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Community Wad

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Re: Community Wad

Postby zysron » 07 May 2015, 22:11

It That Betrays
Pathraizer of Ulamog
cw version's anihalator either doesnt work
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Re: Community Wad

Postby Xander9009 » 07 May 2015, 22:19

Do you mean the CW ones don't work, but the ones in the CW without CW in the filename work? Because they're identical with only a few superficial differences. Also, I've removed the CW versions for those cards that have identical working ones in the base game.

EDIT: Just checked the available decks and none seemed to be using those ones anyway.
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Re: Community Wad

Postby zysron » 07 May 2015, 22:30

actually i think non of them work except for the 15/15
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Re: Community Wad

Postby Xander9009 » 07 May 2015, 23:05

Alright. Then for some reason, Riiak's Annihilator functions aren't working for you. The 15/15 is the only one not using those (and it should be). I've used the cards, and they work for me. Do you /only/ have the CW, or do you have some other mods involved as well? If you have others, try removing them temporarily and see if the others work then. If so, then add them back in one by one until they stop working to see which one is conflicting. If that doesn't work, send me a list of the files in your game folder.

https://support.microsoft.com/en-us/kb/ ... wsignin1.0

Hold shift and right click inside your game folder. Select Open command window here. Type "dir > filelist.txt" without the quotes. A new file named filelist.txt will be made in your game folder. Copy the contents here (in a spoiler tag) or upload the file or use pastebin or something.
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Re: Community Wad

Postby fallenangle » 08 May 2015, 03:29

Crucible of the Spirit Dragon's first and third abilities do nothing for me. I can fix the first ability, but I'm not sure about how to fix the third. Can anyone offer some advice?
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Re: Community Wad

Postby Xander9009 » 08 May 2015, 05:00

fallenangle wrote:Crucible of the Spirit Dragon's first and third abilities do nothing for me. I can fix the first ability, but I'm not sure about how to fix the third. Can anyone offer some advice?
The third ability was messed up because it stored the number of counters removed in EffectDC():Set_Int(1, decision), but tried to retrieve them from EffectDC():Get_Int(0). I fixed that. However, it also didn't have ANY code to prevent the mana from being spent any way you wanted. So, I got that in order, too. However, it doesn't seem to want to work for activated abilities. I'm not sure what's wrong, there. Neo and I were discussing the restriction of mana in the Formal Request Thread. Starts here: viewtopic.php?f=109&t=11010&start=2625#p167192

Anyway, if you can test if Sliver Hive works for activated abilities and let me know, that would be awesome. It's 1 A.M. here, and I need to get some sleep. Otherwise, I'll look tomorrow. (For testing, if you don't know already, I'd suggest putting in a single copy of Favor of the Gods.)

EDIT: Keep in mind I just edited this, so it won't be available in the packed CW. Here's the code, though.

