Re: Community Wad
Posted: 08 Jul 2018, 10:44
Ipnu Rivulet is not like the other deserts. It doesn't specify sorcery speed on the card. It's fine the way it is.
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=109&t=15783
To specify, Ipnu Rivulet has:fallenangle wrote:Ipnu Rivulet is not like the other deserts. It doesn't specify sorcery speed on the card. It's fine the way it is.
<AVAILABILITY sorcery_time="1" />
Ok, thanks a lot, Xander .Xander9009 wrote:Ancestral Knowledge now has the code you posted.
The First Eruption - I don't see any reason it would be treated as optional, but I rearranged it a little so it ensures the mountain is valid at first and then invalid by the time it deals damage. If it's still valid (which should only happen if it remains on the battlefield), then it'll skip the damage.
Vicious Offering - My only guess here is that the compartment for the kicker was set to compartment 1 which overlapped with the target compartment. I fixed that, so hopefully that takes care of it. I also reworked the logic just a little to require one fewer RTA, but that shouldn't matter.
----
Sorry, I don't have the energy for doing any major coding right now. (That's also why I haven't addressed menace yet, but I *am* aware of it.) Work was busy through the week of the 4th, and this week won't be any better due to a coworker having a family emergency and being off all week, so we're covering for her and we've only got a small handful of workers. Once she's back next week, or maybe just on my next day off (Tuesday), then I'll give those a go. Remind me because I might forget. I don't mind being reminded.
ditto, I think it was available before...