Re: Community Wad
Hi, it is amazing that you update CW and include SOI. A minor question is that I could not find the card named Spellskite. isn't it included?
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Spellskite isn't codeable for DOTP 2014.tmxk2012917 wrote:Hi, it is amazing that you update CW and include SOI. A minor question is that I could not find the card named Spellskite. isn't it included?
I just fixed and tested all of these that hadn't already been addressed. Shield of the Righteous was trying to grant "CHARACTERISTIC_FIRST_VIGILANCE". Molder probably wasn't granting the life-gain bit, since it was trying to make itself gain life rather than the player. Surreal Memoir and Charmbreaker Devils are both fixed. Charmbreaker Devils was an officially coded card, but the rules on Gatherer clearly say it's not chosen until it resolves. Surreal Memoir took the code directly from that card, so they were both messed up the same way. They both now properly choose a card randomly when it resolves and reveals the card as it's being put into your hand.Dargenom wrote:Found some more card bugs.
Loreseeker's Stone: Only ever costs 3 mana, even though you need the appropriate amount to activate the ability.
Shield of the Righteous: Doesn't grant vigilance.
Molder: Seems to work as intended, but causes error reports once you close the game.
Staff of Domination: Some of the abilities don't use the stack.
Surreal Memoir: Shows which instant it will return before it resolves.
EDIT: Riot Gear: Grants +3/+0 instead of +1/+2.
Reality Smasher is fixed.Nick26 wrote:Hi,
I was testing an eldrazi deck and I noticed that Reality Smasher 's last ability doesn't work. It makes opponment choose a card but then the card is not discarded.
Chalice of Life works perfectly on my end. If someone else can verify it's not working or you can verify it's not working when you have only the CW installed, then I'll look into it more.propel0 wrote:Having an issue with Chalice of Life, when activated with life >30, it doesn't transform and the card becomes useless. The XML does refers to Chalice of Death, but I don't see it my Deck Builder, so maybe it's just the card is missing? Not sure who made the card
Time stop works on my end as well as it possibly can. When you cast the card, it goes on the stack like normal. When it resolves, it exiles everything on the stack (including itself) and the player is prevented from activating abilities or playing spells, lands, or doing anything else. Abilities don't trigger, nothing happens. As soon as the player allows the turn to continue, it immediately becomes the next player's turn. If that's not what's happening for you, let me know exactly what you're experiencing. If that's what you're seeing and you're just annoyed or confused about it not automatically ending the turn, then I understand that, and I wish we could make it work that way. Sadly there's no function for moving the turn along. That's handled completely outside cards' code in the UI as far as I know. Cards can tell the game to skip certain phases, but it can't tell the game to end a phase or turn. So, it's as good as we can possibly get it. Sorry about that.kabalan20 wrote:Time Stop doesn't immediately end the enemy's turn like i thought it would.
All errors in that report have been dealt with.nguyenxthinh wrote:I use the wad version 586. I played a match (with my custom manifest deck. And there was something weird happened with the morph cost though) then I closed the game and I received a report. There is also a report from deckbuilder.
I just tested these both and they both worked correctly. Please test it out with no other mods installed (except RSN's MM mod if you use that). If you already aren't using any other mods, just let me know.tmxk2012917 wrote:Duskwatch Recruiter cannot be transformed.
Besides, Archangle Avacyn cannot be transformed either though I and creatures got 3 points damages
I'll see about looking into this at some point. It's on my list of things that need done, but I've been easing myself back into MTG very slowly. I've been distracted lately with Dragon Age 1 and 2 (and soon 3, since I'm almost done with 2). I suspect after I've finished Inquisition, I'll put a bit more of my free time toward this. If no one else has figured out and corrected the issue by then, then that might end up being how long it'll have to wait.Misplay wrote:Hi!
Few months ago, someone reported a bug with Planeswalkers (the cards were transparents). The issue is due to the art files. I tested it with Liliana the last hope and Tamiyo Field Researcher. Maybe the size of the picture doesn't fit?
Glad it worked.tmxk2012917 wrote:so you mean the problem may be led due to the mod conflict? I will test later.
edit: You are right. the cards worked well without other mods. Is there any way to quickly find the mod conflict?
Never test it. I'm wasting my time on XCOM2. Strategic, easy modding, you may like it!Xander9009 wrote:I've been distracted lately with Dragon Age 1 and 2 (and soon 3, since I'm almost done with 2).
Cool. And to compress them, you just drop the jpg or png file onto Riiak's "Tdx Convert Compressed.bat" file or my "Universal Gibbed Converter.exe" in Gibbed Tools. Either will do the job. But I'll do that if it's not already done.Misplay wrote:Never test it. I'm wasting my time on XCOM2. Strategic, easy modding, you may like it!Xander9009 wrote:I've been distracted lately with Dragon Age 1 and 2 (and soon 3, since I'm almost done with 2).
EDIT:
About planeswalkers, I already have the art files for:
> Ob Nixilis Reignited
> Nahiri, the Harbinger
> Gideon, Ally of Zendikar
> Tamiyo, Field Researcher
> Liliana, the Last Hope
I'll send them to you when I'll be back at home. However, I can't remember how to compress them...
Fixed.Misplay wrote:Bug report
Tamiyo, Field researcher: The first ability is wrong. "either of those creatures deals combat damage" (currently "either of those creatures deals combat damage to a player").
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=415387
No clue how to change that... I tried, but it's too complicated for me, sorry!