addict insane wrote:Basically the only deck I let the AI run is Avacyn's
Glory, since it understands it very well and seems to make the most of it (doing things like waiting for me to waste mana equiping cranial plating on a creature to then path to exile it at instant speed before combat, etc.)
I don't think the AI would run any other deck well except, what, Legacy Zoo? MAYBE Merfolk but then it might choose to counterspell the wrong things.
If you've been able to run powerful decks with the AI, as in, more powerful than Avacyn's, please let me know. (Avacyn's can nut draw into a turn 3 kill,
Angelic Overseer is NOT an easy creature to deal with,
Baneslayer Angel is the clock of doom, etc.) I actually am not able to consistenly beat Avacyn's with Modern UR lists.
Sorry for going Off-topic. I'll shut up now.
I only play against AI and I let it play all kinds of decks. I'm usually playing
Free-for-All or
Two-Headed Giant, but sometimes I play 1v1 matches. Really, the only time I play with another human is locally with a game controller. I will also sometimes use the game controller to control both decks in a
Two-Headed Giant match.
Since I only play AI, I recently started converting a lot of the decks I downloaded from the CW to be AI friendly. There are really only two things I had to do to them to make them that way: (1) make sure they had the small circle image under the personality (otherwise they can't be targeted in free-for-all), and (2) make sure the lands were non-MM. Some decks just aren't AI compatible. They use "tapped for mana" abilities or they have obscure combos that are just really hard for the AI to understand. But, for the most part, I find that that the AI plays pretty well. Surprisingly well in some instances. A good way to see how well the AI will do with a deck is to partner with it for
Two-Headed Giant. Then, you can see exactly what it will play and when.
I've also made a lot of decks that the AI plays well. At some point, I might share some of those in the CW. You can make almost any net deck since we have 97% of the cards made in-game. I make some from TappedOut, DeckStats and other great sites. Just opt for non-MM where you can. And, you will find a few that you can't make because some of the cards are missing or impossible. But, I find that the vast majority can be made.
In the mean time, I do have a list of ones that I have confirmed play well out-of-the-box from the CW:
- CW DECKS THE AI PLAYS WELL | Open
- 31742 RECLUSIVE DEMON
31757 MONOBLACK DEVOTION
31759 MONOBLUE DEVOTION
31760 MONORED DEVOTION
31761 RED DECK WINS
31762 MONOWHITE DEVOTION
81259 GRULL MONSTERS
100000 GARRUKS VALUE
100008 ANGELIC CHORUS
100011 ATHREOS GOD OF HUMANS
100012 BIG SCARY DRAGONS
100016 CHASM SKULKER
100022 HORNETS NEST
100024 MONOWHITE EQUIPMENT
100026 HAIL HYDRA
100027 WASTE NOT
100028 THE BLACK ROSE
100029 SPIRITUAL BONDS
100031 ENSOULED ARTIFACTS
100032 SELVALAS CHARGE
100035 MUZZIOS WORKSHOP
100040 MONORED DEVOTION
100041 JALIRAS WRATH
100060 SEND IN THE CLONES
100062 HOWL OF THE HORDE
100066 MONO GREEN DEVOTION
100084 GISA CALLER OF THE DAMNED
100085 SCRAP MASTERY
100089 TITANIA PROTECTOR OF THE LOAM
131404 SETESSAN COLOSSI AND FRIENDS
131405 EQUIPPED FOR WAR
131406 DOUBLE TROUBLE
131408 SOUL SISTERS
131414 ANCIENT RELICS
131423 THE MEANING OF LIFE
131429 THE HIGH LIFE
131461 THE WESTERN WAY
131465 DEVOTED TO OBLITERATION
19902 TFM Rituals of Rebirth
19904 TFM Phyrexian Poison
19905 TFM The Esper iment
19906 TFM Golem Assault
19908 TFM Fresh Dead Meat
19911 TFM Counters Mastery
19913 TFM Unending Thirst
19916 TFM Journey to Bant
19922 TFM Future Myr
19925 TFM Wings of Justice
19926 TFM Devotion to Chaos
19928 TFM Kamikaze
31715 BATTLEDRIVER BURN
31734 SCREECHING RATS
31775 MERFOLKS
31783 MONOBLACK
86800 PUZZLE BOX ABUNDANCE
86801 THE DISCARDER
86804 INFINITE DREAMS
86805 DRAW CARNIVAL
86807 REBIRTH OF THE HEART
86809 PROSPERITY THE DRAWBACK
86810 BLACK PROSPERITY
86811 MASS DISCARD
86812 ABUNDANT PROSPERITY
86813 PEACE AND QUIET
86818 COWARDICE
86819 TIMESIFT
86820 TIMESIFT CONTROL
86821 QUEST FOR ULAS TEMPLE
86823 THE UNBLOCKABLE
86824 ONLY DARKNESS
86825 GREEN MANA DESTRUCTION
86826 COMBO HIVE
86828 MANA MEGALOMANIA
86829 LOOSE GAIN BOUNCE
86831 PROSPEROUSLY DISCARDED
147008 RUMBLE IN THE JUNGLE
147021 UNFLINCHING ASSAULT FRF INTRO
147022 CUNNING PLAN FRF INTRO
147023 GRAVE ADVANTAGE FRF INTRO
147024 STAMPEDING HORDES FRF INTRO
147025 SURPRISE ATTACK FRF INTRO
147036 MASSED RANKS DTK IP
147037 ENLIGHTENED MASTERY DTK IP
147038 CRUEL PLOTS DTK IP
147039 RELENTLESS RUSH DTK IP
147040 FURIOUS FORCES DTK IP
I didn't include the decks from the core game or the official expansions, but the AI can play those as well.
I encourage you to try some of the others. I haven't tested every deck, and like I said, I've converted many others that work great. If you find one that it isn't playing well, use the "Create From Existing Deck" option in the File menu of the deck builder to open that deck and then swap out the MM lands for non-MM. You'll need to save it as a new deck (new ID), but that's okay.