- Added
Militia Bugler (M19) as new card (with all translations for card name and vigilance - but only provided English for its special fetch ability)
- Provided TDX art files for
Gigantosaurus,
Sarkhan's Unsealing,
Militia Bugler- Fixed a bug for
Drover of the Mighty (bug: could be tapped for mana even if still suffering from summoning sickness; fix: added a TapSelf line to the ability cost).
- Posted a fix for
Hashep Oasis - the sacrifice ability couldn't be activated, apparently the test for desert subtypes failed. I used code from
Ramunap Ruins as a base for the ability and edited it accordingly.
- Edited
Ahn-Crop Crasher so that it only will prompt the target selection for its exert ability if an opponent has a creature on the battlefield.
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There is currently also a bug / mismatch in "custom" creature subtypes not originally found in DotP 2014. A different amount of definitions is found in CREATURE_TYPES.txt , CW_SUBTYPE.lol and CW_SUBTYPES.xml- This leads to a bug where a card:getSubType() check will always return false for these custom creature subtypes, meaning a card such as
Commune with Dinosaurs will only allow to select lands. I have this fixed and working in my loose files, but don't want to upload the edited files into the repository because they are so critical to the mod and I edited a lot while hunting for the bug.
I believe the following to be the fix: I added a missing Trilobite entry to CW_Subtypes.xml (at line 4219 as "CARD_QUERY_CREATURE_TYPE_252") , removed the Azra entry where I could find it in those three files (because no translation entry was made so far, I opted to remove it completely for easier debugging instead of googling translations) and then made sure the last 32 line entries of Creature_Types.txt (starting at SURRAKAR) got initialized with with InitCreatureType() in CW_Subtype.lol. There were around 15 creature types not intialized, which lead to an error in one of the functions that counted how many there were in total.