Crucible of the Spirit Dragon | Open
Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="CRUCIBLE_OF_THE_SPIRIT_DRAGON_MM_CW_391812" />
  <CARDNAME text="CRUCIBLE_OF_THE_SPIRIT_DRAGON" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Crucible of the Spirit Dragon]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Creuset du dragon-esprit]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Crisol del dragón espíritu]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Hort des Geisterdrachen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Crogiolo dello Spirito Drago]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[精霊龍のるつぼ]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[신령 용의 유폐지]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Горнило Духа Дракона]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Crisol do Dragão Espírito]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[灵龙蛰居]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[靈龍蟄居]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="391812" />
  <ARTID value="CW391812" />
  <ARTIST name="Jung Park" />
  <CASTING_COST cost="" />
  <TYPE metaname="Land" />
  <EXPANSION value="FRF" />
  <RARITY metaname="R" />
  <ACTIVATED_ABILITY forced_skip="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {1} à votre réserve.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {1} a tu reserva de maná.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {1}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{1}を加える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {1}을 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {1} в ваше хранилище маны.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {1} à sua reserva de mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T}:加{1}到你的法术力池中。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T}:加{1}到你的魔法力池中。]]></LOCALISED_TEXT>
    <COST type="TapSelf" />
      <PLAY_TIME_ACTION>
         RSN_MarkManaAbilityStart()
      </PLAY_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_Produce( "{1}", 1 )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_EliminateExtraManaTokens()
         S_DisplayManaPool(EffectController())
         RSN_MarkManaAbilityEnd()
      </RESOLUTION_TIME_ACTION>
      <AI_AVAILABILITY window_step="upkeep" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
      <AI_AVAILABILITY type="in_response" response_source="1" />
      <AI_AVAILABILITY type="in_response" response_target="1" />
   </ACTIVATED_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}, {T} : Mettez un marqueur « stock » sur le Creuset du dragon-esprit.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}, {T}: Pon un contador de almacenaje sobre el Crisol del dragón espíritu.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}, {T}: Lege eine Speichermarke auf den Hort des Geisterdrachen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}, {T}: Metti un segnalino magazzino sul Crogiolo dello Spirito Drago.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}, {T}:精霊龍のるつぼの上に貯蔵カウンターを1個置く。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}, {T}: 신령 용의 유폐지에 저장 카운터 한 개를 올려놓는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}, {T}: положите один накопительный жетон на Горнило Духа Дракона.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}, {T}: Coloque um marcador de armazenamento em Crisol do Dragão Espírito.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{1},{T}:在灵龙蛰居上放置一个储藏指示物。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{1},{T}:在靈龍蟄居上放置一個儲藏指示物。]]></LOCALISED_TEXT>
    <COST mana_cost="{1}" type="Mana" />
    <COST type="TapSelf" />
      <RESOLUTION_TIME_ACTION>
         if EffectSource() ~= nil then
            EffectSource():AddCounters( MTG():GetCountersType("Charge"), 1)
         end
    </RESOLUTION_TIME_ACTION>
  </ACTIVATED_ABILITY>
   <ACTIVATED_ABILITY linked_ability_group="1" forced_skip="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}, retirez X marqueurs « stock » du Creuset du dragon-esprit : Ajoutez X manas de la combinaison de mana coloré de votre choix à votre réserve. Ne dépensez ce mana que pour lancer des sorts de dragon ou activer des capacités de dragon.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}, remover X contadores de almacenaje del Crisol del dragón espíritu: Agrega X manás de cualquier combinación de colores a tu reserva de maná. Usa este maná solo para lanzar hechizos de Dragón o activar habilidades de Dragones.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}, entferne X Speichermarken vom Hort des Geisterdrachen: Erhöhe deinen Manavorrat um X Mana in einer beliebigen Kombination von Farben. Verwende dieses Mana nur, um Drache-Zaubersprüche zu wirken oder Fähigkeiten von Drachen zu aktivieren.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}, Rimuovi X segnalini magazzino dal Crogiolo dello Spirito Drago: Aggiungi X mana in qualsiasi combinazione di colori alla tua riserva di mana. Spendi questo mana solo per lanciare magie Drago o attivare abilità di Draghi.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}, 精霊龍のるつぼの上から貯蔵カウンターをX個取り除く:あなたのマナ・プールに、好きな色の組み合わせのマナX点を加える。このマナは、ドラゴン・呪文を唱えるためか、ドラゴンの能力を起動するためにのみ使用できる。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}, 신령 용의 유폐지에서 저장 카운터 X 개를 제거한다: 원하는 색의 조합으로 마나 X 개를 당신의 마나풀에 담는다. 이 마나는 용 주문을 발동하거나 용의 능력을 활성화하는 데에만 사용할 수 있다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}, удалите X накопительных жетонов с Горнила Духа Дракона: добавьте X маны в любом сочетании цветов в ваше хранилище маны. Тратьте эту ману только на разыгрывание заклинаний Драконов или на активацию способностей Драконов.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}, Remova X marcadores de armazenamento de Crisol do Dragão Espírito: Adicione X mana em qualquer combinação de cores à sua reserva de mana. Gaste este mana somente para conjurar mágicas de Dragão ou ativar habilidades de Dragões.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{T},从灵龙蛰居上移去X个储藏指示物:加X点法术力到你的法术力池中,其颜色组合可任意选择。此法术力只能用来施放龙咒语,或是起动龙的异能。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{T},從靈龍蟄居上移去X個儲藏指示物:加X點魔法力到你的魔法力池中,其顏色組合可任意選擇。此魔法力只能用來施放龍咒語,或是起動龍的異能。]]></LOCALISED_TEXT>
    <COST type="TapSelf" />
      <COUNTER_REGISTRATION name="Charge" proliferate="11" />
      <COST type="generic">
         <PREREQUISITE>
            return true
      </PREREQUISITE>
         <RESOLUTION_TIME_ACTION>
            local max_amount = EffectSource():CountCounters( MTG():GetCountersType("Charge") )
            local controller = EffectController()
            controller:BeginNewNumericalChoice()
            controller:AddNumericalChoiceAnswer(max_amount)
            controller:AskNumericalChoiceQuestion("PLW_CARD_QUERY_CHOOSE_AMOUNT_COUNTERS")
      </RESOLUTION_TIME_ACTION>
         <RESOLUTION_TIME_ACTION>
            local decision = EffectController():GetNumericalChoiceResult()
            EffectDC():Set_Int(1, decision)
            EffectSource():RemoveCounters( MTG():GetCountersType("Charge"), decision )
      </RESOLUTION_TIME_ACTION>
      </COST>
      <RESOLUTION_TIME_ACTION>
         RSN_MarkManaAbilityStart()
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION repeating="1">
         local nRep = MTG():GetActionRepCount()
         local nParity = nRep % 2
         local nCount = EffectDC():Int_Get(1)
         if (nRep &lt; (nCount * 2)) then
            if (nParity == 0) then
               local oPlayer = EffectController()
               local oCard = EffectSource()
               if (oPlayer ~= nil) then
                  oPlayer:BeginNewMultipleChoice()
                  oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_W" )
                  oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_U" )
                  oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_B" )
                  oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_R" )
                  oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_G" )
                  oPlayer:AskMultipleChoiceQuestion( "MODE_CHOOSE_ONE", oCard )
               end
               return true
            else
               local nColour = EffectController():GetMultipleChoiceResult() + 1
               if (nColour == COLOUR_BLACK) then
                  RSN_ProduceNoTrigger( "{B}", 1 )
               elseif (nColour == COLOUR_BLUE) then
                  RSN_ProduceNoTrigger( "{U}", 1 )
               elseif (nColour == COLOUR_GREEN) then
                  RSN_ProduceNoTrigger( "{G}", 1 )
               elseif (nColour == COLOUR_RED) then
                  RSN_ProduceNoTrigger( "{R}", 1 )
               elseif (nColour == COLOUR_WHITE) then
                  RSN_ProduceNoTrigger( "{W}", 1 )
               end
               
