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Re: Community Wad

PostPosted: 30 Oct 2016, 23:11
by Splinterverse
Coded, tested, and uploaded:
All Hallow's Eve
Firestorm Phoenix

HAPPY HALLOWEEN EVERYONE!!!!!! :twisted: :lol: :D :mrgreen:

Re: Community Wad

PostPosted: 31 Oct 2016, 15:30
by nivmizzet1
[lua] [string "PURESTEEL_PALADIN_CW_227504_TITLE (MAY)~0x00000a00"]:3: '<eof>' expected near 'then'

Re: Community Wad

PostPosted: 31 Oct 2016, 15:57
by Xander9009
nivmizzet1 wrote:[lua] [string "PURESTEEL_PALADIN_CW_227504_TITLE (MAY)~0x00000a00"]:3: '<eof>' expected near 'then'
There's only one "MAY" tag, and it doesn't contain a "then". The previous version did, but I removed it. Are you sure you're up to date?

EDIT: In case anyone is interested but didn't notice it, there's a sneak peek thread up about a new tool I'm working on. viewtopic.php?f=99&t=19383

Re: Community Wad

PostPosted: 01 Nov 2016, 00:18
by nivmizzet1
there seems to be something wrong with the new eldrazi cards. My games keep crashing when playing a deck that I made that uses them. It's crashed at different times so I can't really pinpoint the problem, and the script log doesn't say anything useful. I'll post the deck list with cards I know aren't a problem removed to help narrow it down.

Code: Select all
   Drowner of Hope (DROWNER_OF_HOPE_CW_401863)
   Eldrazi Displacer (ELDRAZI_DISPLACER_CW_407523)
   Eldrazi Skyspawner (ELDRAZI_SKYSPAWNER_CW_401868)
   Matter Reshaper (MATTER_RESHAPER_CW_407516)
   Noble Hierarch (NOBLE_HIERARCH_MM_CW_179434)
   Reality Smasher (REALITY_SMASHER_CW_407517)
   Thought-Knot Seer (THOUGHTKNOT_SEER_CW_407519)
   Ancient Stirrings (ANCIENT_STIRRINGS_CW_193437)
   Engineered Explosives (ENGINEERED_EXPLOSIVES_CW_50139)
   Brushland (BRUSHLAND_MM_CW_129496)
   Eldrazi Temple (ELDRAZI_TEMPLE_MM_CW_401710)
EDIT: after a bit of testing I think it can be narrowed down even further to
Eldrazi Displacer (ELDRAZI_DISPLACER_CW_407523)
Reality Smasher (REALITY_SMASHER_CW_407517)
Thought-Knot Seer (THOUGHTKNOT_SEER_CW_407519)
Eldrazi Temple (ELDRAZI_TEMPLE_MM_CW_401710)

Re: Community Wad

PostPosted: 01 Nov 2016, 03:16
by migookman

Re: Community Wad

PostPosted: 01 Nov 2016, 11:33
by nivmizzet1
Xander9009 wrote:There's only one "MAY" tag, and it doesn't contain a "then". The previous version did, but I removed it. Are you sure you're up to date?

EDIT: In case anyone is interested but didn't notice it, there's a sneak peek thread up about a new tool I'm working on. viewtopic.php?f=99&t=19383
That could've been an old log, sorry. It's just that the game crashed when I was playing against a deck with puresteel paladin. I should've checked the date it was created.

Re: Community Wad

PostPosted: 01 Nov 2016, 11:47
by nivmizzet1
nivmizzet1 wrote:there seems to be something wrong with the new eldrazi cards.
after a bit of testing I think it can be narrowed down to any of
Eldrazi Displacer (ELDRAZI_DISPLACER_CW_407523)
Reality Smasher (REALITY_SMASHER_CW_407517)
Thought-Knot Seer (THOUGHTKNOT_SEER_CW_407519)
Eldrazi Temple (ELDRAZI_TEMPLE_MM_CW_401710)

I wouldattached a dump from one of the crashes in case that can help, but The extension dmp is not allowed.

Re: Community Wad

PostPosted: 01 Nov 2016, 13:24
by Splinterverse2
nivmizzet1 wrote:
nivmizzet1 wrote:there seems to be something wrong with the new eldrazi cards.
after a bit of testing I think it can be narrowed down to any of
Eldrazi Displacer (ELDRAZI_DISPLACER_CW_407523)
Reality Smasher (REALITY_SMASHER_CW_407517)
Thought-Knot Seer (THOUGHTKNOT_SEER_CW_407519)
Eldrazi Temple (ELDRAZI_TEMPLE_MM_CW_401710)

I would attached a dump from one of the crashes in case that can help, but The extension dmp is not allowed.
I don't know if the dump file is very useful, but with any file, if you zip it first, you will be able to upload.

