Re: Community Wad
I just checked to see if there were any updates to the community core, and it's missing from the folder. The only file in the folder is the text file with updates. 
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=109&t=15783
Thanks. I accidentally interrupted it earlier, and didn't realize it had gotten far enough along before I did to delete it. It's back up now.Thornfinger wrote:I just checked to see if there were any updates to the community core, and it's missing from the folder. The only file in the folder is the text file with updates.
Actually, I'm not sure what's wrong. I WAS going to say that I was referring to the fact that I see both a file named DATA_DLC_COMMUNITY_CORE.wad and a folder named DATA_DLC_COMMUNITY_CORE, but I actually misread it the first time. The folder is actually named Community Wad Core; since it doesn't start with DATA_DLC or DATA_DECKS, it won't be looked at by the game and can't cause problems.zysron wrote:@xander
are you talking about alara - zendikir?
if so i can delete it they would have been from my innitial attempt of installing the community wad
Anyway, it's certainly a good point. I remember seeing a post the said something along those lines, and I understand and even agree with it. I'm just trying to find the best way to address the problems I've had so far. Those problems are mainly:MasterXploder7 wrote:I only follow the formal request thread so much. But. You have built quite the monopoly when it comes to downloaded content. This is very much one of the few living threads (i understand coders/modders come and go) and there is lots of varying degrees of time and skill among the people who make cards. Had Stainless allowed a workshop for this, you very possibly could be making money off of your card building in this. But this actually comes from the use of the site to handle bugs and decks and such, because yes forum things can be messy but as Riiak has said before: 'its best to keep things in the forums to let everyone see and know when a problem is resolved (EDIT: and to help teach)' (paraphrased) - one of the reasons that is, is because a changelog would be debilitating to handle with, ontop of the people who are all going to submit the same problem in the "report a bug" (which is amazing for those who havent used it) - with all this said, im not an IT, but i am more of a Business man, and i understand how how efficiency and effectiveness can conflict when it comes to time and effort. My biggest issue with the website is the confusion that both sites can cause - its beautifully made though - and if both were more integrated (like when a fix was made it is automatically posted on the forum like an alert) then these issues wouldnt be as detrimental to the effectiveness.
This is the complete card listing for the deck:
1x - Ajani, Mentor of Heroes (AJANI_MENTOR_OF_HEROES_CW_380367)
3x - Spirit Mantle (SPIRIT_MANTLE_345358)
1x - Spirit Loop (SPIRIT_LOOP_CW_109680)
3x - Spider Umbra (SPIDER_UMBRA_CW_194925)
1x - Spectra Ward (SPECTRA_WARD_CW_383394)
2x - Sage’s Reverie (SAGES_REVERIE_CW_391910)
4x - Ethereal Armor (ETHEREAL_ARMOR_CW_265414)
3x - Auramancer (AURAMANCER_337842)
2x - Aura Gnarlid (AURA_GNARLID_CW_271147)
4x - Eidolon of Countless Battles (EIDOLON_OF_COUNTLESS_BATTLES_CW_378379)
2x - Kor Spiritdancer (KOR_SPIRITDANCER_337878)
1x - Serra’s Sanctum (SERRAS_SANCTUM_MM_CW_9674)
4x - Yavimaya Enchantress (YAVIMAYA_ENCHANTRESS_373683)
1x - Sigil of the Empty Throne (SIGIL_OF_THE_EMPTY_THRONE_348968)
1x - Celestial Ancient (CELESTIAL_ANCIENT_373668)
1x - Umbra Mystic (UMBRA_MYSTIC_13193416)
1x - Risen Sanctuary (RISEN_SANCTUARY_CW_290530)
1x - Sabertooth Nishoba (SABERTOOTH_NISHOBA_CW_23205)
2x - Grove of the Guardian (GROVE_OF_THE_GUARDIAN_CW_270968)
This Wad depends on these wads to be installed for the cards used in this deck:
DATA_DECKS_D14
DATA_DECKS_F14_PACK2
DATA_DLC_COMMUNITY_CORE
DATA_DLC_DotP2013I tested with the 147010_ABZAN_AGGRO_KTK deck. Ajani, Mentor of Heroes works as intended, no multiple activations. There are other PW mods in your directory, right?MasterXploder7 wrote:Im playing with this function on the "post reply thing.
This is the deck. I recreated the scenario and it happened again.