               local oTokens = RSN_GetProducedTokenChest()
               local delayDC = nil
               local oChest = nil
               local shifter = 0
               if LinkedDC():Get_Chest(1) == nil then
                  delayDC = LinkedDC():Make_Chest(1)
                  oChest = delayDC:Make_Chest(0)
               else
                  delayDC = LinkedDC():Get_Chest(1)
                  oChest = delayDC:Get_Chest(0)
                  local tokenA = oChest:Get_CardPtr(shifter)
                  while (tokenA ~= nil) do
                     shifter=shifter+1
                     tokenA = oChest:Get_CardPtr(shifter)
                  end
               end
               LinkedDC():Set_Int(1000, MTG():GetStep())
               local ActiveChest = EffectController():PlayerDataChest():Make_Chest(CW_DRAGON_MANA_ACTIVATION)
               ActiveChest:Set_Int(100, 1)
               if oTokens ~= nil then
                  local i = 0
                  local token = oTokens:Get_CardPtr(i)
                  while (token ~= nil) do
                     oChest:Set_CardPtr(shifter+i, token )
                     i=i+1
                     token = oTokens:Get_CardPtr(i)
                  end
               end
               return true
            end
         else
            RSN_FireManaTrigger()
            return false
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         RSN_EliminateExtraManaTokens()
         S_DisplayManaPool(EffectController())
         RSN_MarkManaAbilityEnd()
      </RESOLUTION_TIME_ACTION>
      <AI_AVAILABILITY window_step="upkeep" type="window" />
      <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY window_step="declare_blockers" type="window" />
      <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" type="window" />
      <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
      <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
      <AI_AVAILABILITY type="in_response" response_source="1" />
      <AI_AVAILABILITY type="in_response" response_target="1" />
   </ACTIVATED_ABILITY>
   <STATIC_ABILITY linked_ability_group="1">
      <CONTINUOUS_ACTION layer="6">
         if EffectController():PlayerDataChest():Get_Chest(CW_DRAGON_MANA_ACTIVATION) ~= nil then
            local ActiveChest = EffectController():PlayerDataChest():Get_Chest(CW_DRAGON_MANA_ACTIVATION)
            local value = ActiveChest:Get_Int(100)
            if value ~= 1 then
               local i = 0
               local delayDC = LinkedDC():Get_Chest(1)
               if delayDC ~= nil then
                  local token_chest = delayDC:Get_Chest(0)
                  if token_chest ~= nil then
                     local token = token_chest:Get_NthCardPtr(i)
                     if token ~= nil then
                        token:GetCurrentCharacteristics():LoseAllAbilities()
                     end
                     while (token ~= nil) do
                        i = i + 1
                        token = token_chest:Get_NthCardPtr(i)
                        if token ~= nil then
                           token:GetCurrentCharacteristics():LoseAllAbilities()
                        end
                     end
                  end
               end
            end
         end
      </CONTINUOUS_ACTION>
   </STATIC_ABILITY>
   <TRIGGERED_ABILITY replacement_effect="1" priority="20">
      <TRIGGER value="CONSIDERED_FOR_CAST" simple_qualifier="controller" pre_trigger="1" />
      <RESOLUTION_TIME_ACTION>
         if TriggerObject() ~= nil then
            MTG():RemoveDelayedTrigger(4)
            MTG():RemoveDelayedTrigger(5)
            local ActiveChest = nil
            if EffectController():PlayerDataChest():Get_Chest(CW_DRAGON_MANA_ACTIVATION) == nil then
               ActiveChest = EffectController():PlayerDataChest():Make_Chest(CW_DRAGON_MANA_ACTIVATION)
            else
               ActiveChest = EffectController():PlayerDataChest():Get_Chest(CW_DRAGON_MANA_ACTIVATION)
            end
            if TriggerObject():GetSubType():Test( CREATURE_TYPE_DRAGON ) then
               ActiveChest:Set_Int(100, 1)
               local delayDC = EffectDC():Make_Chest(1)
               delayDC:Set_CardPtr(1, TriggerObject())
               delayDC:Protect_CardPtr(1)
               MTG():CreateDelayedTrigger(4, delayDC)
               MTG():CreateDelayedTrigger(5, delayDC)
            else
               ActiveChest:Set_Int(100, 0)
            end
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         MTG():CreateDelayedTrigger(2, nil)
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         MTG():ReevaluateContinuousEffects()
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
   <TRIGGERED_ABILITY resource_id="4" replacement_effect="1" priority="20">
      <TRIGGER value="ZONECHANGE_CONSIDERED" to_zone="ZONE_ANY" from_zone="ZONE_ANY" pre_trigger="1">
         if TriggerObject() ~= nil then
            if TriggerObject() == EffectDC():Get_CardPtr(1) then
               if EffectController():PlayerDataChest():Get_Chest(CW_DRAGON_MANA_ACTIVATION) == nil then
                  ActiveChest = EffectController():PlayerDataChest():Make_Chest(CW_DRAGON_MANA_ACTIVATION)
               else
                  ActiveChest = EffectController():PlayerDataChest():Get_Chest(CW_DRAGON_MANA_ACTIVATION)
                  ActiveChest:Set_Int(100, 1)
                  return true
               end
            end
         end
         return false
      </TRIGGER>
      <CLEANUP fire_once="1" />
      <RESOLUTION_TIME_ACTION>
         if EffectController():PlayerDataChest():Get_Chest(CW_DRAGON_MANA_ACTIVATION) == nil then
            ActiveChest = EffectController():PlayerDataChest():Make_Chest(CW_DRAGON_MANA_ACTIVATION)
         else
            ActiveChest = EffectController():PlayerDataChest():Get_Chest(CW_DRAGON_MANA_ACTIVATION)
         end
         ActiveChest:Set_Int(100, 1)
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         MTG():CreateDelayedTrigger(2, nil)
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         MTG():ReevaluateContinuousEffects()
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
   <TRIGGERED_ABILITY resource_id="5" replacement_effect="1" priority="-1">
      <TRIGGER value="CONSIDERED_FOR_ACTIVATION" simple_qualifier="controller" pre_trigger="1">
         if TriggerObject() ~= nil then
            if TriggerObject():GetZone() ~= ZONE_HAND then
               if EffectController():PlayerDataChest():Get_Chest(CW_DRAGON_MANA_ACTIVATION) == nil then
                  ActiveChest = EffectController():PlayerDataChest():Make_Chest(CW_DRAGON_MANA_ACTIVATION)
               else
                  ActiveChest = EffectController():PlayerDataChest():Get_Chest(CW_DRAGON_MANA_ACTIVATION)
               end
               local value = ActiveChest:Get_Int(100)
               if value == 1 then
                  return true
               end
            end
         end
         return false
      </TRIGGER>
      <CLEANUP fire_once="1" />
      <RESOLUTION_TIME_ACTION>
         if EffectController():PlayerDataChest():Get_Chest(CW_DRAGON_MANA_ACTIVATION) == nil then
            ActiveChest = EffectController():PlayerDataChest():Make_Chest(CW_DRAGON_MANA_ACTIVATION)
         else
            ActiveChest = EffectController():PlayerDataChest():Get_Chest(CW_DRAGON_MANA_ACTIVATION)
         end
         ActiveChest:Set_Int(100, 0)
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         MTG():ReevaluateContinuousEffects()
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
   <TRIGGERED_ABILITY resource_id="2" replacement_effect="1" priority="20">
      <TRIGGER value="STATE_BASED_EFFECTS" />
      <CLEANUP fire_once="1" />
      <RESOLUTION_TIME_ACTION>
         MTG():ReevaluateContinuousEffects()
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
   <TRIGGERED_ABILITY resource_id="3" linked_ability_group="1" replacement_effect="1" priority="20">
      <TRIGGER value="STATE_BASED_EFFECTS">
         local StoredStep = LinkedDC():Get_Int(1000)
         local ActualStep = MTG():GetStep()
         if ActualStep &gt; StoredStep then
            return true
         else
            return false
         end
      </TRIGGER>
      <CLEANUP fire_once="1" />
      <RESOLUTION_TIME_ACTION>
         local i = 0
         local delayDC = LinkedDC():Get_Chest(1)
         if delayDC ~= nil then
            local token_chest = delayDC:Get_Chest(0)
            if token_chest ~= nil then
               local token = token_chest:Get_NthCardPtr(i)
               if token ~= nil then
                  token:QueueZoneChange( ZONE_CEASED_TO_EXIST, EffectController() )
               end
               while (token ~= nil) do
                  i = i + 1
                  token = token_chest:Get_NthCardPtr(i)
                  if token ~= nil then
                     token:QueueZoneChange( ZONE_CEASED_TO_EXIST, EffectController() )
                  end
               end
            end
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         LinkedDC():Clear()
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
   <STATIC_ABILITY>
      <CONTINUOUS_ACTION layer="0">
         RSN_ClearCanProduceMana()
         RSN_MarkCanProduceMana( "{1}{B}{G}{R}{U}{W}" )
      </CONTINUOUS_ACTION>
   </STATIC_ABILITY>
   <TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
      <TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
      <RESOLUTION_TIME_ACTION>
         RSN_ClearProducedMana()
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_B" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_C" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_G" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_R" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_U" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_W" />
   <AUTHOR><![CDATA[Tejahn]]></AUTHOR>
   <EDITORS><![CDATA[Tejahn, Xander9009]]></EDITORS>
   <DATE><![CDATA[24-03-15, 08-05-15]]></DATE>
   --08-05-15: Converted first ability to RSN manual mana.
   --Corrected mismatched EffectDC():Set_Int(1, decision) and later EffectDC():Get_Int(0).
</CARD_V2>
You'll also need any lol file with the line
Code: Select all
CW_DRAGON_MANA_ACTIVATION = 900901
or something similar (the constant's name needs to stay the same, but the number isn't strictly relevant, 900901 just happens to not interfere with anything else).
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Re: Community Wad

