Board index
Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks
2014
Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks
2014
Community Wad
Moderators: Xander9009, CCGHQ Admins
Re: Community Wad
by Xander9009 » 11 May 2015, 17:29
Alright, so the tool is up and should be usable now. I've added the ability for it to backup the tags written so far and to also display the ability text as well as the code that uses the tag that's missing text.
INSTRUCTIONS:
The button "Card" will let you skip to a card if you type in its name and then press the button.
The button "English" will fill in any blank fields with the English text. This is not actually necessary, because when you click the create button, it'll use the English for whatever is missing.
The "Back" button serves two functions. While something is processing, it'll say Stop. This will stop whatever is running without exiting the program. While it says "Back", it will move to whatever card was last displayed. (So if you skip to a card by name, you can click back to flip between the two. And if you click First or Last by accident, Back can return you.)
Each time you move to a different card, the last one that was up has all its tags that you typed backed up. If you exit the program and reopen it, it'll reload those tags. (Please test this on your end a couple of times BEFORE relying on it after doing a bunch of tags. If you haven't tested and you've done a bunch of them, just click the create button and save the file.)
Make sure to send me both the backup file and the text permanent xml when you've done all of them that you want to. In the folder with the tool, you'll see Submitted Corrections. You can either upload the files into that folder or zip them and upload them here.
If you grab the various txt files from the tool's folder and put them with the tool before running it, you'll be able to get started more quickly. Do not grab the ini. (The above instructions will work for any cards, but the txt files with the tool are what I made while testing it, and they're solely usable for the CW.)
EDIT: I should note that if multiple people end up willing to help, just post where you'll start so you don't overlap.
INSTRUCTIONS:
- Download Text Tag Tool.exe from this folder.
- Put it somewhere outside Google Drive (it should work in there, but it'll produce and delete files, so it might have trouble there).
- Make sure you have the loose card folder and the loose text permanent folder from the CW somewhere on your computer. (Drop the CW Core on Gibbed Unpack if you use the packed version to avoid messing with Google Drive.)
- Download the Core Text Permanents.zip file from the same folder as the tool and unzip it next to the tool.
- Run the tool and direct it to the paths it asks for.
- At the top, there are four buttons. Click the first three in order and wait for each to finish before clicking the next.
- Go through any cards you want to do the text for, and type the text into the fields.
- When you're done, click the fourth button on top and tell it where to save the file.
The button "Card" will let you skip to a card if you type in its name and then press the button.
The button "English" will fill in any blank fields with the English text. This is not actually necessary, because when you click the create button, it'll use the English for whatever is missing.
The "Back" button serves two functions. While something is processing, it'll say Stop. This will stop whatever is running without exiting the program. While it says "Back", it will move to whatever card was last displayed. (So if you skip to a card by name, you can click back to flip between the two. And if you click First or Last by accident, Back can return you.)
Each time you move to a different card, the last one that was up has all its tags that you typed backed up. If you exit the program and reopen it, it'll reload those tags. (Please test this on your end a couple of times BEFORE relying on it after doing a bunch of tags. If you haven't tested and you've done a bunch of them, just click the create button and save the file.)
Make sure to send me both the backup file and the text permanent xml when you've done all of them that you want to. In the folder with the tool, you'll see Submitted Corrections. You can either upload the files into that folder or zip them and upload them here.
If you grab the various txt files from the tool's folder and put them with the tool before running it, you'll be able to get started more quickly. Do not grab the ini. (The above instructions will work for any cards, but the txt files with the tool are what I made while testing it, and they're solely usable for the CW.)
EDIT: I should note that if multiple people end up willing to help, just post where you'll start so you don't overlap.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-

Xander9009 - Programmer
- Posts: 2905
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Re: Community Wad
by sunds » 13 May 2015, 12:45
Hi Xander, I can't run Text Tag Tool.exe. Is it X64? My system is vista X86.
