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Re: Community Wad

PostPosted: 16 May 2015, 02:35
by Xander9009
Kithkin wrote:I ran numerous tests with various decks for hours, and it seems you did it. :D

- no crashes at all, not even with Mardu Midrange
- Goblin tokens attacked if able (Goblin Rabblemaster)
- Spirit, Soldier, Golem tokens being recognized by AI (opponent no longer attacks into token army; opponent blocks attacking tokens)

Well done. =D>
Man I hope so. That's great to hear.

Re: Community Wad

PostPosted: 16 May 2015, 02:59
by sunds
That's great fine. Thx Xander.
When I worked on text permanent, I found a issue about card SPIRIT_CAIRN.
The code: effectController:AddMultipleChoiceAnswer( "CARD_QUERY_AERIE_WORSHIPPERS_OPTION_PAY" )
CARD_QUERY_AERIE_WORSHIPPERS_OPTION_PAY shouldn't be used because its info is wrong.
So I added a new tag CARD_QUERY_SPIRIT_CAIRN_PAY in text permanent file. If you can modify card SPIRIT_CAIRN with the new tag, it will be right.

Re: Community Wad

PostPosted: 16 May 2015, 07:00
by MasterXploder7
SO. I updated my CW_Wad and it came with a tag-along called "DATA_DLC_MirrodinCW.wad.download" did i miss something...?

Re: Community Wad

PostPosted: 16 May 2015, 08:00
by sunds
Hi Xander.
I have finished tags from H to Z. But I couldn't upload it to google drive. So it is attached here.
May I do A to G if no others do?

Re: Community Wad

PostPosted: 16 May 2015, 08:53
by ShoGUN
Sounds so greatly promising Xander! :D Let's hope the token problems are behind us! I'll be running my "favourite" tests as well...

Re: Community Wad

PostPosted: 16 May 2015, 11:11
by ShoGUN
I managed to crash the game still at least with the mana tokens (RSN_TOKEN_MANA_X) which do not yet have the same fixes. Hopefully the same fix will work for those too...

EDIT: Quickly testing it really did it! :D I added "real" multiverse IDs to the mana tokens and no crashes even though creating tons of mana.

I didn't make the change to loose WAD though. I left the numbering for you Xander.

EDIT #2: More testing and still going strong! :D Could this really be it. Tons of mana and creature tokens in the game and no crashing.

Re: Community Wad

PostPosted: 16 May 2015, 16:45
by Xander9009
sunds wrote:That's great fine. Thx Xander.
When I worked on text permanent, I found a issue about card SPIRIT_CAIRN.
The code: effectController:AddMultipleChoiceAnswer( "CARD_QUERY_AERIE_WORSHIPPERS_OPTION_PAY" )
CARD_QUERY_AERIE_WORSHIPPERS_OPTION_PAY shouldn't be used because its info is wrong.
So I added a new tag CARD_QUERY_SPIRIT_CAIRN_PAY in text permanent file. If you can modify card SPIRIT_CAIRN with the new tag, it will be right.
Fixed.

MasterXploder7 wrote:SO. I updated my CW_Wad and it came with a tag-along called "DATA_DLC_MirrodinCW.wad.download" did i miss something...?
Umm. Never seen it. .download might be a temp file created by Google Drive as it was in the processing of downloading an update for that file (though I don't recall it updating recently). Check that you have DATA_DLC_CW_MIRRODIN.WAD and delete that .download file. Let me know if it happens again, and any other info you think might help.

sunds wrote:Hi Xander.
I have finished tags from H to Z. But I couldn't upload it to google drive. So it is attached here.
May I do A to G if no others do?
No one else has said anything about doing it, so feel free :) Thank you for doing this. I hate doing tedious things. (In fact, that dislike of tedium is actually what first sparked the Community Wad, believe it or not.)

EDIT:
Just noticed the "Card" button in the Text Tag Tool doesn't work. It's fixed now, not that it'll matter.
/EDIT
ShoGUN wrote:I managed to crash the game still at least with the mana tokens (RSN_TOKEN_MANA_X) which do not yet have the same fixes. Hopefully the same fix will work for those too...

EDIT: Quickly testing it really did it! :D I added "real" multiverse IDs to the mana tokens and no crashes even though creating tons of mana.