Postby fallenangle » 08 May 2015, 06:52

Thanks, Xander! My tests with Sliver Hive did not restrict abilities, either. I'm not sure if Neo ever got that aspect of the code to work properly. So I'm not sure if we can restrict mana usage for abilities or not. Maybe you can find a way.

Thanks also for the tip about Favor of the Gods.

Edit: The new version of Crucible of the Dragon Spirit that you posted still doesn't correctly repeat the choice to add mana to your mana pool if you remove more than one counter.
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Re: Community Wad

Postby Xander9009 » 08 May 2015, 22:28

fallenangle wrote:Thanks, Xander! My tests with Sliver Hive did not restrict abilities, either. I'm not sure if Neo ever got that aspect of the code to work properly. So I'm not sure if we can restrict mana usage for abilities or not. Maybe you can find a way.

Thanks also for the tip about Favor of the Gods.

Edit: The new version of Crucible of the Dragon Spirit that you posted still doesn't correctly repeat the choice to add mana to your mana pool if you remove more than one counter.
Okay. I didn't test that part. I'll have a look in a little while if I remember.
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Re: Community Wad

Postby zysron » 09 May 2015, 00:04

for cucible of the dragon wouldnt it be possible to just limit its usage to cards with the dragon subtype instead of trying to split it into two limits of dragon cards and dragon abiliteis? i dont think there are any non dragon cards with dragon abilities except maybe teh kahns cards (havent looked at them for activateables)
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Re: Community Wad

Postby zysron » 09 May 2015, 00:07

Xander9009 wrote:Alright. Then for some reason, Riiak's Annihilator functions aren't working for you. The 15/15 is the only one not using those (and it should be). I've used the cards, and they work for me. Do you /only/ have the CW, or do you have some other mods involved as well? If you have others, try removing them temporarily and see if the others work then. If so, then add them back in one by one until they stop working to see which one is conflicting. If that doesn't work, send me a list of the files in your game folder.

https://support.microsoft.com/en-us/kb/ ... wsignin1.0

Hold shift and right click inside your game folder. Select Open command window here. Type "dir > filelist.txt" without the quotes. A new file named filelist.txt will be made in your game folder. Copy the contents here (in a spoiler tag) or upload the file or use pastebin or something.
i shouldnt have any other mods but what is in the cummunity so here is the list