Re: Community Wad
by Xander9009 » 13 May 2015, 14:18
Okay. I recompiled it as a 32 bit program. Try it now and let me know.sunds wrote:Hi Xander, I can't run Text Tag Tool.exe. Is it X64? My system is vista X86.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-

Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 444 times
Re: Community Wad
by sunds » 13 May 2015, 15:15
It works now, thx. I can do from H to Z at first.Xander9009 wrote:Okay. I recompiled it as a 32 bit program. Try it now and let me know.sunds wrote:Hi Xander, I can't run Text Tag Tool.exe. Is it X64? My system is vista X86.
Re: Community Wad
by Xander9009 » 13 May 2015, 15:17
Cool. To find the first H, if you didn't already, open Missing Text Tags.txt and find it there. It's apparently HANA_KAMI.sunds wrote:It works now, thx. I can do from H to Z at first.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-

Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
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Re: Community Wad
by MasterXploder7 » 13 May 2015, 22:27
@Xander9009
@Riiak
Is there any way to cross reference 2 wads in the deck builder? i would like to trim my duplicates because i have multiple cards that are from multiple wads but i only have them in there because there are cards it has that the community wad didnt. My goal is to figure out how to look at "somemoder_wad" check the number of cards in it and then find a way to search against the cards in the community wad, so if one wad has 517 cards in it (which i doubt would be the case but it is an example) and then i did the search then it would bring up 1034 (517x2) telling me i could effectively delete the wad without backlash. If there is a way to search in such a way how would i go about it?
@Riiak
Is there any way to cross reference 2 wads in the deck builder? i would like to trim my duplicates because i have multiple cards that are from multiple wads but i only have them in there because there are cards it has that the community wad didnt. My goal is to figure out how to look at "somemoder_wad" check the number of cards in it and then find a way to search against the cards in the community wad, so if one wad has 517 cards in it (which i doubt would be the case but it is an example) and then i did the search then it would bring up 1034 (517x2) telling me i could effectively delete the wad without backlash. If there is a way to search in such a way how would i go about it?
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
- MasterXploder7
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Re: Community Wad
by Xander9009 » 13 May 2015, 23:49
There isn't any way to really do that, but I just made a tool to help with it. It's in the public folder (same folder as the sync tool) named Compare Mods.exe. To use it is really simple.
Make a file named CWPath.txt. Open that file and paste in teh exact path on your computer to the loose files of the CW (you'll need to drop the core onto Gibbed.Duels.Unpack.exe if you don't have the loose files). The path needs to end in "DATA_ALL_PLATFORMS".
Make sure there is a folder NEXT to the comparing tool named Gibbed Tools containing (you guessed it) the gibbed tools.
Drop a wad onto the exe. It'll do three things.
1) It will rename the wad by appending .bak to its name.
2) It will make a new wad with the functions, cards, and text permanent files removed that are present in both the CW folder and the mod.
3) It will show a message box listing the unique files if any were found.
It will also make a folder containing only those different files, but this is technically just made in the process of comparing the mods, and I simply decided against deleting it in case you want to look around and see the files that only exist in the mod.
It does NOT compare art or any other assets outside the three folders I mentioned.
It does NOT consider whether a card is manual mana or not, so a manual mana card in the CW will cause a non-manual mana version in the mod to be removed and vise versa.
It does NOT consider filenames. It uses only the CARDNAME tag inside the card, so no matter what the modder named the actual file, if there is a card in the CW with the same card name, it'll be removed.
It does NOT consider tokens. At all. All tokens are considered unique because I was lazy. (I might fix this if you really want me to.)
Make a file named CWPath.txt. Open that file and paste in teh exact path on your computer to the loose files of the CW (you'll need to drop the core onto Gibbed.Duels.Unpack.exe if you don't have the loose files). The path needs to end in "DATA_ALL_PLATFORMS".
Make sure there is a folder NEXT to the comparing tool named Gibbed Tools containing (you guessed it) the gibbed tools.
Drop a wad onto the exe. It'll do three things.
