Splinterverse wrote:BUG REPORT:
Autumn's Veil is in the CW but there is no code in the XML file beyond the card text. I'm not sure it's possible given the the SPELL_BEING_COUNTERED trigger does not allow for SecondaryObject().
Autumn's Veil should be removed until it can actually be coded, if ever.
Parabolic wrote:Where does CW_TOKENS_ONLY_USE_ONE_TOKEN need to be located for it to work? It's getting tiresome to try to find a creature with an activated ability under a board of identical zombie tokens that won't stack because they were given a random art.
If you don't already have a custom data folder, use Riiak's Deck Builder to make one. It's one of the option in the menu at the top. Find a subfolder named "FUNCTIONS" and put the lol file in that folder. I've also put this info directly in the lol file so it's easier for users to figure out.
NEMESiS wrote:Fertile Thicket its missing == Flase to check for basic land and its also missing its cleanup text.
Land Grant is missing the clean up text.
Edit: Profane Procession does not transform with 3+ creatures exiled.
Edit2: Seems that land cards like
Nykthos, Shrine to Nyx and
Myriad Landscape have an issue that they consider their own mana production into its 2nd tap ability (meaning they can activate with just 2 lands on the battlefield). Works fine with the manual tap version. In 2012 I had the same issue with
Naya Panorama and I add this to fix the issue:
- Code: Select all
<AVAILABILITY>
return Object():GetController():CanAfford("{2}", nil) == 1
</AVAILABILITY>
I guess for those two cards would be 3 but not sure if the code for 2014 is different.
That code won't work properly with the newest iteration of mana code because it can somtimes produce mana automatically and sometimes be set not to. There's a function specifically for it. In fact, that function's creation and usage is what prompted me to recently switch from LinkedDC (which isn't available in an AVAILABILITY block) to RSN_ObjectDC (which is available in all blocks). The code needed for it is this:
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<AVAILABILITY>
return CW_Mana_CanPayManaCost("{W}{B}{G}", CW_Mana_GetAutoMana())
</AVAILABILITY>
CW_Mana_GetAutoMana() returns as a string the color currently set to be auto-produced, and CW_Mana_CanPayManaCost will add that string to the main cost if it exists. (Obviously, we could have also just concatenated them with .., but I wanted to be able to easily change it in the future if needed.)
I've also fixed all of the simple ones.
Missing text permanent entries:
Collective BrutalityCollective DefianceCollective EffortOblivion SowerRuneflare TrapSFX:
DamnationWrath of GodSupreme VerdictArt:
Huatli, Radian Champion (Art file's name was misspelled.)
The Locust God (Token art file was missing "_C_" to denote it's a creature.)