| Open
Volume in drive C is OS
Volume Serial Number is 56AA-1135

Directory of C:\Program Files (x86)\Steam\SteamApps\common\Magic 2014

05/08/2015 07:06 PM <DIR> .
05/08/2015 07:06 PM <DIR> ..
03/13/2015 07:03 AM 3,683 Approximated Cards.xlsx
03/13/2015 06:23 AM <DIR> Audio
03/13/2015 06:30 AM 214,016 binkw32.dll
04/07/2015 03:30 AM <DIR> Community Wad Art
03/13/2015 07:05 AM <DIR> Community Wad Core
03/16/2015 04:28 PM 1,191,424 Community Wad Sync.exe
03/30/2015 04:59 PM 305 Community Wad Sync.ini
05/07/2015 05:12 PM 167 config.cfg
04/16/2015 12:06 AM 123,904 d3dx9_43.dll
03/13/2015 06:38 AM 438,918,728 DATA_CORE.WAD
04/07/2015 05:47 AM <DIR> Data_Decks_100048_WASTE_NOT
03/28/2015 08:26 PM 50,800 Data_Decks_111000_WALLS_AND_DOORS.wad
03/28/2015 08:26 PM 24,429 Data_Decks_111000_WALLS_AND_DOORS_README.TXT
03/28/2015 08:29 PM 47,510 Data_Decks_111001_GOBI.wad
03/28/2015 08:29 PM 18,987 Data_Decks_111001_GOBI_README.TXT
03/28/2015 08:26 PM 772,337 Data_Decks_111002_DARIENS_RULE.wad
03/28/2015 08:26 PM 25,881 Data_Decks_111002_DARIENS_RULE_README.TXT
03/28/2015 08:31 PM 49,170 Data_Decks_111003_BWALLIES.wad
03/28/2015 08:31 PM 15,391 Data_Decks_111003_BWALLIES_README.TXT
04/11/2015 09:16 PM 270,900 Data_Decks_111006_DEATH_BY_MYR.wad
04/11/2015 09:16 PM 31,871 Data_Decks_111006_DEATH_BY_MYR_README.TXT
04/15/2015 09:33 PM 687,179 Data_Decks_111007_MIRRORS_EDGE.wad
04/15/2015 09:33 PM 23,490 Data_Decks_111007_MIRRORS_EDGE_README.TXT
05/07/2015 05:11 PM 43,950 Data_Decks_111008_ELVDRAZI.wad
05/07/2015 05:11 PM 24,157 Data_Decks_111008_ELVDRAZI_README.TXT
03/13/2015 06:40 AM 181,162,372 DATA_DECKS_D14.WAD
04/15/2015 10:06 PM <DIR> DATA_DECKS_D14_unpacked
03/13/2015 06:41 AM 98,277,450 DATA_DECKS_E14.WAD
03/13/2015 06:39 AM 16,147,590 DATA_DECKS_F14_PACK1.WAD
03/13/2015 06:38 AM 16,329,126 DATA_DECKS_F14_PACK2.WAD
03/13/2015 06:40 AM 17,131,794 DATA_DECKS_F14_PACK3.WAD
04/15/2015 10:08 PM <DIR> DATA_DECKS_F14_PACK3_unpacked
03/13/2015 06:40 AM 39,494,725 DATA_DLC_0001.WAD
04/15/2015 10:07 PM <DIR> DATA_DLC_0001_unpacked
03/13/2015 06:38 AM 5,907,576 DATA_DLC_0002.WAD
03/13/2015 06:40 AM 5,995,985 DATA_DLC_0003.WAD
03/13/2015 06:40 AM 6,126,225 DATA_DLC_0004.WAD
02/04/2015 11:37 AM 794 Data_DLC_1000_Content_Pack_Enabler.wad
04/08/2015 08:21 PM 794 Data_DLC_1001_Content_Pack_Enabler.wad
05/07/2015 05:11 PM 794 Data_DLC_1110_Content_Pack_Enabler.wad
04/09/2015 06:28 PM 795 Data_DLC_1695_Content_Pack_Enabler.wad
02/04/2015 12:00 AM 792 Data_DLC_9009_Content_Pack_Enabler.wad
04/08/2015 01:02 PM 70,575,197 DATA_DLC_COMMUNITY_CORE.wad
03/26/2015 07:31 PM 45,672,447 DATA_DLC_CW_ALARA.wad
03/13/2015 07:04 AM 93,472,811 DATA_DLC_CW_COMMANDER.wad
03/26/2015 07:31 PM 66,765,189 DATA_DLC_CW_COMPILATIONS.wad
03/26/2015 07:31 PM 8,837,671 DATA_DLC_CW_CONSPIRACY.wad
03/13/2015 07:03 AM 84,724,872 DATA_DLC_CW_CORE_2011_2014.wad
03/13/2015 07:04 AM 19,494,253 DATA_DLC_CW_CORE_2015_2018.wad
03/13/2015 07:04 AM 98,070,301 DATA_DLC_CW_CORE_ALPHA_UNLIMITED.wad
03/13/2015 07:05 AM 113,891,089 DATA_DLC_CW_CORE_EIGHTH_2010.wad
03/13/2015 07:05 AM 125,726,879 DATA_DLC_CW_CORE_FOURTH_SIXTH.wad
03/13/2015 07:03 AM 92,599,397 DATA_DLC_CW_DUEL_DECKS.wad