1) It will rename the wad by appending .bak to its name.
2) It will make a new wad with the functions, cards, and text permanent files removed that are present in both the CW folder and the mod.
3) It will show a message box listing the unique files if any were found.
It will also make a folder containing only those different files, but this is technically just made in the process of comparing the mods, and I simply decided against deleting it in case you want to look around and see the files that only exist in the mod.
It does NOT compare art or any other assets outside the three folders I mentioned.
It does NOT consider whether a card is manual mana or not, so a manual mana card in the CW will cause a non-manual mana version in the mod to be removed and vise versa.
It does NOT consider filenames. It uses only the CARDNAME tag inside the card, so no matter what the modder named the actual file, if there is a card in the CW with the same card name, it'll be removed.
It does NOT consider tokens. At all. All tokens are considered unique because I was lazy. (I might fix this if you really want me to.)
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-

Xander9009 - Programmer
- Posts: 2905
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- Location: Indiana, United States
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Re: Community Wad
by sunds » 14 May 2015, 09:39
Hi Xander, would BackupTagFile.txt be useful? Because after closed the tool, I edited xml file directly for some errors. Should I modify BackupTagFile.txt synchronously?
Re: Community Wad
by Xander9009 » 14 May 2015, 15:05
Preferably, but it's not necessary. If it was only few changes, then yeah. If it was a bunch, then now. The backup is just easier for me to put together. If I cut and paste the backup file into another backupfile, then I can run the tool and click create and I'm done. If I do that with the text permanent files, I have to make sure to only copy the rows rather than everything. But it's not that big of a difference, so either way would work fine.sunds wrote:Hi Xander, would BackupTagFile.txt be useful? Because after closed the tool, I edited xml file directly for some errors. Should I modify BackupTagFile.txt synchronously?
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-

Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 444 times
Re: Community Wad
by Kithkin » 15 May 2015, 09:25
Here is another issue with tokens. It seems they are not even recognized by the AI.
# AI opponent attacks with weak creatures into my army of stronger tokens regardless.
# AI opponent does not block my 1/1 token even with 3/3 creatures on its side.
For testing purposes please use 131422_STRENGTH_IN_NUMBERS. It creates Spirit, Soldier and Golem tokens.
With all those token issues and the constant crashes, the game has become almost unplayable.
# AI opponent attacks with weak creatures into my army of stronger tokens regardless.
# AI opponent does not block my 1/1 token even with 3/3 creatures on its side.
For testing purposes please use 131422_STRENGTH_IN_NUMBERS. It creates Spirit, Soldier and Golem tokens.
With all those token issues and the constant crashes, the game has become almost unplayable.
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Kithkin - Posts: 456
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Re: Community Wad
by nivmizzet1 » 15 May 2015, 16:14
- | Open
- [lua] [string "Content\Functions\RSN_OBJECTDC.LOL"]:1: '=' expected near 'even'
[lua] lua_dofile error parsing file Content\Functions\RSN_OBJECTDC.LOL
[lua] [string "Content\Functions\RSN_MANA.LOL"]:11: '<eof>' expected near 'else'
[lua] lua_dofile error parsing file Content\Functions\RSN_MANA.LOL
[lua] [string "Content\Functions\D14_TFM_TRANSFORM.LOL"]:1: unexpected symbol near '<'
[lua] lua_dofile error parsing file Content\Functions\D14_TFM_TRANSFORM.LOL
[lua] [string "Content\Functions\D14_TFM_POISON_FUNCTIONS.LOL"]:1: unexpected symbol near '<'
[lua]
lua_dofile error parsing file Content\Functions\D14_TFM_POISON_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_TFM_GENERAL_FUNCTIONS.LOL"]:1: '=' expected near 'creature'
[lua]
lua_dofile error parsing file Content\Functions\D14_TFM_GENERAL_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_TFM_FILTER_FUNCTIONS.LOL"]:1: '=' expected near 'LanguageCode'
[lua]
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[lua] [string "Content\Functions\D14_TFM_DISCARD_FUNCTIONS.LOL"]:1: unexpected symbol near '>'
[lua]
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[lua] [string "Content\Functions\D14_TFM_CREATURE_TYPE_CONSTANTS.LOL"]:4: '<eof>' expected near 'end'
[lua]
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[lua] [string "Content\Functions\D14_TFM_SCRY_FUNCTIONS.LOL"]:1: unexpected symbol near '.'
