I see no difference between the vanilla tokens and the CW tokens except two.
1: The ExportVersion is 1 on CW tokens and 3 or sometimes 7 on vanilla tokens. However, I wouldn't expect this to be the problem because to the best of my knowledge, the export version has no effect on the game itself and is instead a reference for Stainless coders that know what it means.
2: The CW tokens tend to have longer names. However,
Akroan Crusader's token is only 2 characters longer than the vanilla soldier tokens. I don't think this would be the cause, but it's a possibility. However, the Zombie tokens' names weren't changed, so if they weren't working before, then this isn't the problem.
I've confirmed that it's NOT just because there are too many (because it still crashed even when there were only about 20 cards and only one token in the test folder).
I sacrificed a token created by Next Invader and it crashed the game (it was the only token, so I know it came from that). At the time it was created, there wasn't anything out to double my tokens or anything, so it was just the one. Here's
Nest Invader:
- Nest Invader | Open
- Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="NEST_INVADER_MM_CW_275261" />
<CARDNAME text="NEST_INVADER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Nest Invader]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Envahisseur de nid]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Invasor del nido]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Nest-Eindringling]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Invasore della Colonia]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[巣の侵略者]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Nest Invader]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Захватчик Гнезд]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Invasor de Ninho]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[袭巢恶兽]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Nest Invader]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="275261" />
<ARTID value="CW275261" />
<ARTIST name="Trevor Claxton" />
<CASTING_COST cost="{1}{G}" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Eldrazi" />
<SUB_TYPE metaname="Drone" />
<EXPANSION value="PC2" />
<RARITY metaname="C" />
<POWER value="2" />
<TOUGHNESS value="2" />
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand l’Envahisseur de nid arrive sur le champ de bataille, mettez sur le champ de bataille un jeton de créature 0/1 incolore Eldrazi et Engeance. Il a « Sacrifiez cette créature : Ajoutez {1} à votre réserve. »]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Invasor del nido entre al campo de batalla, pon en el campo de batalla una ficha de criatura Engendro Eldrazi incolora 0/1. Tiene “Sacrificar esta criatura: Agrega {1} a tu reserva de maná”.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn der Nest-Eindringling ins Spiel kommt, bringe einen 0/1 farblosen <i>(Eldrazi, Ausgeburt)</i>-Kreaturenspielstein ins Spiel. Er hat „Opfere diese Kreatur: Erhöhe deinen Manavorrat um {1}”.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando l’Invasore della Colonia entra nel campo di battaglia, metti sul campo di battaglia una pedina creatura Progenie Eldrazi 0/1 incolore. Ha “Sacrifica questa creatura: Aggiungi {1} alla tua riserva di mana”.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[巣の侵略者が戦場に出たとき、無色の0/1のエルドラージ・落とし子・クリーチャー・トークンを1体戦場に出す。 それは「このクリーチャーを生け贄に捧げる:あなたのマナ・プールに{1}を加える。」を持つ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Когда Захватчик Гнезд выходит на поле битвы, положите на поле битвы одну фишку существа 0/1 бесцветный Эльдрази Порождение. У нее есть способность «Пожертвуйте это существо: добавьте {1} в ваше хранилище маны».]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando Invasor de Ninho entrar no campo de batalha, coloque no campo de batalha uma ficha de criatura incolor 0/1 do tipo Prole Eldrazi. Ela tem “Sacrifique esta criatura: Adicione {1} à sua reserva de mana.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[当袭巢恶兽进战场时,将一个0/1无色奥札奇/后裔衍生物放进战场。 它具有「牺牲此生物:加{1}到你的法术力池中。」]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.”]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
<RESOLUTION_TIME_ACTION>
MTG():PutTokensOntoBattlefield( "TOKEN_ELDRAZI_SPAWN_C_0_1_C_S_MM_CW_1", 1, EffectController() )
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<TOKEN_REGISTRATION reservation="1" type="TOKEN_ELDRAZI_SPAWN_C_0_1_C_S_MM_CW_1" />
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_C" />
<AUTHOR><![CDATA[Xander9009]]></AUTHOR>
<EDITORS><![CDATA[Xander9009]]></EDITORS>
<DATE><![CDATA[27-04-15]]></DATE>
</CARD_V2>
Note the registrations at the end. Also note that the mana token hadn't been used, yet, so it was still on the battlefield. It wasn't dead.