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Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks
2014
Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks
2014
Community Wad
Moderators: Xander9009, CCGHQ Admins
Re: Community Wad
by Erchamion » 18 May 2015, 03:28
The only mod I installed is the CW, and the previously missing 1000 content pack enablerXander9009 wrote:No card in the CW needs a wad outside the CW for it to work. That's the whole point of the CW. However, it's possible you have another mod interfering with the CW's functions. When you run the Deck builder, do you get any errors and do you have any other mods installed, specifically Tejahn's release of Fate Reforged?Erchamion wrote:I still can not get the manifest cards going. Do I need wads other than CW?
btw I have tried two editions of the game (gold game and 3DM).
And I did not get any error running the Deck Builder
Re: Community Wad
by sunds » 18 May 2015, 08:58
Manifest never works for me too.Erchamion wrote:The only mod I installed is the CW, and the previously missing 1000 content pack enablerXander9009 wrote:No card in the CW needs a wad outside the CW for it to work. That's the whole point of the CW. However, it's possible you have another mod interfering with the CW's functions. When you run the Deck builder, do you get any errors and do you have any other mods installed, specifically Tejahn's release of Fate Reforged?Erchamion wrote:I still can not get the manifest cards going. Do I need wads other than CW?
btw I have tried two editions of the game (gold game and 3DM).![]()
And I did not get any error running the Deck Builder
Re: Community Wad
by RiiakShiNal » 18 May 2015, 10:45
thefiremind's enabler didn't disappear it is included in the DATA_DLC_TFM_OTHER WAD along with his functions, specs, TEXT_PERMANENT, and other pieces. Initially, many modders (including myself) put CPEs into our core WADs. This was easy because a CPE is just a small addition to a header XML file and we were managing our WADs manually so once we put it in to our core WADs it took zero effort for us to maintain the CPE and zero effort for users to install it (since they needed to install the core to ensure the cards were available and worked anyway).Xander9009 wrote:... for TFM's decks, you need Data_DLC_TFM_Content_Pack_Enabler.wad. I just made this file because it's one of multiple content pack enablers that disappeared. It was also named differently before, but this name should make if more obvious than its previous name. Also, I love TFM's decks.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: Community Wad
by Kithkin » 18 May 2015, 11:16
For me the converted (to CW) versions of TFM's decks never worked, that's why I said I would not use them. Of course I have played the original TFM decks day in and day out, so I know how good they are.RiiakShiNal wrote:thefiremind's enabler didn't disappear it is included in the DATA_DLC_TFM_OTHER WAD along with his functions, specs, TEXT_PERMANENT, and other pieces. Initially, many modders (including myself) put CPEs into our core WADs. This was easy because a CPE is just a small addition to a header XML file and we were managing our WADs manually so once we put it in to our core WADs it took zero effort for us to maintain the CPE and zero effort for users to install it (since they needed to install the core to ensure the cards were available and worked anyway).Xander9009 wrote:... for TFM's decks, you need Data_DLC_TFM_Content_Pack_Enabler.wad. I just made this file because it's one of multiple content pack enablers that disappeared. It was also named differently before, but this name should make if more obvious than its previous name. Also, I love TFM's decks.