[lua]
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[lua] [string "Content\Functions\ZMB_CHARACTERISTICS.LOL"]:1: unexpected symbol near '1'
[lua]
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[lua] [string "Content\Functions\VXP_CONSTANTS.LOL"]:1: '=' expected near 'ëŠ'
[lua]
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[lua] [string "Content\Functions\UTM_UPKEEP_TIME_MANAGER.LOL"]:1: unexpected symbol near '>'
[lua]
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[lua] [string "Content\Functions\TRIBUTE_FUNCTIONS.LOL"]:1: unexpected symbol near '—'
[lua]
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[lua] [string "Content\Functions\TFM_NAMESETS_LEGACY.LOL"]:1: '=' expected near 'danach'
[lua]
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[lua] [string "Content\Functions\TFM_CONSTANTS_LEGACY.LOL"]:1: '=' expected near 'and'
[lua]
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[lua] [string "Content\Functions\TEJ_MANIFEST.LOL"]:1: unexpected symbol near '4'
[lua]
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[lua] [string "Content\Functions\RSN_FAKE_CHARACTERISTICS.LOL"]:2: '=' expected near '<'
[lua]
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[lua] [string "Content\Functions\RSN_DURATION.LOL"]:2: unexpected symbol near '<'
[lua]
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[lua] [string "Content\Functions\OTHER_FUNCTIONS62.LOL"]:1: unexpected symbol near 'and'
[lua]
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[lua] [string "Content\Functions\OTHER_FUNCTIONS.LOL"]:1: unexpected symbol near '<'
[lua]
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[lua] [string "Content\Functions\NEO_TFS_FUNCTIONS.LOL"]:1: '=' expected near 'dalle'
[lua]
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[lua] [string "Content\Functions\NEO_CONSTANTS.LOL"]:1: '=' expected near 'LanguageCode'
[lua]
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[lua] [string "Content\Functions\NEO_CHOOSE_TYPE_FUNCTIONS.LOL"]:1: unexpected symbol near '<'
[lua]
lua_dofile error parsing file Content\Functions\NEO_CHOOSE_TYPE_FUNCTIONS.LOL
[lua] [string "Content\Functions\NAME_FILTER_FUNCTIONS62.LOL"]:1: '=' expected near 'LanguageCode'
[lua]
lua_dofile error parsing file Content\Functions\NAME_FILTER_FUNCTIONS62.LOL
[lua] [string "Content\Functions\MCS_GENERAL_FUNCTIONS.LOL"]:1: ']' expected near '½'
[lua]
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[lua] [string "Content\Functions\MCR_UPKEEP_TIME_MANAGER.LOL"]:1: '=' expected near 'falcon'
[lua]
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[lua] [string "Content\Functions\MCR_TOKEN_FUNCTIONS.LOL"]:1: ']' expected near 'Falcon'
[lua]
lua_dofile error parsing file Content\Functions\MCR_TOKEN_FUNCTIONS.LOL
[lua] [string "Content\Functions\MCR_POISON_FUNCTIONS.LOL"]:1: unexpected symbol near '<'
[lua]
lua_dofile error parsing file Content\Functions\MCR_POISON_FUNCTIONS.LOL
[lua] [string "Content\Functions\MCR_OTHER_FUNCTIONS.LOL"]:1: '=' expected near '>'
[lua]
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[lua] [string "Content\Functions\MCR_MANA_FUNCTIONS.LOL"]:1: unexpected symbol near '<'
[lua]
lua_dofile error parsing file Content\Functions\MCR_MANA_FUNCTIONS.LOL
[lua] [string "Content\Functions\MCR_FILTERS.LOL"]:1: '=' expected near 'LanguageCode'
[lua]
lua_dofile error parsing file Content\Functions\MCR_FILTERS.LOL
[lua] [string "Content\Functions\MCR_DREDGE_FUNCTIONS.LOL"]:1: unexpected symbol near ']'
[lua]
lua_dofile error parsing file Content\Functions\MCR_DREDGE_FUNCTIONS.LOL
[lua] [string "Content\Functions\MCR_COUNTERS.LOL"]:1: '=' expected near 'du'
[lua]
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[lua] [string "Content\Functions\MCR_CONSTANTS.LOL"]:1: unexpected symbol near '?'
