Re: Community Wad
Peacekeeper Colossus targets a vehicle other than itself and turns it into an artifact creature. That's it. While it does target a vehicle, and while vehicles do have their own method of becoming a creature, this isn't using or referencing that ability (crew) and is in fact completely separate. It's functionally identical to Ensoul Artifact or something similar (except it specifies it becomes an artifact creature, which would technically remove other types it might have, such as if it somehow became an enchantment).Splinterverse wrote:Xander, will the vehicle crewing code need to be altered to handle Peacekeeper Colossus' ability? (Per the spoiler at http://www.mtgsalvation.com/cards/aethe ... r-colossus)
EDIT TO ADD: Another question, will we need to change the code for all energy/experience/poison/etc. cards to handle this http://mythicspoiler.com/aer/cards/wind ... ictor.html ? (The first ability isn't difficult. It's the second one that I'm wondering about.)
A couple of quick uploads today:
Mountain 386609 now hast HQ art (it was missing before, I must have forgotten to upload it)
Otherworldly Journey HQ art upgrade
City of Brass non-MM version
Foreboding Ruins non-MM version
Forsaken Sanctuary non-MM version
Sylvan Caryatid was missing tap cost on its ability (non-MM version)
TL;DR: No
Winding Constrictor: This is an awesome card. Mostly because I like the art... Anyway, no. The card itself will just need to watch for the energy manager token getting energy counters. It'll also need to watch for experience counters on the experience manager you made. Poison counters are actually placed on the player itself, and I don't if you can catch those using the normal COUNTERS_CHANGED trigger, so that might be a bit trickier... It'll need to be tested before we'll know either way.
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