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Re: Community Wad

Posted:
17 Sep 2016, 18:34
by Splinterverse
Xander. I've been using a separate id block to create "test decks" and it seems like after a while they get corrupted or something, because eventually I will open DOTP and it will crash saying it created a dump file. Prior to that, everything worked fine. It's like one of the files was corrupted or something. The only way I've been able to fix it is to delete the whole block and create a new one with the decks I need. But that is a real pain. Any ideas?
Re: Community Wad

Posted:
17 Sep 2016, 19:06
by Xander9009
I'm not 100% certain what's going on.
It might be related to an issue I've been experiencing with the Deck Builder. It's so far only happened with test decks, and only relatively rarely (considering how often I export test decks). It'll happen maybe 3 or four times a day, but it only ever affects the one deck. If I try to export the deck from the deck builder again, it gives me an error saying no English name was specified, and I have to fix that (but since it can't open the deck properties, fixing it is a small hassle involving saving the deck as xml, editing the xml, and then loading that modified xml, and finally saving the deck).
I've never had the game crash because of it, though.
The next time it crashes, close and re-open the deck builder, load the deck, and then try to export it again. I don't know for sure, but I'd expect you to encounter some error somewhere in that process, but I'm not sure where or what the exact error would be. But if you do, then it might help lead to the cause of the issue.
Re: Community Wad

Posted:
17 Sep 2016, 19:07
by Splinterverse
Xander9009 wrote:I'm not 100% certain what's going on.
It might be related to an issue I've been experiencing with the Deck Builder. It's so far only happened with test decks, and only relatively rarely (considering how often I export test decks). It'll happen maybe 3 or four times a day, but it only ever affects the one deck. If I try to export the deck from the deck builder again, it gives me an error saying no English name was specified, and I have to fix that (but since it can't open the deck properties, fixing it is a small hassle involving saving the deck as xml, editing the xml, and then loading that modified xml, and finally saving the deck).
I've never had the game crash because of it, though.
The next time it crashes, close and re-open the deck builder, load the deck, and then try to export it again. I don't know for sure, but I'd expect you to encounter some error somewhere in that process, but I'm not sure where or what the exact error would be. But if you do, then it might help lead to the cause of the issue.
I have tried that. It continues to export normally and then crashes again. I'll just keep recreating. Thankfully this one only happens every few days and it's usually only 1 or 2 decks I have to recreate.
Re: Community Wad

Posted:
17 Sep 2016, 19:10
by Xander9009
In that case, I'd keep the bad wad file, remake it in the deck builder so you've got a good one as well, and then zip them both and send them to me (here, pm, or Google Drive). I don't mind taking a look at them, but I'd need a good version and a bad version to open up and look at the differences.
Re: Community Wad

Posted:
17 Sep 2016, 21:37
by Splinterverse
Xander9009 wrote:In that case, I'd keep the bad wad file, remake it in the deck builder so you've got a good one as well, and then zip them both and send them to me (here, pm, or Google Drive). I don't mind taking a look at them, but I'd need a good version and a bad version to open up and look at the differences.
Next time it happens. I will do that. Thanks, Xander.
Re: Community Wad

Posted:
17 Sep 2016, 21:38
by Splinterverse
Getting an error and I'm not sure why. Maybe I need to break this filter into it's own block?
- Code: Select all
<CONTINUOUS_ACTION layer="7A">
if EffectSource() ~= nil then
local filter = ClearFilter()
filter:Add( FE_TEAM, OP_NOT, EffectController():GetTeam())
filter:Add( FE_TEAM, OP_IS, CARD_TYPE_LAND )
filter:Add( FE_SUPERTYPE, OP_NOT, SUPERTYPE_BASIC )
filter:Add( FE_CARD_NAME, OP_NOT, "WASTES" )
local total = filter:Count()
local characteristics = EffectSource():GetCurrentCharacteristics()
characteristics:Power_Set( total )
characteristics:Toughness_Set( total )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
Here is the error:
- Code: Select all
[lua] [string "WILDERNESS_ELEMENTAL_CW_121191_TITLE (CONTINUOUS_ACTION)~0x000002eb"]:6:
call parameter mismatch - too many or too few a parameter count declared, method Add in class __Filter
Re: Community Wad

Posted:
17 Sep 2016, 22:04
by Xander9009
filter:Add( FE_TEAM, OP_IS, CARD_TYPE_LAND ) -> filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
There aren't very many members of Team Land.

Re: Community Wad

Posted:
17 Sep 2016, 22:09
by Splinterverse
Xander9009 wrote:filter:Add( FE_TEAM, OP_IS, CARD_TYPE_LAND ) -> filter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
There aren't very many members of Team Land.