[lua]
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[lua] [string "Content\Functions\MCR_CHOOSE_TYPE.LOL"]:1: ']' expected near '€'
[lua]
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[lua] [string "Content\Functions\MANA_FUNCTIONS62.LOL"]:1: '=' expected near ']'
[lua]
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[lua] [string "Content\Functions\JAC_CONSTANTS.LOL"]:1: unexpected symbol near '4'
[lua]
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[lua] [string "Content\Functions\GENERAL_FUNCTIONS.LOL"]:1: unexpected symbol near '>'
[lua]
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[lua] [string "Content\Functions\EQUALC_FUNCTIONS_LEGACY.LOL"]:1: '=' expected near ')'
[lua]
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[lua] [string "Content\Functions\DREDGE_FUNCTIONS62.LOL"]:1: '=' expected near 'Kavuâ'
[lua]
lua_dofile error parsing file Content\Functions\DREDGE_FUNCTIONS62.LOL
[lua] [string "Content\Functions\DEVOTION_FUNCTIONS.LOL"]:1: '=' expected near 'LanguageCode'
[lua]
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[lua] [string "Content\Functions\DATACHEST_FUNCTIONS.LOL"]:1: unfinished string near '" />'
[lua]
lua_dofile error parsing file Content\Functions\DATACHEST_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_TFM_OFFERING_FUNCTIONS.LOL"]:1: unexpected symbol near '>'
[lua]
lua_dofile error parsing file Content\Functions\D14_TFM_OFFERING_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_TFM_NAMESETS.LOL"]:1: '=' expected near 'creature'
[lua]
lua_dofile error parsing file Content\Functions\D14_TFM_NAMESETS.LOL
[lua] [string "Content\Functions\D14_TFM_CONSTANTS_AND_CHESTS.LOL"]:1: unexpected symbol near '"SPRING_CLEANING"'
[lua]
lua_dofile error parsing file Content\Functions\D14_TFM_CONSTANTS_AND_CHESTS.LOL
[lua] [string "Content\Functions\D14_TFM_CASCADE_FUNCTIONS.LOL"]:39: ')' expected near '<eof>'
[lua]
lua_dofile error parsing file Content\Functions\D14_TFM_CASCADE_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_PLW.LOL"]:1: unexpected symbol near '+'
[lua]
lua_dofile error parsing file Content\Functions\D14_PLW.LOL
[lua] [string "Content\Functions\D14_NEO_TSF_FUNCTIONS.LOL"]:1: unfinished string near '" />'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_TSF_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_NEO_TSF_CONSTANTS.LOL"]:1: unfinished string near '" />'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_TSF_CONSTANTS.LOL
[lua] [string "Content\Functions\D14_NEO_PHS_FUNCTIONS.LOL"]:1: '=' expected near ']'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_PHS_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_NEO_PHS_CONSTANTS.LOL"]:1: '=' expected near 'LanguageCode'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_PHS_CONSTANTS.LOL
[lua] [string "Content\Functions\D14_NEO_NAME_CARD.LOL"]:2: '<eof>' expected near 'end'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_NAME_CARD.LOL
[lua] [string "Content\Functions\D14_NEO_MRP_OTHER_FUNCTIONS.LOL"]:1: unexpected symbol near ':'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_MRP_OTHER_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_NEO_MRP_OTHER_BASIC_FUNCTIONS.LOL"]:1: '=' expected near '„'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_MRP_OTHER_BASIC_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_NEO_MRP_NEWCONSTANTS.LOL"]:1: '=' expected near 'LanguageCode'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_MRP_NEWCONSTANTS.LOL
