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Re: Community Wad

PostPosted: 12 Feb 2015, 16:12
by Kithkin
Xander9009 wrote:I reverted the art file. Luckily, Google Drive puts them in the trash instead of permanently deleting them. I have to manually do that and I hadn't yet.

I'll see if I can figure out what's wrong and upload a corrected one later today.
Status report: After dl'g the reverted file, the game works fine. Thanks.

Re: Community Wad

PostPosted: 13 Feb 2015, 14:46
by Xander9009
Good. Glad to hear it. I'm working on making multiple art wads: one per set. It's about 85% done. 99% of the images are sorted, I just have to reconvert them all to TDX while preserving the folder structure, and then I'll work on updating the syncing utility to account for the multiple art wads.

Re: Community Wad

PostPosted: 14 Feb 2015, 17:00
by Xander9009
Art wad has been split up into MTG Blocks (mostly). There are now 38 smaller files instead of one massive file. The sync utility has been updated to work with these files. Since I was updating it anyway, I combined the tools so they're now one file which can do both types of syncing: loose and packed. When setting it up, you'll be asked which you want to do for both art and core. To change from the previous utility, just download the Community Wad Sync.exe and replace your current one. Open your ini and replace the 1 or 0 after SyncCore and SyncArt with 0, 1, or 2. 0: will not sync those files; 1: will sync those packed files; 2: will sync those loose files. For both, make sure your choice matches up with the folder you've provided for that option ("that option" being 'core or art' and 'loose or packed').

Re: Community Wad

PostPosted: 14 Feb 2015, 17:37
by Kithkin
I have already dl'd the files earlier today but wanted to wait for the official announcement. Great job. Working fine. =D>

I have started to ckeck every card for LQ art. So more updates to come.

I am not sure if the first post needs an update :wink:

Re: Community Wad

PostPosted: 14 Feb 2015, 21:21
by Xander9009
Awesome! :) I checked them myself, and they seemed to be working. I was really hoping it would for others.

I've just finished reconverting the M15 and KTK images you sent me.

To all: All of the art wads will update over the next couple of hours. I've reimplemented the automation on my end, but for it to properly start, it needs to repack the files. The only two you should worry about having different contents than what you've got if you're manually downloading files is the core containing M15 and Khans of Tarkir. No other files have substantial changes. Also, the versions are back in place for art, including a separate version file for each art file. A little bulky, but usable.

Re: Community Wad

PostPosted: 15 Feb 2015, 20:29
by masterpoker
Apologies for tacking this onto the community wad thread Xander, I'm not sure whose thread it should be on so this will have to do.

While playing last night I dropped a Kamahl's Desire on someone, but the threshold went off too soon. He got the +3 bonus to power with only 6 cards in my graveyard.

Kamahl's Desire | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="KAMAHLS_DESIRE_CW_29761" />
  <CARDNAME text="KAMAHLS_DESIRE" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Kamahl’s Desire]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Désir selon Kamahl]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Deseo de Kamahl]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kamahls Verlangen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Desiderio di Kamahl]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Kamahl’s Desire]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Kamahl’s Desire]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Kamahl’s Desire]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Desejo de Kamahl]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="29761" />
  <ARTID value="CW29761" />
  <ARTIST name="Dave Dorman" />
  <CASTING_COST cost="{1}{R}" />
  <TYPE metaname="Enchantment" />
  <SUB_TYPE metaname="Aura" />
  <EXPANSION value="OD" />
  <RARITY metaname="C" />
  <SPELL_ABILITY attach_definition="0">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature enchantée a l’initiative. ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura encantada tiene la habilidad de dañar primero.  ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die verzauberte Kreatur hat Erstschlag. ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Incanta creatura]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura encantada tem iniciativa. ]]></LOCALISED_TEXT>
    <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT" definition="0" compartment="0" count="1" />
      <TARGET_DEFINITION id="0">
      local filter = ClearFilter()
      filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
      <RESOLUTION_TIME_ACTION>
      local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
      if (target ~= nil and EffectSource() ~= nil) then
       EffectSource():Attach( target )
      end
    </RESOLUTION_TIME_ACTION>
      <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
   </SPELL_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchanted creature has first strike.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Seuil – La créature enchantée gagne +3/+0.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Umbral La criatura encantada obtiene +3/+0.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Grenzwert  Die verzauberte Kreatur erhält +3/+0.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura incantata ha attacco improvviso.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Enchanted creature has first strike.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Enchanted creature has first strike.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Enchanted creature has first strike.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Limiar – A criatura encantada recebe +3/+0.]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION layer="6">
      local parent = EffectSource():GetParent()
      if parent ~= nil then
       parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FIRST_STRIKE, 1 )
      end
    </CONTINUOUS_ACTION>
   </STATIC_ABILITY>
   <HELP title="MORE_INFO_BADGE_TITLE_7" body="MORE_INFO_BADGE_BODY_7" zone="ZONE_ANY" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Soglia — La creatura incantata prende +3/+0 fintanto che ci sono almeno sette carte nel tuo cimitero.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.]]></LOCALISED_TEXT>
    <AVAILABILITY>
      return Object():GetPlayer():Graveyard_Count() &gt; 6
   </AVAILABILITY>
    <CONTINUOUS_ACTION layer="7C">
         local parent = EffectSource():GetParent()
         if parent ~= nil then
            parent:GetCurrentCharacteristics():Power_Add( 3 )
            parent:GetCurrentCharacteristics():Toughness_Add( 0 )
         end
      </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
   <AUTHOR><![CDATA[migookman]]></AUTHOR>
   <EDITORS><![CDATA[migookman]]></EDITORS>
   <DATE><![CDATA[18-1-15]]></DATE>
</CARD_V2>

