Re: Community Wad
Unfortunately, I ended up not being free today (my sister's boyfriend was called in unexpectedly, so I'm babysitting). So, I can't do much until at least tonight when I get back home, but probably not until tomorrow.
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https://www.slightlymagic.net/forum/viewtopic.php?f=109&t=15783
For the record, I haven't ignored this. I just haven't fixed them yet. (Actually, I haven't looked at Temporal Aperture yet, since I was waiting to finish Firestorm first, but it's much more complicated than it seems.)Misplay wrote:Bug report:
> Temporal Aperture
You have to pay to play the revealed card.
> Firestorm
You don't have to discard cards to cast Firestorm.
Fixed.tmxk2012917 wrote:bug report:
Gnarlwood Dryad: It got +2/+0 instead of +2/+2
[lua] [string "GNARLWOOD_DRYAD_CW_414460_TITLE (CONTINUOUS_ACTION)~0x00000fef"]:5: attempt to call method 'oughness_Add' (a nil value)
Both are fixed. For Static Orb, I made a new function CW_General_NextPlayer(oPlayer) that uses players' global indices. Also fixed Dovin Baan and The Monarch which both used GetNextPlayer().Splinterverse wrote:BUG REPORTS:
Static Orb -- was playing a Free-for-All match with 4 players. The player whose turn was after mine had the Orb. At the end of the turn, it was asking me what I wanted to untap, so I don't think the NextPlayer() thing is working properly. It should have asked the player after the AI player that controlled the Orb.
Portcullis -- does not appear to be working. Played in a 4 player Free-for-All match and there were 3+ creatures repeatedly put in play after this card was played.
I apparently lied about Temporal Aperture. I just looked at it, and I already fixed it. I forgot I fixed it...Xander9009 wrote:For the record, I haven't ignored this. I just haven't fixed them yet. (Actually, I haven't looked at Temporal Aperture yet, since I was waiting to finish Firestorm first, but it's much more complicated than it seems.)Misplay wrote:Bug report:
> Temporal Aperture
You have to pay to play the revealed card.
> Firestorm
You don't have to discard cards to cast Firestorm.
. However, no matter the source of a UTILITY_ABILITY, the EffectDC() contents of the UTILITY_ABILITY and the spell's normal EffectDC() (for casting, it'd likely only be a spell's SPELL_ABILITY blocks) are combined. So, for instance, Void Shatter stores the target in EffectDC():Get_Targets(0). However, As Foretold was storing an int in EffectDC():Get_Int(0), which overwrote Void Shatter's target chest, leaving it with no target. I moved As Foretold's EffectDC() contents within the UTILITY_ABILITY blocks to registers 100 and 101 to avoid overlap. It may still overlap very rarely, but I doubt it'll ever cause a bug that someone notices (registers are almost exclusively kept near 0).Something about the layer system, I think. No matter what I did to Incited Rabble it didn't seem to work, so I put it on Town Gossipmonger. It seems to have worked, but if it doesn't, I can't think of anything else to try.tmxk2012917 wrote:bug report:
AI's Incited Rabble did not have to attack each turn. Its Incited Rabble could withdraw.
Fixed. Not sure how I overlooked this post.erjerjerj wrote:Bug report:
Sanctum of Ugin triggers when it should be, but it searches for a creature with converted mana cost greater or equal to 7. It should not have this limitation.
I took a look at the Drive folder and all of the ones you asked about looked good to me.Xander9009 wrote:Most of the others should be fine, but the above are ones I'm particularly interested in getting second opinions on.
And in case you're not interested in making new decks just to look at these, you can see them here; just note that in-game you'll get a much better idea of alignment since the game adds a text box, border, and title bar: https://drive.google.com/open?id=0B-cZn ... l91ZUh1aWc