thefiremind wrote:Just wanted to point out that
Vines of Vastwood must not grant hexproof (in fact it didn't receive an update when the hexproof keyword was introduced): no matter who's the creature's controller, if you cast the Vines, then
your opponents won't be able to target it with spells or abilities, so you could, for example, make your opponent's
Giant Growth fizzle by responding to it with the Vines. If you grant hexproof, on the other hand,
the creature controller's opponents won't be able to target it (so the
Giant Growth of the previous example would resolve normally).
oh right, I thought there was something in the wording that meant it wasn't exactly hexproof, which is why in an older post I called it "hexproof" (in quotes); I was just too lazy to check.
the code on the card right now is:
- Code: Select all
target:GetCurrentCharacteristics():Bool_Set(CHARACTERISTIC_HEXPROOF, 1)
and "KICKER_QUERY_VINES_OF_VASTWOOD_UNKICKED" asks what creature you want to cast hexproof on.
It's been like this for quite some time.
EDIT: I see Xander has edited it now...it looks good. I'll test it.

EDIT: Finished testing, and all seems good. Targeted my creature with it; hexproof badge was added, and I was still able to target that creature. Targeted an opponent creature with it, kicked; hexproof badge and +4/+4 was added, and I was still able to target that creature. Targeted my creature that had a
Lightning Bolt aimed at it; hexproof badge was added, and
Lightning Bolt fizzled.
Thanks Xander and TFM!