Re: Community Wad

PostPosted: 01 Nov 2016, 19:23
by tmxk2012917
A bug of Unlicensed Disintegration:

I could cast it to destroy anything in addition to creatures. For instance, I destroyed a land using it

Re: Community Wad

PostPosted: 01 Nov 2016, 19:26
by Xander9009
tmxk2012917 wrote:A bug of Unlicensed Disintegration:

I could cast it to destroy anything in addition to creatures. For instance, I destroyed a land using it
Fixed.

Re: Community Wad

PostPosted: 02 Nov 2016, 13:21
by nivmizzet1
the -1 ability on Daretti, Ingenious Iconoclast didn't work when I activated it. It asks for an artifact or creature to destroy but then doesn't ask for an artifact to sacrifice, nor does it destroy the target.

EDIT: I just discovered a problem with planeswalkers -- if one dies to the first strike of a doublestrike creature, the second strike will go through to the player. I assume this can't be fixed :(

EDIT: and Xander, there's a bunch of your decks sitting in the "Add Decks Here" folder on the google drive, and many of them are copies.

Re: Community Wad

PostPosted: 02 Nov 2016, 17:31
by Splinterverse
Error on Brushland in Deck Builder:

Code: Select all
11/2/2016 10:30:16 AM: Low: System.Xml - The 'CARD_V2' start tag on line 2 position 2 does not match the end tag of 'TRIGGERED_ABILITY'. Line 23, position 4.:
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
   at System.Xml.XmlTextReaderImpl.ParseEndElement()
   at System.Xml.XmlTextReaderImpl.ParseElementContent()
   at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
   at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
   at System.Xml.XmlDocument.Load(XmlReader reader)
   at System.Xml.XmlDocument.LoadXml(String xml)
   at RSN.DotP.CardInfo.ParseXML(String strXML)
   at RSN.DotP.CardInfo..ctor(String strFilename, String strXML, String strWad, GameDirectory gdData)
   at RSN.DotP.WadWrapper.LoadCards(FileStream fsInput, GameDirectory gdData)
Extra Information:
Unable to load card: BRUSHLAND_MM_CW_129496.xml in DATA_DLC_COMMUNITY_CORE

Re: Community Wad

PostPosted: 02 Nov 2016, 19:15
by Xander9009
Brushland and Daretti, Ingenious Iconoclast are fixed. No, we can't fix the issue with double strike creatures and planeswalkers in any way that I know of, but I'll keep it in mind and let the idea brew. Maybe I'll think of something that can reliably work.

My decks in that folder should be gone. They were there because I'm testing out a new tool, and trying to get the deck-syncing working properly. It should be working now, but I can't guarantee it won't happen again since the program is still in alpha.

Re: Community Wad

PostPosted: 02 Nov 2016, 19:18
by Splinterverse
Something seems to be wrong with Cumulative Upkeep. Every card I play with it causes me to lose the ability to select anything after the second upkeep cost is paid. The first age counter (and the round before) does nothing, but when I get to the second counter, I lose all ability to click. I end up having to hit ESC and concede. This happens on all of the upkeep cards that I play.

EDIT TO ADD: I just noticed this piece in the log, perhaps it has something to do with this issue:
Code: Select all
[lua] [string "Content\Functions\CW_FILTER.LOL"]:133: attempt to index local 'fFilter' (a nil value)

Re: Community Wad

PostPosted: 02 Nov 2016, 21:54
by Splinterverse
Finished coding for today; all cards referenced are from the missing cards list.

Coded, tested, and uploaded:
Brooding Saurian -- see Open Items
Fickle Efreet
Flash Conscription
Martyr's Cry
Mask of the Mimic
Mausoleum Turnkey
Meteor Blast
Michiko Konda, Truth Seeker
Mind Swords
Mind Whip
Mindbender Spores
Misfortune
Mistform Wakecaster
Mitotic Manipulation
Molten Primordial
Moonlight Bargain
Moratorium Stone
Morgue Burst
Murderous Spoils

HQ art uploaded (all were missing unless noted):
Grave Scrabbler
Mausoleum Turnkey -- art in .wad was partial
Meandering Towershell -- art in .wad was LQ
Meteor Blast

Open Items:

-- CW_CARD_QUERY_SPLINTERVERSE has been updated and uploaded.

-- Brooding Saurian works as intended with one exception. Based on the rulings, it should provide near continuous control to the owner of the cards, but there is no way (that I know of) to stop the continuous action in an aura that is changing control without coding every aura that does this to somehow signify it as such. Brooding Saurian does regain control of enchanted cards momentarily via a similar continuous action, but it is quickly overwritten by the continuous action on the original aura since Brooding is only supposed to fire at end of turn. If anyone has a way around this, please let me know.

-- See previous post about issues with Cumulative Upkeep.

-- Is there a check for whether a card has been exiled face up or face down? The answer will imapct coding of Riftsweeper and Mirror of Fate.

-- Meandering Towershell is coded but I can't get it to return from exile tapped and attacking. I've tried with/without pre_trigger and with/without active_zone="ZONE_EXILE". http://pastebin.com/ZJTrYuEK

Next:

Back on Friday to continue coding.