Re: Community Wad
Okay, I understand much better now.
I using tokens was only ever a distant possibility. They'll either be counters on the player or counters on a manager token. That would mean just one token, and that token would contain up to 9999 energy counters, like you are wanting.
To the best of my knowledge, we can't affect what it said in that text area, sadly. It really would be a great solution, especially since it's so rarely used. But it's not possible as far as I know.
The last solution I can think of, for the record, is to recognize that it doesn't, strictly speaking, need to be tokens or counters. It could just be a global variable that is altered. Then we could have up to 2 million, not that that'll ever be necessary.
As for the mana tokens only working up to 50, I've seen up to 100, and 100 is the confirmed token limit. To bypass it, you need to create all of the tokens you intend to at once, but that will cause problems. If you're interested, here's a post I made quite awhile ago about the token limit: viewtopic.php?f=109&t=15783&p=175706&hilit=token+limit#p175706
One post above that and two posts below it you'll find Riiak's posts with some more information.
And back on topic, to solve the issue of not being able to constantly display the energy counters, I was planning to have each card with an energy related ability have a free activated ability (set up as a mana ability to avoid Burning Tree Shaman type effects). Activating this would immediately display the number of energy counters each player has available. The ability would also be activable in any zone, not just on the battlefield. This way you can effectively decide which card is better to cast. Would this be an acceptable solution?
I using tokens was only ever a distant possibility. They'll either be counters on the player or counters on a manager token. That would mean just one token, and that token would contain up to 9999 energy counters, like you are wanting.
To the best of my knowledge, we can't affect what it said in that text area, sadly. It really would be a great solution, especially since it's so rarely used. But it's not possible as far as I know.
The last solution I can think of, for the record, is to recognize that it doesn't, strictly speaking, need to be tokens or counters. It could just be a global variable that is altered. Then we could have up to 2 million, not that that'll ever be necessary.
As for the mana tokens only working up to 50, I've seen up to 100, and 100 is the confirmed token limit. To bypass it, you need to create all of the tokens you intend to at once, but that will cause problems. If you're interested, here's a post I made quite awhile ago about the token limit: viewtopic.php?f=109&t=15783&p=175706&hilit=token+limit#p175706
One post above that and two posts below it you'll find Riiak's posts with some more information.
And back on topic, to solve the issue of not being able to constantly display the energy counters, I was planning to have each card with an energy related ability have a free activated ability (set up as a mana ability to avoid Burning Tree Shaman type effects). Activating this would immediately display the number of energy counters each player has available. The ability would also be activable in any zone, not just on the battlefield. This way you can effectively decide which card is better to cast. Would this be an acceptable solution?