Xander9009 wrote:Split cards: I thought I'd added those three to the CW already, but apparently I didn't. Now they're in there. And yeah, if anyone's up for it,
Commit//Memory is commented pretty well and is a good template.
Has anybody coded
Fire//Ice? I saw it's in the CW and I've now tested it, but it only allows you to choose one of the two abilities upon casting. I'm not sure how the other split cards are coded, but if it's like
Fire/Ice then it seems to me there must be a better way.
I read
somewhere that when considering the cost of split cards (e.g. for abilities like
Isochron Scepter) at any time they're not on the stack, then the full cost should be considered; i.e.
Fire//Ice would be CMC
. Having said that, there are a handful of cards that need the casting cost on the stack, e.g.
Spell Snare, but I'm assuming these interactions are less common than what we get on the other hand (e.g.
Isochron Scepter,
Transgress the Mind,
Dark Confidant etc.), and surely something could be done about these, maybe?
Given the new(ish) ruling and the currently broken system, why not have
Fire//Ice cost
to cast and when you cast for this cost perform all abilities, but then have an ability on the card somewhat similar to convoke or flashback (although obviously only allowing to cast from hand). Call it "split" so for
Fire//Ice there would be two "split" abilities, one for Fire that costs
, and one for Ice that costs
. Or just call the abilities "Fire" and "Ice", respectively, or even something like "split (Fire)" and "split (Ice)". I don't know how useful it would be, but if we made split a keyword, maybe we could use that in a workaround for cards like
Spell Snare?
Am I missing something? Thoughts?
I'm just really bummed because I heard all this talk about split cards working, and I thought I read here that
Fire//Ice had been coded properly, then I saw it in the CW, but alas I soon found out it isn't working