Re: Community Wad
A couple questions about coding and AI . . .
I was playing a game yesterday, and the AI played three copies of Browbeat in a row, which is fine, but it then chose to take the 5 damage each time. I think it would be helpful to add something to this card that overrides the AI's choice if the player is AI and is on the same team as the Effect Controller. I've never added anything like this to a card, is that something we should do? (Willing to do it, just wanted to make sure it wasn't frowned upon).
Also, I'm wondering if we should add something to cards like Mutavault or vehicles to instruct the AI not to activate the creature ability when the card is tapped. I see that frequently and it's a waste of mana for them. With the vehicles, it also taps out their creatures. I'm happy to do it and/or proliferate the code.
I was playing a game yesterday, and the AI played three copies of Browbeat in a row, which is fine, but it then chose to take the 5 damage each time. I think it would be helpful to add something to this card that overrides the AI's choice if the player is AI and is on the same team as the Effect Controller. I've never added anything like this to a card, is that something we should do? (Willing to do it, just wanted to make sure it wasn't frowned upon).
Also, I'm wondering if we should add something to cards like Mutavault or vehicles to instruct the AI not to activate the creature ability when the card is tapped. I see that frequently and it's a waste of mana for them. With the vehicles, it also taps out their creatures. I'm happy to do it and/or proliferate the code.