DamSF wrote:Got these when playing with
Risen Reef:
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[lua] [string "RISEN_REEF_CW_TITLE (RESOLUTION_TIME_ACTION)~0x00000670"]:5:
call parameter mismatch - too many or too few a parameter count declared, method Protect_CardPtr in class __DataChest
[lua] [string "RISEN_REEF_CW_TITLE (RESOLUTION_TIME_ACTION)~0x00000671"]:9: attempt to index local 'card' (a nil value)
This has been fixed and uploaded but not tested.
DamSF wrote:There's a bug with
Vraska, Swarm's Eminence where her -2 ability doesn't produce the Assassin token, but still removes the two loyalty counters.
This has been fixed and uploaded but not tested.
DamSF wrote:- Code: Select all
[lua] [string "ZEGANA_UTOPIAN_SPEAKER_CW_TITLE (AVAILABILITY)~0x00001341"]:2: attempt to index a nil value
[lua] [string "INCUBATION_DRUID_CW_TITLE (AVAILABILITY)~0x00000312"]:2: attempt to index a nil value
It seems that
Zegana, Utopian Speaker and
Incubation Druid can't activate their Adapt abilities,
Growth-Chamber Guardian worked fine though.
There are issues with all of the Adapt cards. I've tried fixing it, but testing showed that there are still issues. I've added the issue to this
thread in the hopes that another modder will be able to fix it.
DamSF wrote:- Code: Select all
[lua] [string "GROWTHCHAMBER_GUARDIAN_CW_457272_TITLE (RESOLUTION_TIME_ACTION)~0x000005c9"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
This one had a separate issue (from the Adapt ones described above). I have fixed and uploaded it, but not tested it.
DamSF wrote:[lua] [string "WILD_ONSLAUGHT_CW_TITLE (RESOLUTION_TIME_ACTION)~0x00000641"]:3: unexpected symbol near 'if'
[/code]
I have fixed and uploaded it, but not tested it.
DamSF wrote:Also, I always get this error when playing Overflowing Counters:
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[lua] ?:0: attempt to index a nil value
If you're playing with Adapt cards, you'll get this error until we get Adapt fixed. It has to do with attempting to use the CountCounters() function and nothing being present to count. (In the case of Adapt, for some cards, the code is trying to use that function in an availability block, which is not working for +1/+1 counters.) If you see any issues with the functionality of the Overflowing Counters card itself though, please let us know.
Thanks for reporting these issues. We appreciate it!!!