Re: Community Wad
Posted: 25 Jun 2017, 14:55
Reflexive Triggers look like they may actually have very annoying effects for our coding. See this blog post: https://blogs.magicjudges.org/rulestips ... -triggers/
Essentially, it looks like players will have an opportunity to do things after the Manticore enters the battlefield, as well as after the sacrifice. Additionally, targets are chosen AFTER the sacrifice happens rather than before, which adds a layer of strategy that wasn't there previously. Perhaps this could be handled with some kind of Play_Time_Action?
Essentially, it looks like players will have an opportunity to do things after the Manticore enters the battlefield, as well as after the sacrifice. Additionally, targets are chosen AFTER the sacrifice happens rather than before, which adds a layer of strategy that wasn't there previously. Perhaps this could be handled with some kind of Play_Time_Action?