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Re: Community Wad

PostPosted: 01 Nov 2018, 14:26
by nivmizzet1
RiiakShiNal wrote:Actually, according to your scenario and the rules the 2/2 creature receives damage at the same moment that the player does and dies before Thraben Doomsayer's continuous ability can kick in (since combat damage from attacking creatures is dealt simultaneously if you exclude first/double strike) so it never becomes 4/4 (regardless of damage).

If, however, the player goes to 5 or less life (but hasn't lost/died) due to say a fast effect during combat (or due to a creature with first/double strike). The fast effect would occur first then 2/2 creature would become 4/4 (due to Thraben Doomsayer) then combat damage would be dealt to the 4/4 creature which would then take the full 99 damage and die (since there is no trample).

If trample is taken into account from the 99/99 attacking creature then in the original scenario the 2/2 creature would take 2 damage and die with 97 going to the player, in the fast effect (or first/double strike) scenario the blocking creature would take 4 damage and die with 95 damage going to the player.
So what you're saying is, the creature should die in pretty much any scenario? Then there is definitely a bug with Thraben Doomsayer. Has anybody else witnessed this bug?

Re: Community Wad

PostPosted: 02 Nov 2018, 00:38
by NEMESiS
Ok, so now this brings me to the question on Serra Ascendant, why does then that creature not die if you for example are at 29 life and normal combat is dealt (lets say with a 3/3) then becoming a 6/6 flyer after combat? Note that Serra Ascendant is supposed to work that way. Ruling on Serra Ascendat:

If Serra Ascendant is dealt damage at the same time that you gain life (most likely because it dealt combat damage to a creature blocking or blocked by it), and your life total becomes 30 or greater, apply its last effect before considering whether or not the damage dealt to it is lethal.

Re: Community Wad

PostPosted: 02 Nov 2018, 10:27
by RiiakShiNal
nivmizzet1 wrote:So what you're saying is, the creature should die in pretty much any scenario? Then there is definitely a bug with Thraben Doomsayer. Has anybody else witnessed this bug?
Yes, the creature should have died in pretty much any scenario (except possibly in the trample case due to them possibly separating damage dealing from lethal damage checking, my guess below). Whether it is a bug with Thraben Doomsayer (the card) or a bug with the DotP engine (that just happens to show up with Thraben Doomsayer) I'm unsure.

NEMESiS wrote:Ok, so now this brings me to the question on Serra Ascendant, why does then that creature not die if you for example are at 29 life and normal combat is dealt (lets say with a 3/3) then becoming a 6/6 flyer after combat? Note that Serra Ascendant is supposed to work that way. Ruling on Serra Ascendat:

If Serra Ascendant is dealt damage at the same time that you gain life (most likely because it dealt combat damage to a creature blocking or blocked by it), and your life total becomes 30 or greater, apply its last effect before considering whether or not the damage dealt to it is lethal.
Since that is a newer ruling than I am familiar with (2017/11/17), my guess would be they have decided to separate damage dealing from lethal damage checking making them two separate sub-steps. Which could mean that in the case of Thraben Doomsayer since the player is losing life at the same time damage is being dealt (should be the same case as gaining life) the 2/2 would become 4/4, but since it blocked a 99/99 (without trample) it still should have taken 99 damage and would still die. Since according to the ruling on Serra Ascendant, Thraben Doomsayer's ability should take effect before considering whether or not the damage dealt was lethal.

Re: Community Wad

PostPosted: 03 Nov 2018, 01:14
by nivmizzet1
You can even see the effect when the opponent's life goes below zero, it's just that the game ends there so you can't get burned by it.
20181103113929_1.jpg

I don't know why Angelic Overseer went down to 0 though?

Re: Community Wad

PostPosted: 04 Nov 2018, 00:07
by Malckyor
Since I just saw it once and no reply to it, so I felt the duty to say it.

Lathliss, Dragon Queen is presenting some issues with its ability, it's not creating a token when a Dragon enters the battlefield. Also it has no image. :(

I've been waiting quite a while for some updates, so in case it was forgotten I'm reporting this issue again as it was originally posted by NEMESIS at July 4th.

Rage Extractor doesn't do any damage.
Shalai, Voice of Plenty is supposed to be legendary.
Lathliss, Dragon Queen is also showing a static ability error.