EDIT: i was able to use it at any time during the duel
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="DROMOKAS_COMMAND_CW_394558" />
<CARDNAME text="DROMOKAS_COMMAND" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Dromoka’s Command]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Commandement de Dromoka]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mandato de Drómoka]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Dromokas Befehl]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Comando di Dromoka]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ドロモカの命令]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[드로모카의 명령]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Веление Дромоки]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Comando de Dromoka]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[卓茉卡的指命]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[卓茉卡的指命]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="394558" />
<ARTID value="CW394558" />
<ARTIST name="James Ryman" />
<CASTING_COST cost="{G}{W}" />
<TYPE metaname="Instant" />
<EXPANSION value="DTK" />
<RARITY metaname="R" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Choose two —]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Choisissez deux —]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Elige dos:]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bestimme zwei —]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Scegli due —]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[以下から2つを選ぶ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[둘을 선택한다 —]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Выберите два —]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Escolha dois —]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[选择两项~]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[選擇兩項~]]></LOCALISED_TEXT>
<MODE_SELECT tag="MODE_CHOOSE_TWO" min="2" max="2">
<MODE tag="MODE_QUERY_DROMOKAS_COMMAND_PREVENT_DAMAGE" index="1" />
<MODE tag="MODE_QUERY_DROMOKAS_COMMAND_PLAYER_SACRIFICES_ENCHANTMENT" index="2" />
<MODE tag="MODE_QUERY_DROMOKAS_COMMAND_TARGET_CREATURE_PLUS1_PLUS1_COUNTER" index="3" />
<MODE tag="MODE_QUERY_DROMOKAS_COMMAND_FIGHT" index="4" />
</MODE_SELECT>
<TARGET tag="CARD_QUERY_CHOOSE_A_SPELL_TO_PREENT_DAMAGE" definition="1" compartment="1" count="1" mode="1" />
<TARGET_DEFINITION id="1">
local filter = ClearFilter()
filter:SetZone(ZONE_STACK)
local subfilter = filter:AddSubFilter_Or()
subfilter:Add(FE_TYPE, OP_IS, CARD_TYPE_INSTANT)
subfilter:Add(FE_TYPE, OP_IS, CARD_TYPE_SORCERY)
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION mode="1">
local Target = EffectDC():Get_Targets(1):Get_CardPtr(0)
if Target ~= nil then
local delayDC = EffectDC():Make_Chest(1)
delayDC:Set_CardPtr(0, Target)
delayDC:Protect_CardPtr(0)
MTG():CreateDelayedTrigger(2, delayDC)
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="1" hint="HINT_ENEMY_ONLY" />
<TARGET tag="CARD_QUERY_TARGET_PLAYER_SACRIFICES_AN_ENCHANTMENT" definition="2" compartment="2" count="1" mode="2" />
<TARGET_DEFINITION id="2">
local filter = ClearFilter()
filter:SetFilterType(FILTER_TYPE_PLAYERS)
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION mode="2">
local Target = EffectDC():Get_Targets(2) and EffectDC():Get_Targets(2):Get_PlayerPtr(0)
if Target ~= nil then
local filter = ClearFilter()
filter:Add(FE_CONTROLLER, OP_IS, Target)
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_ENCHANTMENT)
Target:ChooseItem("CARD_QUERY_CHOOSE_AN_ENCHANTMENT_TO_SACRIFICE", EffectDC():Make_Targets(5))
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION mode="2">
local Target = EffectDC():Get_Targets(2) and EffectDC():Get_Targets(2):Get_PlayerPtr(0)
if Target ~= nil then
local Enchantment = EffectDC():Get_Targets(5) and EffectDC():Get_Targets(5):Get_CardPtr(0)
if Enchantment ~= nil then
Target:Sacrifice(Enchantment)
end
end
</RESOLUTION_TIME_ACTION>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_PLUS1_PLUS1_COUNTERS" definition="3" compartment="3" count="1" mode="3" />
<TARGET_DEFINITION id="3">
local filter = ClearFilter()
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
filter:Add(FE_CONTROLLER, OP_IS, EffectController())
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION mode="3">
local Target = EffectDC():Get_Targets(3):Get_CardPtr(0)
if Target ~= nil then
Target:AddCounters(MTG():PlusOnePlusOneCounters(), 1)
MTG():ReevaluateContinuousEffects()
end
</RESOLUTION_TIME_ACTION>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_YOU_CONTROL" definition="4" compartment="4" count="1" mode="4" />
<TARGET_DEFINITION id="4">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
</TARGET_DEFINITION>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_ARENA" definition="6" compartment="6" count="1" mode="4" />
<TARGET_DEFINITION id="6">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_CONTROLLER, OP_NOT, EffectController() )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION mode="4">
local TargetA = EffectDC():Get_Targets(4):Get_CardPtr(0)
local TargetB = EffectDC():Get_Targets(6):Get_CardPtr(0)
if (TargetA ~= nil and TargetB ~= nil) then
MTG():ReevaluateContinuousEffects()
local DamageFromA = TargetA:GetCurrentCharacteristics():Power_Get()
local DamageFromB = TargetB:GetCurrentCharacteristics():Power_Get()
TargetA:DealDamageTo(DamageFromA, TargetB)
TargetB:DealDamageTo(DamageFromB, TargetA)
end
</RESOLUTION_TIME_ACTION>
</SPELL_ABILITY>
<TRIGGERED_ABILITY replacement_effect="1" resource_id="2">
