Re: Community Wad
Xander -- I just resent the list to you via PM.
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=109&t=15783
The comments are mine. Very little of any previous code was used. If anyone wants to improve upon it by getting the graveyard step to happen, feel free. I believe there are only about 10 cards with the mechanic, so any fix should be easy to replicate.Xander9009 wrote:The haunt mechanic is broken. Given the comments, it may not be possible to fix, though (and I don't currently have the time to try, but I wanted to mention it). Because it overrides the zonechange consideration, the card never "dies". So, any card that checks for creatures dying fail to trigger, as well as any cards that count the number of creatures that died (for instance, "morbid" cards). That's quite a serious flaw that should definitely be checked if anyone has time.
If I remember right, the code came from TFM's 2013 code, which means it might have been a limitation in 2013 that doesn't exist in 2014. If that's not the case, then it might be a bit more difficult.
I'm not sure if it was Splinterverse or thefiremind who provided the comments on the haunt cards, though. Whichever of you it was, do you have any info related to them? (For clarity, I'm referring to the comment in the first trigger.)
- Haunt | Open
I hadn't yet done anything with it, but it should be working now. I need to test it out first, though. What I did was take the _MANAGER_COMMANDER card and add the commander declaration section to it. It uses the same trigger that's used by the commander cards that make the manager token. This means that it should work in both cases. If the manager is created by, say C_ALESHA..., then the manager token won't exist in time to run the "MCE_DeclareCommander()" section. If it's in the hand or deck, then it should run, have the player choose a commander, and then pass that commander into the MCE_DeclareCommander function, all after putting itself onto the battlefield (and making the player draw another card if it's in hand).migookman wrote:Hi Xander,
I've been in the mood for making and playing some EDH recently and I remembered an entry that you made here in the Community Wad on 04 May 2016 that you were thinking of making a commander manager to go into an EDH deck from which you could choose the commander from any legendary creature. Just curious if you had started on creating it or how far you had gotten so far.
I'll need to handle the list, but you can actually handle the type. You just need to put the text permanent key "COMPOUND_TYPE_ENCHANTMENT_VANGUARD" into a text permanent file with "Vanguard" as the text to be displayed. Theoretically, that should be all that's needed. Enchantment and Vanguard might need to be swapped. If that doesn't work, then let me know and I'll see if I can get it to work.Splinterverse wrote:Finished coding for today; all cards referenced are from the missing cards list.
Coded, tested, and uploaded:
Herald of Leshrac
Hisoka, Minamo Sensei
Keeper of Tresserhorn
Lethargy Trap
Leyline of Singularity
Liar's Pendulum
Lim-Dûl's Hex
Lim-Dûl's Paladin
Mtenda Lion
Oath of Lieges
Ogre Geargrabber
Ogre Marauder
Phantasmal Sphere
Plunge into Darkness
Squee
Starke
Tahngarth
Takara
Tawnos
Titania
Urza
Volrath
Xantcha
Bugs fixed:
Arrow Volley Trap -- alternate cost was set to > 4 rather than >= 4
Artful Dodge -- was granting unblockable characteristic on wrong layer.
HQ art uploaded (all were missing):
Squee
Starke
Tahngarth
Takara
Tawnos
Titania
Urza
Volrath
Xantcha
Open Items:
-- CW_CARD_QUERY_SPLINTERVERSE has been updated and uploaded.
-- I have completed coding for all 31 of the original paper Vanguard cards (I have no plans to do the MTGO only ones). The only thing remaining is to update their type so that it doesn't show "Enchantment" but rather "Vanguard" instead. Xander, would you be able to help with this? I believe you said you need a list. I have included it here in the box below:
- Vanguard List | Open
I've updated my 3 year old mod:My guess (without looking at the code) about this: somehow you are allowed to cast it without having enough mana. If you don't have a sparetmxk2012917 wrote:Lightning Axe still has bug.
The opponent cast it and he only paid one mana. He then neither discarded a card nor paid extra 5 manas.
mana, it tries to pay them but it fails.I fixed, tested, and added this to the mod around the 7th. Have you downloaded the latest .wad file?MasterXploder7 wrote:Unaware if this affects all the origins planeswalkers, but Jace, Telepath Unbound (Flip of Jace, Vyrn's Prodigy) doesn't follow the planeswalker rule in-game.