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Re: Community Wad
by MasterXploder7 » 18 May 2015, 12:48
I know this isnt the formal thread request, but it is the community wad and my intentions are for the cards to be added to the community wad. that in mind, There is a deck that i would like to add to the community deck things, but im using a card from another wad and there are 2 cards missing that would make the deck a lot easier to use:
Unscythe, Killer of Kings is currently form DATA_CORE_972
Strandwalker would need coded CW
Necropouncer would need codded for CW
This is the code from DATA_CORE_972
Unscythe, Killer of Kings is currently form DATA_CORE_972
Strandwalker would need coded CW
Necropouncer would need codded for CW
This is the code from DATA_CORE_972
- Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="UNSCYTHE_KILLER_OF_KINGS_189651" />
<CARDNAME text="UNSCYTHE_KILLER_OF_KINGS" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Unscythe, Killer of Kings]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Défaux, Tueuse de rois]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Desguadaña, asesina de reyes]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Umsense, Mörder von Königen]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ultima Falce, l’Ammazzasovrani]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[王を葬る鎌、アンサイズ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Unscythe, Killer of Kings]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ансит-Коса, Убийца Королей]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Foice Macabra, Matadora de Reis]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="189651" />
<ARTID value="189651" />
<ARTIST name="Karl Kopinski" />
<CASTING_COST cost="{U}{B}{B}{R}" />
<SUPERTYPE metaname="Legendary" />
<TYPE metaname="Artifact" />
<SUB_TYPE metaname="Equipment" />
<EXPANSION value="ARB" />
<RARITY metaname="R" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equipped creature gets +3/+3 and has first strike.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature équipée gagne +3/+3 et a l’initiative.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura equipada obtiene +3/+3 y tiene la habilidad de dañar primero.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die ausgerüstete Kreatur erhält +3/+3 und Erstschlag.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura equipaggiata prende +3/+3 e ha attacco improvviso.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備しているクリーチャーは+3/+3の修整を受けるとともに先制攻撃を持つ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equipped creature gets +3/+3 and has first strike.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снаряженное существо получает +3/+3 и имеет Первый удар.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura equipada recebe +3/+3 e tem iniciativa.]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="7C">
if EffectSource()~= nil then
local parent = EffectSource():GetParent()
if parent ~= nil then
parent:GetCurrentCharacteristics():Power_Add( 3 )
parent:GetCurrentCharacteristics():Toughness_Add( 3 )
end
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="6">
local parent = EffectSource():GetParent()
if parent ~= nil then
parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FIRST_STRIKE, 1 )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’une créature ayant subi ce tour-ci des blessures de la créature équipée est mise dans un cimetière, vous pouvez retirer cette carte de la partie. Si vous faites ainsi, mettez en jeu un jeton de créature 2/2 noire Zombie.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que una criatura que recibió daño de la criatura equipada este turno sea puesta en un cementerio, puedes remover del juego esa carta. Si lo haces, pon en juego una ficha de criatura Zombie negra 2/2.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn eine Kreatur, der in diesem Zug Schaden durch die ausgerüstete Kreatur zugefügt wurde, auf einen Friedhof gelegt wird, kannst du diese Karte ganz aus dem Spiel entfernen. Falls du dies tust, bringe einen 2/2 schwarzen Zombie-Kreaturenspielstein ins Spiel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta una creatura alla quale la creatura equipaggiata ha inflitto danno in questo turno muore, puoi esiliare quella carta. Se lo fai, metti sul campo di battaglia una pedina creatura Zombie 2/2 nera.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[このターン、装備しているクリーチャーによってダメージを与えられたクリーチャーがいずれかの墓地に置かれるたび、あなたはそのカードをゲームから取り除いてもよい。 そうした場合、黒の2/2のゾンビ・クリーチャー・トークンを1体場に出す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда существо, которому снаряженное существо нанесло повреждения в этом ходу, попадает на кладбище, вы можете удалить ту карту из игры. Если вы это делаете, положите в игру одну фишку существа 2/2 черный Зомби.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que a criatura que sofreu dano causado pela criatura equipada neste turno é colocada num cemitério, você pode remover aquele card do jogo. Se fizer isso, coloque em jogo uma ficha de criatura preta 2/2 do tipo Zumbi.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_BEGIN" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD">
local parent = EffectSource():GetParent()
if TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) then
local interrogation = MTG():ClearInterrogationQuery()
interrogation:SetObject( parent )
interrogation:SetSecondaryObject( TriggerObject() )