<TRIGGER value="SOURCE_DEALS_DAMAGE" pre_trigger="1">
return TriggerObject() == EffectDC():Get_CardPtr(0)
</TRIGGER>
<CLEANUP simple_cleanup="EndOfTurn">
local Card = EffectDC():Get_CardPtr(0)
if Card ~= nil then
local CardZone = Card:GetZone()
if CardZone == ZONE_BATTLEFIELD or CardZone == ZONE_STACK then
return false
end
end
return true
</CLEANUP>
</TRIGGERED_ABILITY>
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[• Prevent all damage target instant or sorcery spell would deal this turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[• Prévenez toutes les blessures que le sort d’éphémère ou de rituel ciblé pourrait infliger ce tour-ci.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[• Prevén todo el daño que fuera a hacer el hechizo de instantáneo o de conjuro este turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[• Verhindere allen Schaden, den ein Spontanzauber oder eine Hexerei deiner Wahl in diesem Zug zufügen würde.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[• Previeni tutto il danno che una magia istantaneo o stregoneria bersaglio infliggerebbe in questo turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[・インスタント・呪文1つかソーサリー・呪文1つを対象とする。このターン、それが与えるすべてのダメージを軽減する。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[• 순간마법이나 집중마법 주문을 목표로 정한다. 그 주문이 이번 턴에 입히려는 모든 피해를 방지한다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[• Предотвратите все повреждения, которые целевое мгновенное заклинание или заклинание волшебства должно нанести в этом ходу.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[• Previna todo o dano que a mágica instantânea ou o feitiço alvo causaria neste turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[• 于本回合中,防止目标瞬间或法术咒语将造成的所有伤害。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[•於本回合中,防止目標瞬間或巫術咒語將造成的所有傷害。]]></LOCALISED_TEXT>
</SPELL_ABILITY>
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[• Target player sacrifices an enchantment.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[• Le joueur ciblé sacrifie un enchantement.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[• El jugador objetivo sacrifica un encantamiento.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[• Ein Spieler deiner Wahl opfert eine Verzauberung.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[• Un giocatore bersaglio sacrifica un incantesimo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[・プレイヤー1人を対象とする。そのプレイヤーはエンチャントを1つ生け贄に捧げる。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[• 플레이어를 목표로 정한다. 그 플레이어는 부여마법 한 개를 희생한다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[• Целевой игрок жертвует чары.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[• O jogador alvo sacrifica um encantamento.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[• 目标牌手牺牲一个结界。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[•目標玩家犧牲一個結界。]]></LOCALISED_TEXT>
</SPELL_ABILITY>
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[• Put a +1/+1 counter on target creature.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[• Mettez un marqueur +1/+1 sur la créature ciblée.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[• Pon un contador +1/+1 sobre la criatura objetivo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[• Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[• Metti un segnalino +1/+1 su una creatura bersaglio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[・クリーチャー1体を対象とし、それの上に+1/+1カウンターを1個置く。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[• 생물을 목표로 정한다. 그 생물에 +1/+1 카운터 한 개를 올려놓는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[• Положите один жетон +1/+1 на целевое существо.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[• Coloque um marcador +1/+1 na criatura alvo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[• 在目标生物上放置一个+1/+1指示物。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[•在目標生物上放置一個+1/+1指示物。]]></LOCALISED_TEXT>
</SPELL_ABILITY>
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[• Target creature you control fights target creature you don’t control.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[• Une créature ciblée que vous contrôlez se bat contre une créature ciblée que vous ne contrôlez pas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[• La criatura objetivo que controlas lucha contra la criatura objetivo que no controlas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[• Eine Kreatur deiner Wahl, die du kontrollierst, kämpft gegen eine Kreatur deiner Wahl, die du nicht kontrollierst.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[• Una creatura bersaglio che controlli lotta con una creatura bersaglio che non controlli.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[・あなたがコントロールするクリーチャー1体とあなたがコントロールしていないクリーチャー1体を対象とする。その前者はその後者と格闘を行う。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[• 당신이 조종하는 생물과 당신이 조종하지 않는 생물을 목표로 정한다. 그 두 생물은 서로 싸운다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[• Целевое существо под вашим контролем дерется с целевым существом не под вашим контролем.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[• A criatura alvo que você controla luta com a criatura alvo que você não controla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[• 目标由你操控的生物与目标不由你操控的生物互斗。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[•目標由你操控的生物與目標不由你操控的生物互鬥。]]></LOCALISED_TEXT>
</SPELL_ABILITY>
<AUTHOR><![CDATA[Xander9009]]></AUTHOR>
<EDITORS><![CDATA[Xander9009, Xander9009]]></EDITORS>
<DATE><![CDATA[26-03-15, 14-04-15]]></DATE>
</CARD_V2>