Lol. It's always little stuff that I can't see after this many hours in.

Re: Community Wad

Posted:
17 Sep 2016, 22:39
by Splinterverse
Today's results . . .
All of the work was from the Missing Cards list today.
Coded, tested, and uploaded:Brand of Ill Omen (art uploaded yesterday)
Infernal Genesis (+ HQ art)
Wilderness Elemental (+ HQ art)
Wine of Blood and Iron (+ HQ art)
Winter Blast (+ HQ art)
Winter Sky (+ HQ art)
Wirecat (+ HQ art)
Wit's End (+ HQ art)
Wolfcaller's Howl (+ HQ art)
Wooden Stake (+ HQ art)
Woolly Razorback (+ HQ art)
Word of Undoing (+ HQ art)
Worldheart Phoenix (+ HQ art)
Worry Beads (+ HQ art)
Worthy Cause (+ HQ art)
Wrap in Flames (+ HQ art)
Wrecking Ogre (+ HQ art)
Writ of Passage (+ HQ art)
Wu Admiral (+ HQ art)
Wu Elite Cavalry (+ HQ art)
Wu Light Cavalry (+ HQ art)
Wu Scout (+ HQ art)
Wu Warship (+ HQ art)
Bugs Found, Fixed, and Tested:Thalia, Heretic Cathar -- was causing opponent's basic lands to tap as well, needed to be nonbasic lands only (as well as creatures)
Cards Where I Need Help:Abandon HopeAlliance of ArmsKrovikan HorrorLeovold, Emissary of TrestNaya Soulbeast -- tried your recommendation Xander and it didn't work (but maybe I did it wrong)
Selvala, Heart of the WildsWormfang BehemothWormfang MantaWorms of the EarthWretched BanquetI've zipped the cards I'm having issues with and attached them below.
NOTE: The cards have XML comments at the top explaining what the issues are.
Any help would be greatly appreciated. I will be back tomorrow working on more of the missing cards!
EDIT TO ADD: I've got
Subterranean Tremors working but I seem to be lacking the token you created yesterday. Is the token file downloaded separately from the main .wad? Maybe I don't have it downloaded.
Re: Community Wad

Posted:
18 Sep 2016, 04:29
by MasterXploder7
if someone decides to do kaladesh, it would be helpful to devise a token that held the energy counters... that way there can be more than 50...
Re: Community Wad

Posted:
18 Sep 2016, 04:42
by Xander9009
The limit for tokens is actually 100 (unless you're really clever... you can actually get up to 300+ with the right code, but it's super unreliable).
However, Splinterverse actually asked about energy counters and what-not in a PM. In it, I mentioned checking first about adding the counters directly to the player. I don't think it would work, but it's worth a shot. But if that doesn't work, I'm going to make a manager token for exactly that, yes. Plus, keeping them as counters means proliferate works without touching the 14 cards with it. No worries there.
And I do believe Splinterverse is planning to do some Kaladesh cards, yes. I plan to, as well.
Re: Community Wad

Posted:
18 Sep 2016, 04:46
by Xander9009
I goofed. It was named as if it was green instead of red. It's fixed now.
I'm currently working on getting a system set up for tracking missing cards and the status of each set. It's coming along pretty well, especially since I have migookman's lists that he made to check against and see if it's working. It'll take a couple of days, but somewhere between now and tomorrow I'll have a look at the cards you asked about.
Re: Community Wad

Posted:
18 Sep 2016, 06:01
by MasterXploder7
well i used the idea that permanents can have 9999 counters on them. so if you use a card that only exists when you need to check or something that has an eaxct number on it based on the number of energy counters you have.
Re: Community Wad

Posted:
18 Sep 2016, 06:06
by Xander9009
I'm not sure I understand what you mean.
Also, my response to you was missing the word "don't". I meant to say, "I don't think it would work, ..." I don't think we can add counters to players, but it might be worth checking. That's what I meant to say. Not sure if that affects what you're saying, but just in case, I thought I'd mention it.
Re: Community Wad

Posted:
18 Sep 2016, 10:06
by Splinterverse
I watched a video on Magic Duels and they are planning to put energy counters on the player, but like Xander said, it may or may not be possible. Either way, Xander is so good, I'm sure he'll figure out a way to get Energy into this game.
I am definitely going to be working on Kaladesh cards. I would work on them now, but we really need the cards to appear in Gatherer or MagicCards.info first. Otherwise, we would have to do the entire card by hand. (At least this my impression from what I have learned so far.)
Xander -- the tracking system sounds good. I have made an offline list of migookman's missing cards that I am using temporarily. I am excited to look at what you've come up with.