03/13/2015 07:04 AM 11,178,939 DATA_DLC_CW_EVENT_PREMIUM_DECKS.wad
03/26/2015 07:31 PM 8,486,919 DATA_DLC_CW_FROM_THE_VAULTS.wad
03/26/2015 07:31 PM 64,443,945 DATA_DLC_CW_ICE_AGE.wad
03/26/2015 07:31 PM 59,411,789 DATA_DLC_CW_INNISTRAD.wad
03/13/2015 07:05 AM 53,106,799 DATA_DLC_CW_INVASION.wad
03/13/2015 07:04 AM 56,623,429 DATA_DLC_CW_KAMIGAWA.wad
03/27/2015 02:28 PM 61,342,455 DATA_DLC_CW_KHANS_OF_TARKIR.wad
03/13/2015 07:03 AM 55,355,919 DATA_DLC_CW_KHANS_OF_TARKIR.wad.bak
03/13/2015 07:04 AM 78,744,371 DATA_DLC_CW_LORWYN_SHADOWMOOR.wad
03/13/2015 07:04 AM 52,366,287 DATA_DLC_CW_MASQUES.wad
03/13/2015 07:04 AM 38,186,997 DATA_DLC_CW_MASTERS_EDITION.wad
03/26/2015 07:31 PM 56,805,335 DATA_DLC_CW_MIRAGE.wad
03/26/2015 07:31 PM 57,606,531 DATA_DLC_CW_MIRRODIN.wad
03/26/2015 07:31 PM 113,105,983 DATA_DLC_CW_MISC.wad
03/13/2015 07:03 AM 125,273,402 DATA_DLC_CW_MISC.wad.bak
03/13/2015 07:04 AM 52,819,725 DATA_DLC_CW_ODYSSEY.wad
03/13/2015 07:04 AM 55,772,193 DATA_DLC_CW_ONSLAUGHT.wad
03/13/2015 07:04 AM 79,335,199 DATA_DLC_CW_ORIGINS.wad
03/13/2015 07:04 AM 38,030,163 DATA_DLC_CW_PLANECHASE.wad
03/26/2015 07:31 PM 46,685,315 DATA_DLC_CW_PORTAL.wad
03/13/2015 07:04 AM 56,026,635 DATA_DLC_CW_RAVNICA.wad
03/13/2015 07:03 AM 58,093,821 DATA_DLC_CW_RETURN_TO_RAVNICA.wad
03/29/2015 12:41 AM 50,328,222 DATA_DLC_CW_SCARS_OF_MIRRODIN.wad
03/26/2015 07:31 PM 18,868,551 DATA_DLC_CW_STARTER.wad
03/13/2015 07:04 AM 52,712,606 DATA_DLC_CW_TEMPEST.wad
03/13/2015 07:03 AM 50,974,718 DATA_DLC_CW_THEROS.wad
03/13/2015 07:04 AM 67,859,314 DATA_DLC_CW_TIME_SPIRAL.wad
03/26/2015 07:31 PM 19,953,697 DATA_DLC_CW_UNSETS.wad
03/26/2015 07:31 PM 52,363,977 DATA_DLC_CW_URZA.wad
03/13/2015 07:03 AM 56,064,906 DATA_DLC_CW_ZENDIKAR.wad
05/06/2015 03:31 AM <DIR> DATA_DLC_DECK_BUILDER_CUSTOM
04/07/2015 05:47 PM 259 DotP Multiplayer Sync Settings.ini
03/16/2015 04:28 PM 1,204,736 DotP Multiplayer Sync.exe
04/15/2015 09:58 PM 8,145,408 DotP_D14.exe
05/08/2015 07:06 PM 0 filelist.txt
03/13/2015 06:41 AM 1,251,840 fmodex.dll
03/13/2015 06:41 AM 1,473,536 fmodex64.dll
03/13/2015 06:40 AM 1,297,920 fmodexL.dll
03/13/2015 06:39 AM 1,523,200 fmodexL64.dll
03/13/2015 06:34 AM 417,280 fmod_event.dll
03/13/2015 06:39 AM 490,496 fmod_event64.dll
03/13/2015 06:40 AM 446,976 fmod_event64L.dll
03/13/2015 06:37 AM 438,784 fmod_eventL.dll
03/13/2015 06:33 AM 513,024 fmod_eventL64.dll
03/13/2015 06:38 AM 820,736 fmod_event_net.dll
03/13/2015 06:38 AM 986,112 fmod_event_net64.dll
03/13/2015 06:39 AM 494,080 fmod_event_net64L.dll
03/13/2015 06:37 AM 482,816 fmod_event_netL.dll
03/13/2015 06:33 AM 564,736 fmod_event_netL64.dll
03/13/2015 06:40 AM 895 installscript.vdf
03/13/2015 06:23 AM <DIR> Movies
03/28/2015 04:42 PM <DIR> My Decks
03/13/2015 06:35 AM 31,232 Rank.dll
05/07/2015 05:29 PM 1,907,858 SCRIPT_LOG.TXT
03/13/2015 06:36 AM 104,872 steam_api.dll
03/13/2015 06:41 AM 8 steam_appid.txt
03/13/2015 06:39 AM 50 Version.txt
03/13/2015 06:46 AM <DIR> WADCACHE
03/13/2015 06:23 AM <DIR> _CommonRedist
100 File(s) 3,319,470,193 bytes
14 Dir(s) 500,897,177,600 bytes free
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Re: Community Wad