if interrogation:Test( INTERROGATE_DAMAGE_DEALT, INTERROGATE_THIS_TURN ) then
return true
else
return false
end
end
return false
</TRIGGER>
<RESOLUTION_TIME_ACTION>
victim = TriggerObject()
if victim ~= nil then
victim:Exile()
MTG():PutTokensOntoBattlefield( "TOKEN_ZOMBIE_2_2_B_350768", 1, EffectController() )
end
</RESOLUTION_TIME_ACTION>
<MAY />
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Equip {2}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Équipement {2}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Equipar {2}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ausrüsten {2}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Equipaggiare {2}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[装備 {2}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Equip {2}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Снарядить {2}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Equipar {2}]]></LOCALISED_TEXT>
<COST mana_cost="{2}" type="Mana" />
<AVAILABILITY sorcery_time="1" />
<AI_AVAILABILITY type="restriction" restriction_type="equip" />
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_EQUIP" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target_card = EffectDC():Get_Targets(0):Get_CardPtr(0)
if (target_card ~= nil and EffectSource() ~= nil) then
EffectSource():Attach( target_card )
end
</RESOLUTION_TIME_ACTION>
<AUTO_SKIP>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
return false
else
return true
end
</AUTO_SKIP>
</ACTIVATED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_ZOMBIE_2_2_B_350768" />
</CARD_V2>
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
- MasterXploder7
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Re: Community Wad
by Kithkin » 18 May 2015, 14:11
Update #279
- Code: Select all
18.05.2015 16:08:32: Low: Card (EARWIG_SQUAD_CW_370530) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: EARWIG_SQUAD_370530
18.05.2015 16:08:33: Low: Card (KNOWLEDGE_EXPLOITATION_CW_152664) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: KNOWLEDGE_EXPLOITATION_152664
18.05.2015 16:08:33: Low: Card (LATCHKEY_FAERIE_CW_370382) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: LATCHKEY_FAERIE_370382
18.05.2015 16:08:33: Low: Card (MORSEL_THEFT_CW_152903) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: MORSEL_THEFT_152903
18.05.2015 16:08:34: Low: Card (NOGGIN_WHACK_CW_152844) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: NOGGIN_WHACK_152844
18.05.2015 16:08:34: Low: Card (NOTORIOUS_THRONG_CW_152579) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: NOTORIOUS_THRONG_152579
18.05.2015 16:08:35: Low: Card (STINKDRINKER_BANDIT_CW_152917) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: STINKDRINKER_BANDIT_152917
18.05.2015 16:08:35: Low: Card (THIEVES_FORTUNE_CW_152815) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: THIEVES_FORTUNE_152815
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Re: Community Wad
by Xander9009 » 19 May 2015, 02:02
I meant it disappeared from the Community Wad Decks folder, along with my enabler and the 1000 enabler. When I pulled it out of his OTHER wad again, I just renamed it so its name matched all the other enablers.RiiakShiNal wrote:thefiremind's enabler didn't disappear it is included in the DATA_DLC_TFM_OTHER WAD along with his functions, specs, TEXT_PERMANENT, and other pieces. Initially, many modders (including myself) put CPEs into our core WADs. This was easy because a CPE is just a small addition to a header XML file and we were managing our WADs manually so once we put it in to our core WADs it took zero effort for us to maintain the CPE and zero effort for users to install it (since they needed to install the core to ensure the cards were available and worked anyway).Xander9009 wrote:... for TFM's decks, you need Data_DLC_TFM_Content_Pack_Enabler.wad. I just made this file because it's one of multiple content pack enablers that disappeared. It was also named differently before, but this name should make if more obvious than its previous name. Also, I love TFM's decks.
No clue why they didn't work before, but you might try them again. I've tested the current version, and they seemed to work without a problem. However, besides the name, the enabler is the same as it always was, so depending ont he problem you were having, it very well might not be fixed.Kithkin wrote:For me the converted (to CW) versions of TFM's decks never worked, that's why I said I would not use them. Of course I have played the original TFM decks day in and day out, so I know how good they are.
I'll look into manifest again. How does manifest fail? When you cast a card with manifest, what happens?sunds wrote:Manifest never works for me too.Erchamion wrote:The only mod I installed is the CW, and the previously missing 1000 content pack enabler![]()
And I did not get any error running the Deck Builder
These three are done and added. They'll be available but untested in the next release.MasterXploder7 wrote:I know this isnt the formal thread request, but it is the community wad and my intentions are for the cards to be added to the community wad. that in mind, There is a deck that i would like to add to the community deck things, but im using a card from another wad and there are 2 cards missing that would make the deck a lot easier to use:
Unscythe, Killer of Kings is currently form DATA_CORE_972
Strandwalker would need coded CW
Necropouncer would need codded for CW
This is the code from DATA_CORE_972
- Code: Select all
...