[lua] [string "Content\Functions\D14_NEO_MRP_NAME_CARD.LOL"]:1: '=' expected near '>'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_MRP_NAME_CARD.LOL
[lua] [string "Content\Functions\D14_NEO_MRP_MORPH_CHARACTERISTICS.LOL"]:5: '<eof>' expected near 'end'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_MRP_MORPH_CHARACTERISTICS.LOL
[lua] [string "Content\Functions\D14_NEO_MRP_MANA_COST_FUNCTIONS.LOL"]:1: '=' expected near 'ExportVersion'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_MRP_MANA_COST_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_NEO_MRP_GENERAL_FUNCTIONS.LOL"]:1: unexpected symbol near '»'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_MRP_GENERAL_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_NEO_MRP_CVK_CONSTANTS.LOL"]:1: unexpected symbol near 'char(129)'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_MRP_CVK_CONSTANTS.LOL
[lua] [string "Content\Functions\D14_NEO_MRP_CREATURE_TYPE_CONSTANTS.LOL"]:1: '=' expected near 'pouvez'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_MRP_CREATURE_TYPE_CONSTANTS.LOL
[lua] [string "Content\Functions\D14_NEO_MRP_CONVOKE_FUNCTIONS.LOL"]:1: unexpected symbol near '>'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_MRP_CONVOKE_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_NEO_MRP_CONVOKE_CONSTANTS.LOL"]:1: '=' expected near '>'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_MRP_CONVOKE_CONSTANTS.LOL
[lua] [string "Content\Functions\D14_NEO_MORPH_FUNCTIONS.LOL"]:1: '=' expected near ')'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_MORPH_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_NEO_MORPH_CHARACTERISTICS.LOL"]:3: ')' expected near '<eof>'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_MORPH_CHARACTERISTICS.LOL
[lua] [string "Content\Functions\D14_NEO_MANA_COST_FUNCTIONS.LOL"]:1: unexpected symbol near '!'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_MANA_COST_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_NEO_KTK_FUNCTIONS.LOL"]:1: '=' expected near 'on'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_KTK_FUNCTIONS.LOL
[lua] [string "Content\Functions\D14_NEO_ENCHANT_AURA_RESTIRCTION.LOL"]:1: '=' expected near 'LanguageCode'
[lua]
lua_dofile error parsing file Content\Functions\D14_NEO_ENCHANT_AURA_RESTIRCTION.LOL
[lua] [string "Content\Functions\D14_JAC_GENERAL_FUNCTIONS.LOL"]:1: '=' expected near 'cemitÃ'
[lua]
lua_dofile error parsing file Content\Functions\D14_JAC_GENERAL_FUNCTIONS.LOL
[lua] [string "Content\Functions\CW_MANIFEST.LOL"]:1: ']' expected near '—'
[lua]
lua_dofile error parsing file Content\Functions\CW_MANIFEST.LOL
[lua] [string "Content\Functions\CW_IMM.LOL"]:1: '=' expected near 'dalla'
[lua]
lua_dofile error parsing file Content\Functions\CW_IMM.LOL
[lua] [string "Content\Functions\CW_EXILE.LOL"]:1: '=' expected near 'X'
[lua]
lua_dofile error parsing file Content\Functions\CW_EXILE.LOL
[lua] [string "Content\Functions\CW_CONSTANTS.LOL"]:1: unexpected symbol near '<'
[lua]
lua_dofile error parsing file Content\Functions\CW_CONSTANTS.LOL
[lua] [string "Content\Functions\CONVOKE_FUNCTIONS.LOL"]:1: '<name>' expected near ']'
[lua]
lua_dofile error parsing file Content\Functions\CONVOKE_FUNCTIONS.LOL
[lua] [string "Content\Functions\CONVOKE_CONSTANTS.LOL"]:1: unfinished string near '<eof>'
[lua]
lua_dofile error parsing file Content\Functions\CONVOKE_CONSTANTS.LOL
[lua] [string "Content\Functions\CONSTANTS_FUNCTIONS62.LOL"]:1: unfinished string near '"><![CDATA[Ira di Dio]]></LOCALISED_TEXT>'
[lua]
lua_dofile error parsing file Content\Functions\CONSTANTS_FUNCTIONS62.LOL