I didn't make the change to loose WAD though. I left the numbering for you Xander.

EDIT #2: More testing and still going strong! :D Could this really be it. Tons of mana and creature tokens in the game and no crashing.
Awesome! No more token crashes would be amazing. I've set the MID for the mana tokens to 1. I'll test and see if it matters that they overlap.

Re: Community Wad

PostPosted: 17 May 2015, 01:26
by Retalyx
I can't find the file "Data_DLC_9009_Content_Pack_Enabler.wad" in the Community Decks folder, is this normal? I cant play any 9009 decks :(

Re: Community Wad

PostPosted: 17 May 2015, 01:30
by Xander9009
Retalyx wrote:I can't find the file "Data_DLC_9009_Content_Pack_Enabler.wad" in the Community Decks folder, is this normal? I cant play any 9009 decks :(
Fixed

Re: Community Wad

PostPosted: 17 May 2015, 03:06
by Retalyx
Xander9009 wrote:
Retalyx wrote:I can't find the file "Data_DLC_9009_Content_Pack_Enabler.wad" in the Community Decks folder, is this normal? I cant play any 9009 decks :(
Fixed
Huge Thanks :D

Re: Community Wad

PostPosted: 17 May 2015, 07:23
by Erchamion
I still can not get the manifest cards going. Do I need wads other than CW?

btw I have tried two editions of the game (gold game and 3DM).

Re: Community Wad

PostPosted: 17 May 2015, 07:47
by Xander9009
Erchamion wrote:I still can not get the manifest cards going. Do I need wads other than CW?

btw I have tried two editions of the game (gold game and 3DM).
No card in the CW needs a wad outside the CW for it to work. That's the whole point of the CW. However, it's possible you have another mod interfering with the CW's functions. When you run the Deck builder, do you get any errors and do you have any other mods installed, specifically Tejahn's release of Fate Reforged?

Re: Community Wad

PostPosted: 17 May 2015, 11:12
by Retalyx
Retalyx wrote:I can't find the file "Data_DLC_9009_Content_Pack_Enabler.wad" in the Community Decks folder, is this normal? I cant play any 9009 decks :(
Hmmmmm same problem with "Data_DLC_1000_Content_Pack_Enabler.wad" , impossible to play for example : "Data_Decks_100007_AGGRESSIVE_MINING.wad" or "Data_Decks_100013_BIOVISIONARY.wad" ;)

And i have a question, what file(s) is required for decks like "DATA_DLC_TFM_D_****.wad" ?

Re: Community Wad

PostPosted: 17 May 2015, 13:30
by Kithkin
Retalyx wrote:
Retalyx wrote:I can't find the file "Data_DLC_9009_Content_Pack_Enabler.wad" in the Community Decks folder, is this normal? I cant play any 9009 decks :(
Hmmmmm same problem with "Data_DLC_1000_Content_Pack_Enabler.wad" , impossible to play for example : "Data_Decks_100007_AGGRESSIVE_MINING.wad" or "Data_Decks_100013_BIOVISIONARY.wad" ;)

And i have a question, what file(s) is required for decks like "DATA_DLC_TFM_D_****.wad" ?
With RSN's Deck Builder you can create any content pack enabler -> Tools. Just enter the ID number.

TFM decks are just conversions from other mods. I would not use them.

Re: Community Wad

PostPosted: 17 May 2015, 20:26
by Xander9009
Retalyx wrote:
Retalyx wrote:I can't find the file "Data_DLC_9009_Content_Pack_Enabler.wad" in the Community Decks folder, is this normal? I cant play any 9009 decks :(
Hmmmmm same problem with "Data_DLC_1000_Content_Pack_Enabler.wad" , impossible to play for example : "Data_Decks_100007_AGGRESSIVE_MINING.wad" or "Data_Decks_100013_BIOVISIONARY.wad" ;)

And i have a question, what file(s) is required for decks like "DATA_DLC_TFM_D_****.wad" ?
Fixed the missing 1000 content pack enabler, and for TFM's decks, you need Data_DLC_TFM_Content_Pack_Enabler.wad. I just made this file because it's one of multiple content pack enablers that disappeared. It was also named differently before, but this name should make if more obvious than its previous name. Also, I love TFM's decks.