Postby sunds » 09 May 2015, 01:36

Can we delete some same planeswalker cards? Why some have two versions, but others don't?
-----------------------------------
AJANI_CALLER_OF_THE_PRIDE_CW_249695
AJANI_CALLER_OF_THE_PRIDE_CW_370680
-----------------------------------
AJANI_GOLDMANE_CW_140233
AJANI_GOLDMANE_CW_205957
------------------------
AJANI_VENGEANT_CW_174852
AJANI_VENGEANT_CW_266299
------------------------
AJANIS_PRIDEMATE_CW_130483
AJANIS_PRIDEMATE_CW_205065
--------------------------
CHANDRA_NALAAR_CW_185815
CHANDRA_NALAAR_CW_205958
------------------------
CHANDRA_THE_FIREBRAND_CW_220146
CHANDRA_THE_FIREBRAND_CW_259205
-------------------------------
FREYALISE_LLANOWARS_FURY_CW_389530
FREYALISE_LLANOWARS_FURY_MM_CW_389530
-------------------------------------
GARRUK_PRIMAL_HUNTER_CW_220100
GARRUK_PRIMAL_HUNTER_CW_253669
------------------------------
GARRUK_WILDSPEAKER_CW_205959
GARRUK_WILDSPEAKER_CW_247323
----------------------------
JACE_ARCHITECT_OF_THOUGHT_CW_253653
JACE_ARCHITECT_OF_THOUGHT_CW_380190
-----------------------------------
JACE_BELEREN_CW_185816
JACE_BELEREN_CW_205960
----------------------
JACE_MEMORY_ADEPT_CW_238263
JACE_MEMORY_ADEPT_CW_370728
---------------------------
JACE_THE_MIND_SCULPTOR_CW_195297
JACE_THE_MIND_SCULPTOR_CW_373316
--------------------------------
LILIANA_OF_THE_DARK_REALMS_MM_CW_259695
LILIANA_OF_THE_DARK_REALMS_MM_CW_370658
---------------------------------------
NICOL_BOLAS_PLANESWALKER_CW_260991
NICOL_BOLAS_PLANESWALKER_CW_266154
----------------------------------
SARKHAN_VOL_CW_174983
SARKHAN_VOL_CW_370566
---------------------
TARMOGOYF_CW_136142
TARMOGOYF_CW_370404
-------------------
VENSER_THE_SOJOURNER_CW_212240
VENSER_THE_SOJOURNER_CW_266078
------------------------------
VRASKA_THE_UNSEEN_CW_290538
VRASKA_THE_UNSEEN_CW_380214
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Re: Community Wad

