cards. If state based actions are checked while those abilities are inactive, it's entirely possible this could potentially cause problems. Imagine you have
Favorable Winds out and a
Zephyr Sprite which has taken one damage. As soon as the state based actions are checked, the
Zephyr Sprite dies. So it should work in general, but it might occasionally have issues that I don't know how to overcome (and I don't think they CAN be overcome).
zhupiter wrote:Does
Enduring Renewal available in CW? I code it by replacing the static effect 'Play
with your hand revealed.' to trigger effect 'reveal
your hand at the beginning of
your upkeep, end step and when you draw, discard, play cards'.I think it's very close to the card's original purpose. If there is any oversight or better way,please tell me.
Also,can we use auto upload to upload art files? I try to find the old post about this but failed,like it doesn't exist anymore.
It is not currently available, and I would give the card the ability for anyone to activate that allows them to look at you
hand at any time.
With that ability to look at the player's
hand at will, I'm not sure if revealing it would be necessary. It depends on how long it would take, I guess. If it takes a long time, then just let players activate the ability whenever they want to avoid sitting around. Oh, and make a triggered ability to reveal any card that would enter the
hand from anywhere. Aside from that, I think it's a good way to attempt it.
Yes the auto-upload folder will handle art IF AND ONLY IF the art you're adding is already in the CW. It can handle
replacing art, but not adding new art. This is because in order to decide which of the many, many folders to place it in, it finds where it currently resides and simply overwrites it
with the new copy from the auto-upload folder. If there is no copy to find, then it doesn't know which set it belongs to and doesn't move it.
nivmizzet1 wrote:Just reaffirming that
Cavern of Souls is really busted. I don't know what's wrong
with it, but it seems to have a mind of it's own. Sometimes it'll work when producing black and I'll be able to play
Gravecrawler, and other times it won't (both from the graveyard and
hand).
Cavern of Souls works on a function set that has to be very carefully updated whenever new creatures types are added. (I think so, anyway.) As in, each creature type must be added in every language and each
part of the creature type must be added as well. It's a lot of work that I don't fully understand (NeoAnderson made the functions), and I'm unlikely to update the functions because there's a much simpler set available: the ones made by sumomole do not allow you to choose a creature type unless it exists within the game somewhere, but otherwise work quite well. If I get a chance, I'll see how difficult it would be to convert
Cavern of Souls to use sumomole's function.