Re: Community Wad
Posted: 16 Oct 2017, 13:38
well I finally got around to fixing MM Cavern of Souls, so it's usable now. I also found and fixed a bug with Lightning Crafter.
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https://www.slightlymagic.net/forum/viewtopic.php?f=109&t=15783
I already posted this many months ago. I don't know if the new ones also have this problem but i noticed this with my werewolf deck. Basically all werewolf cards do not transform when triggered. But the abilities trigger such as Ulrics buff ability when transforming. Just look up my last posts, theres also a log attached.Xander9009 wrote:
@krishkrush: What's wrong with them? I need more info. I didn't realize transform cards weren't working. I'll go test a few now, but yeah, let us know what they're doing wrong and in what situations (and which cards, specifically, suffer the issue) and I'll try to fix them the best I can.
I tested a few of the transforming cards you listed in your previous post, but they all worked without any problems. I can think of two things that might cause this sort of issue. 1) Are you sure you have the most up-to-date version of the CW? 2) Do you have any other mods installed? Ideally, the CW would work alongside other mods, but in reality it's not very good at cooperating with others. That's usually not an issue since it contains every card that all of the other mods have, and the decks they add are mostly converted and available via the CW's decks folder. This seems most likely to me, but it could be something else.krishkrush wrote:I already posted this many months ago. I don't know if the new ones also have this problem but i noticed this with my werewolf deck. Basically all werewolf cards do not transform when triggered. But the abilities trigger such as Ulrics buff ability when transforming. Just look up my last posts, theres also a log attached.Xander9009 wrote:
@krishkrush: What's wrong with them? I need more info. I didn't realize transform cards weren't working. I'll go test a few now, but yeah, let us know what they're doing wrong and in what situations (and which cards, specifically, suffer the issue) and I'll try to fix them the best I can.
This is a short list of things I'd noticed I hadn't yet dealt with at the time (June 13th). Their current status:Xander9009 wrote:Not yet addressed:
- Transform cards not working
- The Monarch - Planeswalkers interaction
- Adriana, Captain of the Guard & Wings of the Guard (Checked wings, and it looks fine, so it needs more than a glance.)
- Genesis Hydra - Primordial Hydra issue
If you are talking about GrovyleXShinyCelebi's deck conversions then those could definitely cause problems as those mods were not set up properly to coexist with other mods and they conflict with many cards/functions.krishkrush wrote:Hm i don't have installed any other mods besides the deck conversions of the other dotp versions (2012, etc.) decks. So if i remove those it should be working? Kind of a bad tradeoff considering it's only the transformation cards not working properly...
Okay. I use exactly those deck conversions you mentioned. Are there any alternatives besides constructing them by myself?RiiakShiNal wrote:If you are talking about GrovyleXShinyCelebi's deck conversions then those could definitely cause problems as those mods were not set up properly to coexist with other mods and they conflict with many cards/functions.krishkrush wrote:Hm i don't have installed any other mods besides the deck conversions of the other dotp versions (2012, etc.) decks. So if i remove those it should be working? Kind of a bad tradeoff considering it's only the transformation cards not working properly...
Not that I am aware of, but probably most of the cards are available in the CW so since you definitely have the card lists you should be able to reconstruct them in the Deck Builder using cards from the CW.krishkrush wrote:Okay. I use exactly those deck conversions you mentioned. Are there any alternatives besides constructing them by myself?
Thanks for your work, really appreciate it! Looking forward to the update.Xander9009 wrote:I've addressed the following cards.
Vile Manifestation
Doubling Season
Sudden Disappearance (Tamiyo's emblem wasn't the problem.)
Champion of Wits
Sphinx-Bone Wand
Hot Soup
They should all be working after the next repack, but let me know if they're not.
[lua] [string "RIVER_KELPIE_CW_146094_TITLE (AUTO_SKIP)~0x00002a5c"]:3: attempt to call local 'effectController' (a table value)
It looks like River Kelpie is fixed, but Vines of Vastwood still isn't granting hexproof...Xander9009 wrote:FIxed Daring Saboteur and River Kelpie. I looked at Vines of Vastwood, but it looks right.
if target ~= nil and EffectDC():Get_Int(2) == 1 then
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</TARGET_DEFINITION>
<CONTINUOUS_ACTION layer="6">
local target = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:GetCurrentCharacteristics():Bool_Set(CHARACTERISTIC_HEXPROOF, 1)
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="7C">
if EffectSource():WasKicked() then
local target = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
local characteristics = target:GetCurrentCharacteristics()
characteristics:Power_Add(4)
characteristics:Toughness_Add(4)
end
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />