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Re: Community Wad

PostPosted: 23 Nov 2015, 14:58
by Xander9009
Then, no. There isn't really a better way. :(

Also no, you must have exactly the same files to player together. If they have a different MD5 sum, they'll throw an error.

Re: Community Wad

PostPosted: 23 Nov 2015, 22:56
by MasterXploder7
has Whisperwood Elemental come out of the attic yet? i realize he is the half child that we dare not speak about and that he is to be beaten daily... but he always comes into mind when i think about Ghastly Conscription and how bad i want it to work (if it hasnt already).

Re: Community Wad

PostPosted: 25 Nov 2015, 03:05
by MasterXploder7
also if there are 2 or more Arbiter of the Ideal on the field and they both activate their ability at the same exact time instead of on a stack it seems. it gives the prompt for the card (which i had it put on the battlefield) and then it asked if i wanted to put the same card, already with a manifestation counter on it, onto the battlefield or back on my deck, which i chose battlefield, so it came out with 2 manifestation counters on it.

Re: Community Wad

PostPosted: 25 Nov 2015, 04:30
by Xander9009
Sorry for the delay. I had an idea for a cropping tool and I've been working on that (basically non-stop and it took a long time even though it's simple because I had to learn the basics of C# from scratch along the way).

For Whisperwood Elemental, it's still chained up in the attic, sorry. :( I'm kind of hoping some brilliant, generous soul will happen along that can teach it how to behave itself, but that seems unlikely. Especially since I'm about 80% sure I'm the only individual who currently understands how manifest works (I'm probably also the only individual that currently understands how morph works :( ). If it makes you feel any better at all, my Notepad++ window (which I always have open) STILL has both of those cards open awaiting my next bout of bravery to try them again (and time). They are two of only three files that I keep open all the time just in case I randomly decide to give them another shot should I see them.

I've changed Arbiter of the Ideal to show the card and store its pointer in a resolution time action instead of a play time action. I'm hoping the play time action wasn't used to make the card work in general. The way I'm reading the card, though, it SHOULD be chosen at when it resolves, not when it first triggers, so this way should be more rule compliant in addition to making it work with multiple copies.

Re: Community Wad

PostPosted: 25 Nov 2015, 06:58
by zhupiter
About Enduring Renewal ,now it has the ability for anyone to allows them to look at your hand.But now there is a trouble,the AI will use the ability for infinite times.And the same problem also happen to Puresteel Paladin ,AI will also use the equip {0} ability for infinite times.Is there any code can prevent AI do this?

Re: Community Wad

PostPosted: 25 Nov 2015, 11:59
by RiiakShiNal
zhupiter wrote:About Enduring Renewal ,now it has the ability for anyone to allows them to look at your hand.But now there is a trouble,the AI will use the ability for infinite times.And the same problem also happen to Puresteel Paladin ,AI will also use the equip {0} ability for infinite times.Is there any code can prevent AI do this?
You can put in an ObjectDC register that only gets checked if the EffectController():IsAI() for the AVAILABILITY and gets set to/incremented by 1 when activated and is cleared at either end of phase or end of turn. This way if the user is an AI they can only use the ability a limited number of times each phase/turn to prevent using it an infinite number of times.

Re: Community Wad

PostPosted: 26 Nov 2015, 15:52
by zhupiter
RiiakShiNal wrote:You can put in an ObjectDC register that only gets checked if the EffectController():IsAI() for the AVAILABILITY and gets set to/incremented by 1 when activated and is cleared at either end of phase or end of turn. This way if the user is an AI they can only use the ability a limited number of times each phase/turn to prevent using it an infinite number of times.
Successfully fix it,thanks :D

Re: Community Wad

PostPosted: 28 Nov 2015, 07:35
by MasterXploder7
No idea if i have asked this yet, but can we add Duskmantle Seer ?

also: Low: Card (TOKEN_ELEMENTAL_C_3_1_R_HT_CW_1) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: TOKEN_ELEMENTAL_C_3_1_R_H_CW_1

that continues to pop up after ive updated.

Re: Community Wad

PostPosted: 28 Nov 2015, 07:40
by Xander9009
I fixed that token (again) earlier today. Not sure why it seems to revert to the broken state. If it does it again, I'll try and purge it from the system altogether and re-add it, rather than fixing it.