Re: Community Wad

PostPosted: 16 Feb 2015, 02:46
by RiiakShiNal
The problem with Kamahl's Desire is that the check needs to be in the CONTINUOUS_ACTION block as an "if" check and not in an AVAILABILITY block (the AVAILABILITY block does nothing in this situation).

Re: Community Wad

PostPosted: 16 Feb 2015, 03:42
by Xander9009
Thanks. Fixed. EDIT: Well. Presumably. I didn't test it. That's still on my to do list.

Re: Community Wad

PostPosted: 16 Feb 2015, 10:58
by Kithkin
Dropped a new art file into the GoogleDrive. This will be it for a while, until FRF is more or less available.

Re: Community Wad

PostPosted: 16 Feb 2015, 11:35
by Xander9009
Awesome :) Thanks for the art. I'll be sure to get it packed today.

Re: Community Wad

PostPosted: 17 Feb 2015, 09:47
by Rikkies
I'm new to this forum and also not completely familiar with custom decks on DotP2014.
But I downloaded Raiik's Deck Builder, I downloaded Community Wad_Core and Community Wad Art.
To be sure that I don't screw up my game, I used the Skidrow DotP2014 torrent for testing.
When I made a deck and exported the WAD and Directory to my game folder, I started the game.
I noticed that apparently only the cards from (original) DATA DECKS D14 are working and DATA DLC COMMUNITY CORE don't.

Can somebody please help me? :(

Re: Community Wad

PostPosted: 17 Feb 2015, 12:01
by RiiakShiNal
You are likely missing Rick's dll patcher which is required for any and all mods.

Re: Community Wad

PostPosted: 17 Feb 2015, 16:19
by Kithkin
Bug report

Perimeter Captain -- 'may gain 2 life' does not trigger

Re: Community Wad

PostPosted: 17 Feb 2015, 16:44
by Xander9009
Kithkin wrote:Bug report

Perimeter Captain -- 'may gain 2 life' does not trigger
Fixed. Available in next upload.

EDIT:
A few cards have been renamed to avoid certain errors with filenames containing diacritics. They all still exist, but they've been normalized.

El-Hajjaj (ELHAJJAJ_CW_2101)
Ghazban Ogre (GHAZBAN_OGRE_CW_159127)
Ifh-Biff Efreet (IFHBIFF_EFREET_CW_159130)
Junun Efreet (JUNUN_EFREET_CW_202605)
Juzam Djinn (JUZAM_DJINN_CW_159132)
Khabal Ghoul (KHABAL_GHOUL_CW_159764)
An-Havva Township (AN_HAVVA_TOWNSHIP_MM_CW_3035)
Burning-Tree Shaman (BURNING_TREE_SHAMAN_CW_97205)
Dandan (DANDAN_CW_106631)

Re: Community Wad

PostPosted: 17 Feb 2015, 21:55
by Kithkin
Bug Report

Grand Melee -- [lua] [string "GRAND_MELEE_CW_31788_TITLE (CONTINUOUS_ACTION)~0x000007df"]:4: parameter mismatch or too few parameters [expected bzS32]

Elvish Harbinger -- ETB does not trigger