Finished coding for today; all cards referenced are from the missing cards list.
Coded, tested, and uploaded:Abandon HopeAphetto DredgingCapital PunishmentChained ThroatseekerCustodi Lich (see Open Items)
Frankenstein's MonsterFrom the AshesJeering HomunculusMelira's KeepersMessenger JaysOrchard ElementalOrzhov PontiffPredator's HowlReign of the PitTornadoWave of VitriolWicked AkubaWiitigoWinnowWithering GazeWormfang CrabBugs fixed:Greater Werewolf -- updated for new counters (-0/-2)
Art uploaded (all were missing and all are HQ unless noted):Capital PunishmentMessenger JaysOrchard ElementalPredator's HowlReign of the Pit -- HQ upgrade
Serra (see Open Items)
Spectral GraspThe Monarch -- MQ
Open Items:-- CW_CARD_QUERY_SPLINTERVERSE has been updated and uploaded.
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Conjurer's Ban http://pastebin.com/ScA4yCnG this I card I previously coded, but I realized it was lasting "until end of turn" instead of "until your next turn." I've tried almost every implementation of "until your next turn" that I can find in the .wad and they don't seem to be working (or I'm doing it wrong).
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Waterspout Elemental http://pastebin.com/UKrjfAm1 I've tried a bunch of implementations of "skip your next turn" but I can't get it to work here. Maybe I'm doing it wrong or there is a working one out there that I haven't found. Everything else works.
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Custodi Lich uses a token for "The Monarch", which I have created and uploaded. I made it an artifact because it is more akin to a Clue than it is a Bat or something. Everything inside of it has been tested and works as expected. It even survives board wipes (like
Wave of Vitriol for example). We could make it a new type potentially, but other than that, I think it works great with
Custodi Lich. It was fun watching "The Monarch" switch in a free-for-all match I played.
-- I created a Vanguard card (
Serra), which I have NOT uploaded. It too is an artifact, but it can't survive board wipes like The Monarch because it is not a token. One option might be to create a new type so that it doesn't get hit by spells that affect "all artifacts" or "all nonland permanents". If it were a token, it could survive the board wipes, so we could have a Vanguard "manager card" that comes into play from the library and lets you choose your Vanguard. Then it could create the token (with the board wipe protection inside of it). After that, perhaps it could remove all types from itself to make itself invisible? In any case,
Serra does what it is supposed to do -- it comes into play turn 1, ups your life and hand size as well as buffing all of your creatures. Like I said in a previous post, the game will actually let you play it with "Vanguard" as it's type, but it is invisible. I think it's important for the other player to see it so that they know where the effects are coming from.
Next:Back tomorrow to continue coding missing cards.