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Re: Community Wad

PostPosted: 19 May 2015, 19:58
by Kithkin
After the update every Manifest card in the Surprise_Attack deck worked as intended. =D>

Except Write into Being which crashes when the dialogue to choose top or bottom appears.

Re: Community Wad

PostPosted: 19 May 2015, 20:06
by Xander9009
Kithkin wrote:After the update every Manifest card in the Surprise_Attack deck worked as intended. =D>

Except Write into Being which crashes when the dialogue to choose top or bottom appears.
Good. I'll look into that one.

EDIT: Write into Being is fixed. I've found one problem, so far. Whisperwood Elemental: If its ability is used twice such that a single creature has 2 instances of the ability (I tested it from two separate instances of the elemental, but a single one would likely have the same result) will result in a pretty serious glitch. I'm not sure how to fix that. I'll consider it and look into it again when I have a bit more time, but that'll have to wait for later. Other instances of manifest abilities seem to have been fixed.

Re: Community Wad

PostPosted: 19 May 2015, 23:02
by sunds
Thanks very very much, Xander. =D>

Re: Community Wad

PostPosted: 20 May 2015, 03:59
by Erchamion
Sorry for not seeing the previous request for filelist. Manifest works for me fine now (at least Whisperwood Elemental and Mastery of the Unseen, but I haven't used the activated ability of Whisperwood Elemental yet). Many Thanks!!! =D>

btw the Ugin Planeswalker in the CW is missing loyalty counter.

Re: Community Wad

PostPosted: 20 May 2015, 06:30
by Retalyx
Xander9009 wrote:
Retalyx wrote:
Retalyx wrote:I can't find the file "Data_DLC_9009_Content_Pack_Enabler.wad" in the Community Decks folder, is this normal? I cant play any 9009 decks :(
Hmmmmm same problem with "Data_DLC_1000_Content_Pack_Enabler.wad" , impossible to play for example : "Data_Decks_100007_AGGRESSIVE_MINING.wad" or "Data_Decks_100013_BIOVISIONARY.wad" ;)

And i have a question, what file(s) is required for decks like "DATA_DLC_TFM_D_****.wad" ?
Fixed the missing 1000 content pack enabler, and for TFM's decks, you need Data_DLC_TFM_Content_Pack_Enabler.wad. I just made this file because it's one of multiple content pack enablers that disappeared. It was also named differently before, but this name should make if more obvious than its previous name. Also, I love TFM's decks.
Thanks you, i re-made the 1000 enabler, but for the TFM i doesn't know what was is ID, so thanks you again :)

Re: Community Wad

PostPosted: 20 May 2015, 11:02
by RiiakShiNal
Retalyx wrote:Thanks you, i re-made the 1000 enabler, but for the TFM i doesn't know what was is ID, so thanks you again :)
thefiremind used 1990. You can look up the Id Blocks that people have reserved by checking the Prefix/Id Registry.

Re: Community Wad

PostPosted: 20 May 2015, 14:47
by Xander9009
Retalyx wrote:Thanks you, i re-made the 1000 enabler, but for the TFM i doesn't know what was is ID, so thanks you again :)
Just look in the decks folder. I put them both in there.

Re: Community Wad

PostPosted: 20 May 2015, 16:40
by Kithkin
Bug report

Momir Vig, Simic Visionary
-- there are too many abilities on the card
-- if a green and blue creature card is cast, both abilities should trigger

Edit:
[lua] [string "MOMIR_VIG_SIMIC_VISIONARY_CW_107506_TITLE (RESOLUTION_TIME_ACTION)~0x0000091b"]:2: attempt to index global 'effectController' (a nil value)

Re: Community Wad

PostPosted: 20 May 2015, 17:01
by Xander9009
Kithkin wrote:Bug report

Momir Vig, Simic Visionary
-- there are too many abilities on the card
-- if a green and blue creature card is cast, both abilities should trigger

Edit:
[lua] [string "MOMIR_VIG_SIMIC_VISIONARY_CW_107506_TITLE (RESOLUTION_TIME_ACTION)~0x0000091b"]:2: attempt to index global 'effectController' (a nil value)
The extra ability is just a small mistake. When you cast a blue green creature, the abilities trigger in the wrong order, so there are three abilities. One for green creatures, one for blue creatures, and one for blue green creatures. The third wasn't mean to have any visible text. Fixed the effectController instances, so the card should work in teh next release.

Re: Community Wad

PostPosted: 21 May 2015, 15:07
by zhupiter
Painter's Servant : Its effect still exist even if it has left the battlefield

Re: Community Wad

PostPosted: 21 May 2015, 15:25
by Xander9009
zhupiter wrote:Painter's Servant : Its effect still exist even if it has left the battlefield
I'll need more detailed information on how you encountered this bug. I looked at the code, and it suggests the ability will stop when it leaves the battlefield, and when I tested it, it worked exactly as intended. (Well, in that regard, at least. I don't know if it worked for changing the color of permanents in zones other than the battlefield...)

Re: Community Wad

PostPosted: 21 May 2015, 16:41
by Kithkin
Xander9009 wrote:
Kithkin wrote:Bug report

Momir Vig, Simic Visionary
-- there are too many abilities on the card
-- if a green and blue creature card is cast, both abilities should trigger

Edit:
[lua] [string "MOMIR_VIG_SIMIC_VISIONARY_CW_107506_TITLE (RESOLUTION_TIME_ACTION)~0x0000091b"]:2: attempt to index global 'effectController' (a nil value)
The extra ability is just a small mistake. When you cast a blue green creature, the abilities trigger in the wrong order, so there are three abilities. One for green creatures, one for blue creatures, and one for blue green creatures. The third wasn't mean to have any visible text. Fixed the effectController instances, so the card should work in teh next release.
Fixed. Thank you.

Re: Community Wad

PostPosted: 22 May 2015, 03:18
by zysron
manual mana swamp is not in the cw

Re: Community Wad

PostPosted: 22 May 2015, 03:51
by zhupiter
Xander9009 wrote:
zhupiter wrote:Painter's Servant : Its effect still exist even if it has left the battlefield
I'll need more detailed information on how you encountered this bug. I looked at the code, and it suggests the ability will stop when it leaves the battlefield, and when I tested it, it worked exactly as intended. (Well, in that regard, at least. I don't know if it worked for changing the color of permanents in zones other than the battlefield...)
Yeah it works for changing the color of permanents in zones other than the battlefield and it's exactly this effect still exist.I build a deck include Painter's Servant and Grindstone.The Painter's Servant entered the battlefield,chose the color and was killed soon.But when I used the Grindstone's ability,It still put opponent's all cards from library to graveyard.I viewed the graveyard and found most two cards don't share a color.So I think it's Painter's Servant's bug.

Re: Community Wad

PostPosted: 22 May 2015, 04:31
by Xander9009
zysron wrote:manual mana swamp is not in the cw
No manual mana basic lands are in the CW. They won't be, either, because that removes the ability of the player to decide whether or not to use manual mana lands. To get the basic lands to be manual mana, install Riiak's Manual Mana wad.

zhupiter wrote:Yeah it works for changing the color of permanents in zones other than the battlefield and it's exactly this effect still exist.I build a deck include Painter's Servant and Grindstone.The Painter's Servant entered the battlefield,chose the color and was killed soon.But when I used the Grindstone's ability,It still put opponent's all cards from library to graveyard.I viewed the graveyard and found most two cards don't share a color.So I think it's Painter's Servant's bug.
Alright. I'll look into this.