Fixed.Kithkin wrote:Update #279
- *Deck Builder Errors* | Open
- Code: Select all
18.05.2015 16:08:32: Low: Card (EARWIG_SQUAD_CW_370530) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: EARWIG_SQUAD_370530
18.05.2015 16:08:33: Low: Card (KNOWLEDGE_EXPLOITATION_CW_152664) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: KNOWLEDGE_EXPLOITATION_152664
18.05.2015 16:08:33: Low: Card (LATCHKEY_FAERIE_CW_370382) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: LATCHKEY_FAERIE_370382
18.05.2015 16:08:33: Low: Card (MORSEL_THEFT_CW_152903) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: MORSEL_THEFT_152903
18.05.2015 16:08:34: Low: Card (NOGGIN_WHACK_CW_152844) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: NOGGIN_WHACK_152844
18.05.2015 16:08:34: Low: Card (NOTORIOUS_THRONG_CW_152579) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: NOTORIOUS_THRONG_152579
18.05.2015 16:08:35: Low: Card (STINKDRINKER_BANDIT_CW_152917) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: STINKDRINKER_BANDIT_152917
18.05.2015 16:08:35: Low: Card (THIEVES_FORTUNE_CW_152815) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: THIEVES_FORTUNE_152815
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Re: Community Wad
by sunds » 19 May 2015, 12:31
To Manifest, for example, I cast sorcery spell Write Into Being, it shows two top cards to let me choose which one to manifest. After I choose one, it don't let me to choose top or bottom for the other. The card goes into graveyard and no one is manifested. For creatures, such as Whisperwood Elemental, at the end of turn, it seems being activated, but nothing happens. All cards with manifest don't manifest cards, and there is no script log error. But Morph is all right.
Re: Community Wad
by Xander9009 » 19 May 2015, 14:56
@Erchamion
and/or
@sunds
Send me a list of the files in your game folder.
https://support.microsoft.com/en-us/kb/196158
Hold shift and right click inside your game folder. Select Open command window here. Type "dir > filelist.txt" without the quotes. A new file named filelist.txt will be made in your game folder. Copy the contents here (in a spoiler tag) or upload the file or use pastebin or something.
I say that because I don't have any problems with manifest. It works perfectly. That means that unless something is interfering, I have no idea what's going wrong on your end.
and/or
@sunds
Send me a list of the files in your game folder.
https://support.microsoft.com/en-us/kb/196158
Hold shift and right click inside your game folder. Select Open command window here. Type "dir > filelist.txt" without the quotes. A new file named filelist.txt will be made in your game folder. Copy the contents here (in a spoiler tag) or upload the file or use pastebin or something.
I say that because I don't have any problems with manifest. It works perfectly. That means that unless something is interfering, I have no idea what's going wrong on your end.
Last edited by Xander9009 on 12 Jun 2015, 18:31, edited 1 time in total.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by sunds » 19 May 2015, 15:42
Here it is. I have removed other files and tried again, manifest still didn't work. 
- Attachments
-
filelist.txt- (4.57 KiB) Downloaded 174 times
Re: Community Wad
by Xander9009 » 19 May 2015, 15:46
What's DATA_DLC_CW_ADDITIONAL.wad?sunds wrote:Here it is. I have removed other files and tried again, manifest still didn't work.
EDIT: Anafenza, Kin-Tree Spirit has been fixed. I accidentally used AutoHotKey's "!=" instead of Lua's "~=" and accidentally had "or" instead of "and". Both fixed and it's tested, now.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by Kithkin » 19 May 2015, 16:07
Nothing has changed since my post on 27 March:
MORPH is messed up in some ways:
- casting the card face-down works
- face-down card has manifest overlay
- it is not possible to view face-down card info
- turning card face-up works
MANIFEST does not work at all.
Edit: Test deck: 147025_SURPRISE ATTACK
MORPH is messed up in some ways:
- casting the card face-down works
- face-down card has manifest overlay
- it is not possible to view face-down card info
- turning card face-up works
MANIFEST does not work at all.
Edit: Test deck: 147025_SURPRISE ATTACK
- Attachments
-
filelist.txt- (11.84 KiB) Downloaded 115 times
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Re: Community Wad
by sunds » 19 May 2015, 16:27
Oh, I don't remember when downloaded it from cw wad art. It's only art pic for some cards. I checked cw wad art on google drive just now and found it has been deleted. Maybe it has been integrated in some art wad file. I have deleted it from my game folder, but that isn't helpful.Xander9009 wrote:What's DATA_DLC_CW_ADDITIONAL.wad?sunds wrote:Here it is. I have removed other files and tried again, manifest still didn't work.
