Re: Community Wad - Updated Dec-12-15
is there a plan for the Oath of the Gatekeeper set? i know they are introducing a new land type so i was curious if the possibility of playing Kozilek with the Wastes lands
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https://www.slightlymagic.net/forum/viewtopic.php?f=109&t=15783
https://drive.google.com/drive/folders/0B-cZn2P5m-lYQjRER2cxZWRVM2MXander9009 wrote:Then you should link me to both of them. The one with 5881 shouldn't exist.
<CONTINUOUS_ACTION layer="8">
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:GetCurrentCharacteristics():Badge_Set( BADGE_HEXPROOF )
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="7C">
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil and EffectDC():Get_Int(2) == 1 then
local characteristics = target:GetCurrentCharacteristics()
characteristics:Power_Add( 4 )
characteristics:Toughness_Add( 4 )
target:GetCurrentCharacteristics():Badge_Set( BADGE_HEXPROOF )
end
</CONTINUOUS_ACTION>target:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_HEXPROOF )target:GetCurrentCharacteristics():Badge_Set( BADGE_HEXPROOF )<TRIGGERED_ABILITY resource_id="1" replacement_effect="1">
<CLEANUP simple_cleanup="EndOfTurn" />
<TRIGGER value="CARD_CONSIDERED_FOR_TARGETTING" pre_trigger="1">
if SecondaryObject()~= nil and TriggerObject()~= nil then
if SecondaryObject():GetPlayer():GetTeam() ~= EffectController():GetTeam() and TriggerObject() == EffectDC():Get_CardPtr(0) then
return true
end
end
return false
</TRIGGER>
</TRIGGERED_ABILITY>One of those is owned by Xander Alexander (my account on Google Drive), but its history shows that the only major actions performed were me deleting hundreds of files at a time (probably deleting the entire folder). Somehow, the folder itself and about half of the cards appear to have survived the purge. I'm downloading it now to see if I can spot any cards that are newer there than in the main CARDS folder. It'll be deleted once it's done downloading.nivmizzet1 wrote:https://drive.google.com/drive/folders/0B-cZn2P5m-lYQjRER2cxZWRVM2MXander9009 wrote:Then you should link me to both of them. The one with 5881 shouldn't exist.
https://drive.google.com/drive/folders/0B-cZn2P5m-lYRXJBQ2NEQjFTOFE
Given the code in the delayed trigger it may be that the built-in Hexproof doesn't allow allies to target the card either (which would be a problem). However, using a delayed trigger also creates additional problems in that the hexproof can't be removed by causing the card to lose all abilities (for example some card that causes all cards or all opponent cards to lose their abilities). Though if no card can cause blanket ability removal (even temporarily) then that would probably be a moot point.Xander9009 wrote:Vines of Vastwood was done by sumomole. It looks like the badge was used because the hexproof ability was being handled manually for some reason. It creates a delayed trigger with the target stored in cardptr0 that looks like this:I'm not sure why, though. I've disabled it in preference of simply adding hexproof properly. However, given that sumomole tends to know his stuff, I haven't erased it in case it needs re-enabled.
- | Open
EDIT: That also explains the placement of the badge. It was where a layer 6 ability would logically be placed, but it was changed to a layer 8 badge when the manual hexproofing was added.
Delete the ini and try it again.Zempar wrote:Using the File Sync thing, it says that I do not have the d3dx9 file but I do. It won't allow me to progress now.
What do I do?
Is anybody looking into this?nivmizzet1 wrote:Delver of Secrets doesn't transform
ResetTransformation()TFM.Transform.ResetTransformation()