[lua] [string "Content\Functions\COLORLESS_REPLACE_FUNCTIONS62.LOL"]:2: unexpected symbol near '<'
[lua]
lua_dofile error parsing file Content\Functions\COLORLESS_REPLACE_FUNCTIONS62.LOL
[lua] [string "Content\Functions\CHOOSE_TYPE_FUNCTIONS62.LOL"]:1: ']' expected near 'conoscenza'
[lua]
lua_dofile error parsing file Content\Functions\CHOOSE_TYPE_FUNCTIONS62.LOL
[lua] [string "Content\Functions\CARDNAME_FUNCTIONS62.LOL"]:1: '=' expected near '>'
[lua]
lua_dofile error parsing file Content\Functions\CARDNAME_FUNCTIONS62.LOL
Last edited by nivmizzet1 on 15 May 2015, 23:43, edited 1 time in total.
______________________________________
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
- nivmizzet1
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Re: Community Wad
by Xander9009 » 15 May 2015, 17:08
You should probably edit that post to put all of that into a spoiler.
Anyway, I don't get those errors and those are function files that are widely used, both outside the CW and exclusively in the CW. So, quite frankly, I have no idea what would cause that kind of behavior. Maybe you have a missing DLL related to parsing LUA files?
Anyway, I don't get those errors and those are function files that are widely used, both outside the CW and exclusively in the CW. So, quite frankly, I have no idea what would cause that kind of behavior. Maybe you have a missing DLL related to parsing LUA files?
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by Xander9009 » 15 May 2015, 17:24
I've forced the wad to repack after trying to fix the tokens. In Mardu Midrange, I tried multiple games where I created one of all three of the possible tokens, forced the opponent to attack, and blocked with a bunch of the tokens and their copies. The game always crashed. I tried a fix (two-part: add the missing languages to the title tag, which didn't work, and change the MultiverseID so it's no longer 0 but an actual number), and after that, Mardu Midrange did not crash the game. I have no idea if this will fix the token crashes, but I managed one game without crashing using the worst offending deck. So, hopefully. Like I said, I forced the CW to repack, so this update is available immediately. Download it and let me know if it changes anything for anyone but me.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by Kithkin » 16 May 2015, 02:28
I ran numerous tests with various decks for hours, and it seems you did it.Xander9009 wrote:I've forced the wad to repack after trying to fix the tokens. In Mardu Midrange, I tried multiple games where I created one of all three of the possible tokens, forced the opponent to attack, and blocked with a bunch of the tokens and their copies. The game always crashed. I tried a fix (two-part: add the missing languages to the title tag, which didn't work, and change the MultiverseID so it's no longer 0 but an actual number), and after that, Mardu Midrange did not crash the game. I have no idea if this will fix the token crashes, but I managed one game without crashing using the worst offending deck. So, hopefully. Like I said, I forced the CW to repack, so this update is available immediately. Download it and let me know if it changes anything for anyone but me.
- no crashes at all, not even with Mardu Midrange
- Goblin tokens attacked if able (Goblin Rabblemaster)
- Spirit, Soldier, Golem tokens being recognized by AI (opponent no longer attacks into token army; opponent blocks attacking tokens)
Well done.

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