Re: Community Wad

PostPosted: 10 Nov 2018, 23:21
by nivmizzet1
is there some sort of registry for card/game bugs like the "Thraben Doomsayer" bug?

I think I've just found another bug, concerning Jace, Vryn's Prodigy -3 ability and Archive Trap. It stems from Jace being coded to give cards flashback, instead of doing what his ability says and allowing cards in the graveyard to be cast here is a link to some discussion about flashback that uses the Jace scenario in an example; in summary, flashback is an alternative cost that can be paid to cast a card from the graveyard, as Archive Traps 0 cost ability is an alternative cost it can't replace the flashback alternative cost; however, Jace's ability isn't invoking an alternate cost and the card should act like it's in your hand.

Is there a way to fix Jace? The only way I can think is a workaround and would probably introduce more errors than it fixes -- if the chosen card was just put in your hand, and then if not cast put back in the graveyard at end of turn.

Re: Community Wad

PostPosted: 10 Nov 2018, 23:25
by Xander9009
See my signature.

Re: Community Wad

PostPosted: 11 Nov 2018, 03:47
by nivmizzet1
Xander9009 wrote:See my signature.
but do you think it's possible to fix?

Re: Community Wad

PostPosted: 11 Nov 2018, 04:12
by nivmizzet1
does anybody know how to turn youtube videos into bik files for animated illustrations?

this youtube account has a lot of great illustrated art -- some of which has been used in the community wad already, I think, but it's not all there

and this one also has some good stuff, some of which may also have already been incorporated in the community wad, but not all (I think).

Re: Community Wad

PostPosted: 11 Nov 2018, 23:55
by Xander9009
Sorry, I didn't notice the rest if that post. I'm not sure, but my instinct without checking is no, it can't be properly fixed. And yeah, putting it directly in the hand would cause major issues with lots of other cards (consider anything that counts your hand, makes you discard, cast something from your hand for free, or one of several other things). I'll look into it more closely when I'm not at work.

Re: Community Wad

PostPosted: 13 Nov 2018, 15:58
by addict insane
Could someone please code Assassin's Trophy and Pelt Collector :(.

Pleeeeease XD

Re: Community Wad

PostPosted: 15 Nov 2018, 08:20
by addict insane
The Gitrog Monster states that you should draw a card whenever a land card ends up in your graveyard from anywhere. However, I'm not getting an activation when discarding with Jace, Vryn's Prodigy, nor with the discarding for excess hand size at end of turn.

Re: Community Wad

PostPosted: 23 Nov 2018, 15:13
by nivmizzet1
Is it possible to get Deflecting Palm to allow targeting of cards in graveyards (e.g. if a creature was targeted with Arc Bond and then killed by damage)? I know in the example I gave it's possible to target the creature before it dies, but it's nice to not have to play around these bugs.

Re: Community Wad

PostPosted: 26 Nov 2018, 23:12
by Zambooo
nivmizzet1 wrote:Is it possible to get Deflecting Palm to allow targeting of cards in graveyards (e.g. if a creature was targeted with Arc Bond and then killed by damage)? I know in the example I gave it's possible to target the creature before it dies, but it's nice to not have to play around these bugs.
I have not tried a similar scenario, but in theory it already can, see the filter options:

Code: Select all
subfilter:Add( FE_ZONE, OP_IS, ZONE_STACK )
subfilter:Add( FE_ZONE, OP_IS, ZONE_GRAVEYARD )
subfilter:Add( FE_ZONE, OP_IS, ZONE_BATTLEFIELD )
subfilter:Add( FE_ZONE, OP_IS, ZONE_EXILE )

Re: Community Wad

PostPosted: 28 Nov 2018, 11:04
by nivmizzet1
Zambooo wrote:
I have not tried a similar scenario, but in theory it already can, see the filter options:

Code: Select all
subfilter:Add( FE_ZONE, OP_IS, ZONE_STACK )
subfilter:Add( FE_ZONE, OP_IS, ZONE_GRAVEYARD )
subfilter:Add( FE_ZONE, OP_IS, ZONE_BATTLEFIELD )
subfilter:Add( FE_ZONE, OP_IS, ZONE_EXILE )
then I guess that's not working as intended...