Postby Xander9009 » 09 May 2015, 03:08

@zysron
Crucible of the Spirit Dragon: I'm not 100% certain what you mean, but they cards in your hand and the cards on the battlefield would both refer to the dragon subtype, but the abilities of cards can't be done (or at least, Neo didn't manage it) because of a problem with the tokens losing their mana ability and the sliver's (he used Sliver Hive) abilities being considered for cast not cooperating. He couldn't get the timing down, and the mana always either ended up not being usable at all, or it would be usable and allow you to activate abilities, but not disappear when used. So, we're stuck with just casting dragons and not using their abilities with the mana.

For your other post:
While I can't think of any problems it would cause, I'm curious: why do you have both the packed and loose files versions of the core and art? Anyway, I can see thing you should try. IF the dates it shows are for the last time they were modified and not when they were made, then you need to update the core. IF they're the date they were made and they're actually up to date, then, obviously don't worry about that. Also, you might dry deleting the deck files and redownloading them

@sunds
I've been intending to tackle duplicated for awhile, and I'll be doing that very soon. I'm working on a website for the CW to help new users get to know it more effectively than a single forum post, and it may or may not prove better at communicating for the modders. We'll see. Anyway, that was relevant because one of the points I made on the site was not having duplicates, and I decided then I'd address it.
Last edited by Xander9009 on 09 May 2015, 05:59, edited 2 times in total.
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Re: Community Wad

Postby fallenangle » 09 May 2015, 04:13

Xander, did you get a chance to check the third ability of Crucible of the Spirit Dragon, by any chance? I'm fine with one that would just let me cast dragons.
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Re: Community Wad

Postby Xander9009 » 09 May 2015, 04:59

fallenangle wrote:Xander, did you get a chance to check the third ability of Crucible of the Spirit Dragon, by any chance? I'm fine with one that would just let me cast dragons.
I just tested it, and it worked just like it was supposed to (minus the mana being usable for abilities, of course). I had a forest and a Crucible with two counters. Tapped it, chose 2, and it asked me to choose a color two times. Once I'd chosen the red a second time, I had two red mana in my mana pool that was only usable for dragons.
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Re: Community Wad

Postby Xander9009 » 09 May 2015, 06:00

So, I mentioned I was making a site, and I want to know what you guys think. Should I bother with it? I'm really just trying to get it a bit more organized. I figure one thing that could really do with being organized is the bug reporting. Rather than a bunch of posts that a card isn't working, a form would make that really simple. Here's the site (it was just made yesterday, so yes, it's very plain, thus far, and no, I probably won't ever make it fancy): https://sites.google.com/site/dotpcommunitywad

If you notice, in the sidebar, there's a page for bug reporting and another for previous reports. In the page with previous reports, the list (it's just a spreadsheet) has two pages. The form feeds directly to that list, and when I or someone else has addressed the bug, it can be moved over to the second page (just be sure to copy the data over rather than cutting, because cutting won't work; and then select the entire row of the resolved bug in the reported bugs page and delete the row, NOT just the cells containing data).

I'll try and get the installation page done and then move on to maybe an FAQ and a page for the various tools.

Does anyone have any thoughts on this? If you want to submit a few bugs/test-bugs, feel free (if it's not a real bug, just put "test" somewhere so I know to ignore it). I'd love to make sure it works from your end. I'd especially like to verify it doesn't require a Google account. I'm 99% sure it doesn't, but I'd rather be 100% sure.

If you think it's a dumb idea, you can let me know that, too :lol:

For the modders adding cards, if you have the entire Community Wad parent folder added to your Google Drive, you'll notice there's now a Bug Reporting top level folder. This contains the form and the spreadsheet which houses the responses. The responses, of course, should be any currently unresolved bugs on page one and resolved ones on page two.

For users, you can either use the webpage to submit a bug or use the form directly outside the website.

Once I've gotten it in a more completed state, I'll post again about it. But I'll be working on this, watching t.v., and working on the auto-coding tool I decided to try throughout the weekend. So, don't expect quick progress (because t.v. will probably take precedence while I have free time with no people to distract me).

OH! I almost forgot to mention. I realized that talking about the bugs would be a little more difficult since we can't quote the post that talks about it. And using only the card name also might not work. However, the Timestamp field should just about always be unique. It's only to the minute, so not necessarily, but it should be often that they overlap. So, you can refer to the bugs by the timestamp.
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Xander9009
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