Re: Community Wad
By the way, I've got the new lands working such that the only thing that needs changed from one land to the next is the ability's text (which it will already have) and the line RSN_MarkCanProduceMana("{W}{U}") to match its colors. The multiple choice question and other abilities will get their info from that, so nothing else needs changed.
Although, a question for Riiak: I was considering the possibility of granting abilities to a card, and that poses a problem since auto-tap options are available. I was trying to figure out how to make it so other cards (say, Abundant Growth) check if what they're enchanting can produce mana, and simply add to the list if it can (trusting that the land itself will call RSN_ClearCanProduceMana()). However, when I tried leaving the clear function on layer 0 and putting the mark on layer 1 (just having all mana abilities do that should negate the issue, since everything would clear it at about the same time and then add the current ones afterward), the function RSN_GetCanProduceMana() always failed except inside the CA where it was set (which kind of messes up, well, everything). Any thoughts about why that would happen would be appreciated. As it stands, if something grants the ability to produce mana, it'll probably overwrite the land's current mana production abilities.
Although, a question for Riiak: I was considering the possibility of granting abilities to a card, and that poses a problem since auto-tap options are available. I was trying to figure out how to make it so other cards (say, Abundant Growth) check if what they're enchanting can produce mana, and simply add to the list if it can (trusting that the land itself will call RSN_ClearCanProduceMana()). However, when I tried leaving the clear function on layer 0 and putting the mark on layer 1 (just having all mana abilities do that should negate the issue, since everything would clear it at about the same time and then add the current ones afterward), the function RSN_GetCanProduceMana() always failed except inside the CA where it was set (which kind of messes up, well, everything). Any thoughts about why that would happen would be appreciated. As it stands, if something grants the ability to produce mana, it'll probably overwrite the land's current mana production abilities.