EDIT: Anafenza, Kin-Tree Spirit has been fixed. I accidentally used AutoHotKey's "!=" instead of Lua's "~=" and accidentally had "or" instead of "and". Both fixed and it's tested, now.
Re: Community Wad
by Xander9009 » 19 May 2015, 17:09
Would you mind sending me that file? It's pretty small, so you should be able to zip it and upload it here or drop it in one of the GD folders. I just want to make sure the art files are in fact included elsewhere. I've never seen it.
Riiak, maybe you'll have some idea for the following?
Manifest: I've checked and found something very strange that I can't explain. Manifest works perfectly fine if and only if I am using the loose files version. If I use the packed wad, it doesn't work. I thought maybe it was caused by some bug somewhere causing the files in the packed wad to not actually match the loose files, but I packed the loose version manually and manifest still didn't work like that. I moved this new, manually packed wad (manually as in I dropped it onto the pack exe rather than using my auto-packing tool) to a completely clean game folder. Everything else appears to work alright (though obviously I can't test every function), but manifest doesn't. There are no other wads or data folders to interfere (it's a completely clean testing folder).
I tried separating the functions and cards so I could have one as a directory and the other as a wad, but neither combination worked. Only with both as a directory did manifest work. I have no clue what's going on. I know the wads are being read, because the cards load up fine (so the cards wad is loaded) and the mana functions work (so functions are loaded), but unless both cards and functions are in a directory, they don't work.
I'll keep looking into it, but the nature of the problem will make it slightly slow-going, so if anyone's got any ideas, please let me know.
Riiak, maybe you'll have some idea for the following?
Manifest: I've checked and found something very strange that I can't explain. Manifest works perfectly fine if and only if I am using the loose files version. If I use the packed wad, it doesn't work. I thought maybe it was caused by some bug somewhere causing the files in the packed wad to not actually match the loose files, but I packed the loose version manually and manifest still didn't work like that. I moved this new, manually packed wad (manually as in I dropped it onto the pack exe rather than using my auto-packing tool) to a completely clean game folder. Everything else appears to work alright (though obviously I can't test every function), but manifest doesn't. There are no other wads or data folders to interfere (it's a completely clean testing folder).
I tried separating the functions and cards so I could have one as a directory and the other as a wad, but neither combination worked. Only with both as a directory did manifest work. I have no clue what's going on. I know the wads are being read, because the cards load up fine (so the cards wad is loaded) and the mana functions work (so functions are loaded), but unless both cards and functions are in a directory, they don't work.
I'll keep looking into it, but the nature of the problem will make it slightly slow-going, so if anyone's got any ideas, please let me know.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
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Re: Community Wad
by Xander9009 » 19 May 2015, 18:37
New post to make sure you guys see it. I think I fixed the problem. The issue was with RSN_ProtectObjectDC() not working. Apparently, there were two extra function files that had copies of the function. When in loose files format, they were all read in alphabetical order, and RSN_ObjectDC.LOL took precedence. When in .wad format, they were read in some other order and Riiak's copy was being overwritten by one of the others and that was causing the protection to not work, losing information and making the ability fail.
Either way, I've now tested manifest in .wad format and it seemed to work. Let me know if it fixes it on your end. This update is available now.
I've also just remembered that putting down two Lightform copies at the same time causes only the first to work. Unlike before, I might have a way to fix it this time. We'll see.
EDIT:
Confirmed, I did find a simple way to fix the issue with Lightform and cards like it. Apparently, when I tried before to manually fire the STATE_BASED_EFFECTS trigger, I was over complicating things. I've updated all of the manifest cards to use this new method to prevent any issues with simultaneous plays. I'll get them tested tomorrow.
Either way, I've now tested manifest in .wad format and it seemed to work. Let me know if it fixes it on your end. This update is available now.
I've also just remembered that putting down two Lightform copies at the same time causes only the first to work. Unlike before, I might have a way to fix it this time. We'll see.
EDIT:
Confirmed, I did find a simple way to fix the issue with Lightform and cards like it. Apparently, when I tried before to manually fire the STATE_BASED_EFFECTS trigger, I was over complicating things. I've updated all of the manifest cards to use this new method to prevent any issues with simultaneous plays. I'll get them tested tomorrow.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-

Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 444 times
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