Duskmantle Seer looks do-able. I'm busy at the moment, but it should be relatively easy.

Re: Community Wad

PostPosted: 29 Nov 2015, 04:07
by MasterXploder7
Clan Defiance doesnt seem to let you finish selection (at the "one or more" part - I couldn't pick all 3 and there was no "confirm selection" option)

Re: Community Wad

PostPosted: 29 Nov 2015, 04:33
by Xander9009
MasterXploder7 wrote:Clan Defiance doesnt seem to let you finish selection (at the "one or more" part - I couldn't pick all 3 and there was no "confirm selection" option)
Fixed. Apparently, DotP can't handle having an optional number of modes selected. Instead, all 7 combinations are now hard-coded. I only tested it minimally to make sure the correct options were selectable and that the all-3 selection worked properly. I didn't not actually test the lesser modes, only made sure they were only highlighted when they should be. Let me know if it has problems. (It does not have text entries for the new tags. Sorry...)

Also, since I was already messing with the CW, I just coded Duskmantle Seer. Let me know if it has problems, because it's untested.

Re: Community Wad

PostPosted: 29 Nov 2015, 06:19
by MasterXploder7
thank you
will do

Re: Community Wad

PostPosted: 29 Nov 2015, 12:43
by drovil
Good day to all. First and foremost, many thanks to sir Xander9009 for all the help, migookman for coding a lot of cards, and the community for the tremendous collection of the custom content.

Just wanted to share the files related to missing art of Sarcomancy and Necrologia with the proper art for Seek card, and made its sidekick the Hide card which uses a query:

Code: Select all
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">CARD_QUERY_PUT_BOTTOM_LIBRARY</Data></Cell>
    <Cell ss:Index="3"><Data ss:Type="String">Choose a card to put on the bottom of the owner's library.</Data></Cell>
    <Cell><Data ss:Type="String">Choose a card to put on the bottom of the owner's library.</Data></Cell>
    <Cell><Data ss:Type="String">Choose a card to put on the bottom of the owner's library.</Data></Cell>
    <Cell><Data ss:Type="String">Choose a card to put on the bottom of the owner's library.</Data></Cell>
    <Cell><Data ss:Type="String">Choose a card to put on the bottom of the owner's library.</Data></Cell>
    <Cell ss:Index="9"><Data ss:Type="String">Choose a card to put on the bottom of the owner's library.</Data></Cell>
    <Cell><Data ss:Type="String">Choose a card to put on the bottom of the owner's library.</Data></Cell>
    <Cell><Data ss:Type="String">Choose a card to put on the bottom of the owner's library.</Data></Cell>
    <Cell><Data ss:Type="String">Choose a card to put on the bottom of the owner's library.</Data></Cell>
   </Row>


The Stormtide Leviathan (So far it sort of works, but sir Xander said it needs new functions for it to work properly. Its fate to be in CW is in his care. :) )

Also made Wakedancer and Wing Puncture with their respective tdx files.

Lastly, the Killing Glare and Heat Ray Fix.


The compressed file is in mediafire; here's the link extension: /?z61q9d7mto87igd Many many thanks.

Re: Community Wad

PostPosted: 30 Nov 2015, 01:29
by RiiakShiNal
Just a minor bug (noticed it when I was converting and testing my old Elvish Parade deck from DotP 2013):
  • Jagged-Scar Archers has the first ability (Set Power/Toughness equal to # of elves) on the wrong layer. It is set as layer 7C, but should be 7A.

Re: Community Wad

PostPosted: 30 Nov 2015, 02:42
by Xander9009
In the PM, I said that I'd look at the zip in the next few days. I lied. I went ahead and did it now. Also, for Killing Glare and the others that you didn't make but rather edited, you forgot to add your name and the date to the tags at the end. I've put them in.

Stormtide Leviathan currently actually adds the basic land type to all lands. The reason this won't work out well is because if it adds it to a land that has an auto-tap mana ability (any mana ability the game is supposed to use, such as what's on basic lands), it'll produce double mana (one from each ability) and the land may not even tap properly.

RiiakShiNal wrote:Just a minor bug (noticed it when I was converting and testing my old Elvish Parade deck from DotP 2013):
  • Jagged-Scar Archers has the first ability (Set Power/Toughness equal to # of elves) on the wrong layer. It is set as layer 7C, but should be 7A.
Thanks. Fixed.