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Re: Community Wad

PostPosted: 28 May 2015, 15:39
by Yodatheugly
Seems like Necromaster Dragon only works partially. The zombie token is put on the battlefield, but no cards are discarded.
It also seems that their is a syntax error in the morph function, when looking at the script log:

Code: Select all
[lua] [string "Content\Functions\CW_MORPH.LOL"]:148: 'end' expected (to close 'if' at line 145) near 'then'
[lua]
lua_dofile error parsing file Content\Functions\CW_MORPH.LOL

Re: Community Wad

PostPosted: 28 May 2015, 16:11
by Xander9009
Fixed and tested Necromaster Dragon. Also fixed Morph LOL file.

Tested Ghoulcaller Gisa and it works exactly as it should.

Warbringer fixed and tested, as well as every other Dash creature.

For the coders among us, please note that a <FILTER_CONDITION ... > block must go in an ability block, even if it is used in a sublock of a <COST type="Generic"> block. In other words, use this
Code: Select all
<ACTIVATED_ABILITY>
   ...
   <COST type="Generic">
      <PREREQUISITE>
         local filter = ClearFilter()
         filter:Add( FE_LUA_CONDITION, 1, EffectController(), EffectDC() )
         return filter:CountStopAt(1) == 1
      </PREREQUISITE>
      ...
   </COST>
   <FILTER_CONDITION id="1">
      return RSN_Characteristics_Get( FilteredCard(), NEO_ABILITIES_ACTIVE )
   </FILTER_CONDITION>
</ACTIVATED_ABILITY>
Do NOT use this
Code: Select all
<ACTIVATED_ABILITY>
   ...
   <COST type="Generic">
      <PREREQUISITE>
         local filter = ClearFilter()
         filter:Add( FE_LUA_CONDITION, 1, EffectController(), EffectDC() )
         return filter:CountStopAt(1) == 1
      </PREREQUISITE>
      ...
      <FILTER_CONDITION id="1">
         return RSN_Characteristics_Get( FilteredCard(), NEO_ABILITIES_ACTIVE )
      </FILTER_CONDITION>
   </COST>
</ACTIVATED_ABILITY>
The second will crash the game when it tries to load the deck in a duel.

EDIT: Forgot - I also fixed and tested Eladamri, Lord of Leaves. Also, Drakno, if you properly capitalize cards, then they're automatically highlighted.

Re: Community Wad

PostPosted: 28 May 2015, 16:29
by StoneyTheBear
Xander9009 wrote:Tested Ghoulcaller Gisa and it works exactly as it should.
Ty Xander.

Re: Community Wad

PostPosted: 28 May 2015, 22:21
by StoneyTheBear
Overseer of the Damned. Upon entering the battlefield. It destroys 2 creatures, instead of 1.

Re: Community Wad

PostPosted: 28 May 2015, 22:27
by Xander9009
StoneyTheBear wrote:Overseer of the Damned. Upon entering the battlefield. It destroys 2 creatures, instead of 1.
Fixed.

For Shu Yun, the Silent Tempest, are you sure you had the mana available? It's worth noting that manual mana lands are not considered available mana. So, if you only have manual mana lands untapped, you won't get the prompt because you don't have enough mana. I just tested it (again) and it worked as expected.

Re: Community Wad

PostPosted: 28 May 2015, 22:53
by StoneyTheBear
Xander9009 wrote:
StoneyTheBear wrote:For Shu Yun, the Silent Tempest, are you sure you had the mana available? It's worth noting that manual mana lands are not considered available mana. So, if you only have manual mana lands untapped, you won't get the prompt because you don't have enough mana. I just tested it (again) and it worked as expected.


I too often forget about manual mana and activated abilites. I was thinking, that without mana, nothing would happen. The prompts to give the double strike triggered but I guess that since there wasn't any tapped mana, it fizzled.

P.S. Gisa does in fact work. Ty for your diligence.

Re: Community Wad

PostPosted: 29 May 2015, 02:00
by StoneyTheBear
Dragonlord Atarka
Ugin, the Spirit Dragon

Display incorrect rarity. Also, Atarka's ability in game reads, creature or player. Not creature or planeswalker.

Re: Community Wad

PostPosted: 29 May 2015, 16:01
by Yodatheugly
There's still a problem with the monuments. Silumgar Monument is able to activate both abilities, but when creating the dragon artifact, you can't actually use it in combat. You can also still use the mana ability, but I don't know if that should be possible or not.

EDIT: The flying ability does show on the card though.

Re: Community Wad

PostPosted: 29 May 2015, 19:22
by Xander9009
Yodatheugly wrote:There's still a problem with the monuments. Silumgar Monument is able to activate both abilities, but when creating the dragon artifact, you can't actually use it in combat. You can also still use the mana ability, but I don't know if that should be possible or not.

EDIT: The flying ability does show on the card though.
Why wouldn't you be able to use the mana ability? And why should you be able to use both? Only one requires it to tap, so you should be allowed to use mana produced from a monument to turn itself into a dragon.

As for attacking, did you control it since the beginning of your turn? If you played it and in the same turn turned it into a creature, then you did not control that permanent since the beginning of your turn, and it would have summoning sickness.

Re: Community Wad

PostPosted: 29 May 2015, 20:33
by Kithkin
Bug report

When you cast a card with Dash and choose to pay the mana cost, it costs nothing, i.e. the mana does not tap.

Re: Community Wad

PostPosted: 29 May 2015, 20:45
by Yodatheugly
Xander9009 wrote:As for attacking, did you control it since the beginning of your turn? If you played it and in the same turn turned it into a creature, then you did not control that permanent since the beginning of your turn, and it would have summoning sickness.
Yes, I tried it for multiple turns without success.

Re: Community Wad

PostPosted: 29 May 2015, 21:05
by Xander9009
Yodatheugly wrote:
Xander9009 wrote:As for attacking, did you control it since the beginning of your turn? If you played it and in the same turn turned it into a creature, then you did not control that permanent since the beginning of your turn, and it would have summoning sickness.
Yes, I tried it for multiple turns without success.
I'm under the assumption you meant they weren't turning into creatures. That's the problem I had when I just tested them, which was the same problem I had before. I fixed it then, but apparently the monuments suffered from the same problem a couple other cards had in which I apparently forgot to move the corrected versions to the CW and only had them in my game folder, where the CW overwrote them. Either way, they should be fixed next update.

Kithkin wrote:Bug report

When you cast a card with Dash and choose to pay the mana cost, it costs nothing, i.e. the mana does not tap.
I don't get this problem, so I don't know how to fix it. I will say I noticed this /would/ be a problem and I corrected it. I thought it was before the last update, but it's possible I noticed and fixed it after the last update, and thus you just have to wait for that and try again. Let me know.

Re: Community Wad

PostPosted: 30 May 2015, 04:52
by StoneyTheBear
Ojutai's Command

Return target creature card is going to your hand. Not the battlefield.

Re: Community Wad

PostPosted: 30 May 2015, 23:38
by Xander9009
StoneyTheBear wrote:Ojutai's Command

Return target creature card is going to your hand. Not the battlefield.
Hopefully fixed.

Re: Community Wad

PostPosted: 31 May 2015, 19:56
by Kithkin
Xander9009 wrote:
Kithkin wrote:When you cast a card with Dash and choose to pay the mana cost, it costs nothing, i.e. the mana does not tap.
I don't get this problem, so I don't know how to fix it. I will say I noticed this /would/ be a problem and I corrected it. I thought it was before the last update, but it's possible I noticed and fixed it after the last update, and thus you just have to wait for that and try again. Let me know.
Nope, not fixed.